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Dunce Masterson
Savage Bullet
53
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Posted - 2014.03.21 23:32:00 -
[1] - Quote
why are you giving the gallente who have more shield HP 2 armor bonuses and the amarr who have the least a shield bonus?
this does not make any sense from some one who actually has played eve online please stop trolling and the change the bonuses to reflect their eve factions
Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile
I could give you 10 reason why the Dust team cant get the Amarr tank style right but they are all out of care.
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RedPencil
DUST University Ivy League
0
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Posted - 2014.03.22 03:15:00 -
[2] - Quote
Dunce Masterson wrote:why are you giving the gallente who have more shield HP 2 armor bonuses and the amarr who have the least a shield bonus?
this does not make any sense from some one who actually has played eve online please stop trolling and the change the bonuses to reflect their eve factions
Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile
couldn't agree more + I also wonder why amarr assault has 1 less slot compare to other |
Dunce Masterson
Savage Bullet
53
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Posted - 2014.03.22 03:23:00 -
[3] - Quote
module slots and CPU/PG are going to be adjusted in a update coming soon.... 1.8.1...?
Hopefully they will give every assault the same amount of module slots and the CPU/PG to fully fit every prototype dropsuit with all prototype Gear. with very good but not maxed out fitting skills.
I could give you 10 reason why the Dust team cant get the Amarr tank style right but they are all out of care.
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lithkul devant
Legions of Infinite Dominion Zero-Day
162
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Posted - 2014.03.22 03:40:00 -
[4] - Quote
Dunce Masterson wrote:module slots and CPU/PG are going to be adjusted in a update coming soon.... 1.8.1...?
Hopefully they will give every assault the same amount of module slots and the CPU/PG to fully fit every prototype dropsuit with all prototype Gear. with very good but not maxed out fitting skills.
The more I read about 1.8 the more I am convinced that a month break from Dust is the best thing. |
Dunce Masterson
Savage Bullet
79
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Posted - 2014.04.14 17:26:00 -
[5] - Quote
Bumping in hopes for a Dust Dev response.
In the Eve online game the Amarr are the only race of ships to consistently have a +4% to armor resistance bonus per level the Gallente get a 7.5% armor repair rate bonus per level, All I am asking for is the Hybrid-Rail damage resistance be moved to armor with the projectile weapon resistance.
I don't even know why I bother.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
845
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Posted - 2014.04.14 21:49:00 -
[6] - Quote
CCP really needs to move away from the idea that Amarr are in any way, shape or form shield tankers. Amarr have never been, and will never be, shield tankers. Their suits don't need any bonuses to shields; they don't even need shields. ;)
In the Eve universe, Caldari are the shield masters, with Minmatar using shields to enhance their skirmish tactics (though some of their ships are armor). Gallente have been known to fit a shield ship effectively here and there (with their main love being active armor tanks), but never have Amarr used shields or even had respectable midslots to fit adequate shield boats (with requisite ewar and the like).
Please don't try and reinvent the wheel here, CCP. Many of us who play Dust are intimately familiar with Eve's races and their play styles. If anything, we need to be moving Dust closer to Eve: Online's racial profiles: Gallente need suits that give +25-50% increased armor repair effectiveness, Amarr need either resistance bonuses to armor or increased armor plate hitpoint bonuses, Caldari need the same Amarr style bonuses with respect to shields, and Minmatar need increased effectiveness on shield energizers, rechargers or regulators. The universe is already written and fleshed out. No need to reinvent a successful and lore-rich universe that's already established.
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Lone Wolf 777
Primordial Beings
0
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Posted - 2014.04.14 22:47:00 -
[7] - Quote
I agree with the poster. It does seem to make no sense whatsoever. A race should have their own unique bonuses. I am a avid Amarr sentinel user and I would like it if CCP would change this. An Amarr is supposed to be an armor tank and should not recieve shield bonuses. If it were to be made all armor bonus then an Amarr may actually have a chance to take the fire from a blaster tank wreaking havoc on your squad/teammates and he/she may be allwoed more time to use a forge gun and AV grenades to destroy the tanker. It would just make everyone more happy |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
550
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Posted - 2014.04.15 05:10:00 -
[8] - Quote
+1 to everyone's input .
This is a good post .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Boot Booter
Kang Lo Directorate Gallente Federation
511
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Posted - 2014.04.15 06:42:00 -
[9] - Quote
Admittedly I don't know much about eve but... Why reinvent the wheel. Eve is a successful game and dust is supposed to be connected, things should be the same.
SMG Specialist
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Django Quik
Dust2Dust.
2859
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Posted - 2014.04.15 08:19:00 -
[10] - Quote
Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1003
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Posted - 2014.04.15 08:46:00 -
[11] - Quote
Django Quik wrote:Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances. I like this idea very much
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Lone Wolf 777
Primordial Beings
0
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Posted - 2014.04.15 15:16:00 -
[12] - Quote
Django Quik wrote:Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances. Good idea. Thanks for agreeing by the way. But is'nt the 10 rep abit high? I mean maybe it is'nt considering the Gallante dont have much armor and I never player as that faction so I could be wrong. |
Django Quik
Dust2Dust.
2861
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Posted - 2014.04.15 17:28:00 -
[13] - Quote
Lone Wolf 777 wrote:Django Quik wrote:Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances. Good idea. Thanks for agreeing by the way. But yes I believe they should introduce a rep tank but as a sidenote, as an Amarr heavy I would get very jealous . Considering more han half my health is made primarily of armor. I wouldnt be much of an asset to my squad/teammates anymore becuase I would always still need a logi following me around. Maybe have a slight armor rep on Amarr as well? Just trying to keep everything fair is all. Nah - if you want shed-loads of armor ehp, you'll have to make the tough decision of putting an extra plate or a rep instead. With how slow you are anyway there'll never be a logi too far away ;)
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Lone Wolf 777
Primordial Beings
0
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Posted - 2014.04.15 18:02:00 -
[14] - Quote
Django Quik wrote:Lone Wolf 777 wrote:Django Quik wrote:Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances. Good idea. Thanks for agreeing by the way. But yes I believe they should introduce a rep tank but as a sidenote, as an Amarr heavy I would get very jealous . Considering more han half my health is made primarily of armor. I wouldnt be much of an asset to my squad/teammates anymore becuase I would always still need a logi following me around. Maybe have a slight armor rep on Amarr as well? Just trying to keep everything fair is all. Nah - if you want shed-loads of armor ehp, you'll have to make the tough decision of putting an extra plate or a rep instead. With how slow you are anyway there'll never be a logi too far away ;) But why would one specific heavy get the amror rep when all should have have it. Some more than others depending on the faction. And as we all know.... logis usually don't help much anymore. They'll be standing next to a heavy more than half the time and not even repair. Or you get logis that only revive andno heal. Also if i should make a tough descion then why cant the gallente make a tough descision also. Again trying to keep things fair. I think you just like the idea because your not Amarr :) |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
851
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Posted - 2014.04.15 19:02:00 -
[15] - Quote
Lone Wolf 777 wrote:But why would one specific heavy get the amror rep when all should have have it. Some more than others depending on the faction. And as we all know.... logis usually don't help much anymore. They'll be standing next to a heavy more than half the time and not even repair. Or you get logis that only revive andno heal. Also if i should make a tough descion then why cant the gallente make a tough descision also. Again trying to keep things fair. I think you just like the idea because your not Amarr :) For the same reason that Caldari have a 1 sec shield recharge time, Minmatar are fast and have quick stamina regen and Amarr have more base armor. Innate armor regen is a Gallente racial trait. But you're not honestly trying to argue that the 1--ONE-- hp/s granted by a Gallente heavy suit somehow imbalances the Gallente heavy vs the rest.
That 1 hp/s will take 949 seconds to regen the suit from near-death to full. 949 seconds is OVER 15 MINUTES. If you can't get support within that 15 minute period, or you're simply not taking enough damage to matter, then 1) you're doing it wrong or 2) the enemy team is doing it wrong. Everyone knows that if you're fitting an armor suit, you have dependable Logi standing by or you have fit armor reppers. In neither case will the 1 hp/s break the balance toward Gallente.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8019
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Posted - 2014.04.16 00:04:00 -
[16] - Quote
Dunce Masterson wrote: Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile weapons.
Switch Gallente's bonus around so that it is armor resistance to hybrid rail and shield resistance to projectile and it'll be better. Also at proto swap Gal and Amarr slots so that Amarr is 1 high, 4 low and Gallente is 2 high, 3 low.
Amarr are the good guys.
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ceeceepee ron
Osmon Surveillance Caldari State
6
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Posted - 2014.04.16 02:35:00 -
[17] - Quote
Vespasian Andendare wrote:CCP really needs to move away from the idea that Amarr are in any way, shape or form shield tankers. Amarr have never been, and will never be, shield tankers. Their suits don't need any bonuses to shields; they don't even need shields. ;)
In the Eve universe, Caldari are the shield masters, with Minmatar using shields to enhance their skirmish tactics (though some of their ships are armor). Gallente have been known to fit a shield ship effectively here and there (with their main love being active armor tanks), but never have Amarr used shields or even had respectable midslots to fit adequate shield boats (with requisite ewar and the like).
Please don't try and reinvent the wheel here, CCP. Many of us who play Dust are intimately familiar with Eve's races and their play styles. If anything, we need to be moving Dust closer to Eve: Online's racial profiles: Gallente need suits that give +25-50% increased armor repair effectiveness, Amarr need either resistance bonuses to armor or increased armor plate hitpoint bonuses, Caldari need the same Amarr style bonuses with respect to shields, and Minmatar need increased effectiveness on shield energizers, rechargers or regulators. The universe is already written and fleshed out. No need to reinvent a successful and lore-rich universe that's already established.
^This
WHY ISN'T IN IMPLEMENTED CCP |
Dunce Masterson
Savage Bullet
84
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Posted - 2014.04.16 03:28:00 -
[18] - Quote
Aero Yassavi wrote:Dunce Masterson wrote: Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile weapons.
Switch Gallente's bonus around so that it is armor resistance to hybrid rail and shield resistance to projectile and it'll be better. Also at proto swap Gal and Amarr slots so that Amarr is 1 high, 4 low and Gallente is 2 high, 3 low.
yeah I agree about the armor resistance I disagree on the slot configuration change however because more low slots will allow more armor repairer modules to be fitted.
I don't even know why I bother.
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Django Quik
Dust2Dust.
2866
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Posted - 2014.04.16 08:03:00 -
[19] - Quote
Lone Wolf 777 wrote:Django Quik wrote:Nah - if you want shed-loads of armor ehp, you'll have to make the tough decision of putting an extra plate or a rep instead. With how slow you are anyway there'll never be a logi too far away ;) But why would one specific heavy get the amror rep when all should have have it. Some more than others depending on the faction. And as we all know.... logis usually don't help much anymore. They'll be standing next to a heavy more than half the time and not even repair. Or you get logis that only revive andno heal. Also if i should make a tough descion then why cant the gallente make a tough descision also. Again trying to keep things fair. I think you just like the idea because your not Amarr :) Because that's it's thing. In Eve gallente are armor reppers and this would translate as a cool tactic in Dust too if it were viable. It makes the suits all a little bit unique.
Caldari Sentinel - Shield tanker with huge regen and tiny regen delay. Minmatar Sentinel - Speedy, light heavy Amarr Sentinel - Stacked to the nines in armor Gallente Sentinel - High armor repping potential
At the moment the amarr and gallente sentinels are too close together, so having the gallente have great repping would provide a really interesting differentiator and bring a whole new element to the game.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Dunce Masterson
Savage Bullet
86
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Posted - 2014.04.21 01:55:00 -
[20] - Quote
Aero Yassavi wrote:Dunce Masterson wrote: Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile weapons.
Switch Gallente's bonus around so that it is armor resistance to hybrid rail and shield resistance to projectile and it'll be better. Also at proto swap Gal and Amarr slots so that Amarr is 1 high, 4 low and Gallente is 2 high, 3 low.
The gallente sentinel is fine the way it is.
Its the Amarr's second resistance bonus is wasted on its shield hit points as the Rail weapons do more damage to armor and less to shields.
I don't even know why I bother.
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Dunce Masterson
Savage Bullet
90
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Posted - 2014.04.26 21:13:00 -
[21] - Quote
bumping in hopes of a Dev response.
I don't even know why I bother.
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Spike Slania
Horizons' Edge
51
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Posted - 2014.04.27 00:28:00 -
[22] - Quote
Lone Wolf 777 wrote:Django Quik wrote:Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances. Good idea. Thanks for agreeing by the way. But yes I believe they should introduce a rep tank but as a sidenote, as an Amarr heavy I would get very jealous . Considering more han half my health is made primarily of armor. I wouldnt be much of an asset to my squad/teammates anymore becuase I would always still need a logi following me around. Maybe have a slight armor rep on Amarr as well? Just trying to keep everything fair is all.
Then you're playing with the wrong Logis. I play with the Logi's in my corp and they want me to be a masochist. Having 2-3 logis in a squad at a time, I get left behind in Warpoints with them just feeding off the damage I take. The only problem logi's have is trying to live trying to keep up with a moving Sentinel. You need logi support for your logi support half the time since they're an easier target then the Sentinel.
I'm not too far from you, I can't wait to see you, again and again
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Lone Wolf 777
Primordial Beings
0
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Posted - 2014.04.29 10:37:00 -
[23] - Quote
Vespasian Andendare wrote:Lone Wolf 777 wrote:But why would one specific heavy get the amror rep when all should have have it. Some more than others depending on the faction. And as we all know.... logis usually don't help much anymore. They'll be standing next to a heavy more than half the time and not even repair. Or you get logis that only revive andno heal. Also if i should make a tough descion then why cant the gallente make a tough descision also. Again trying to keep things fair. I think you just like the idea because your not Amarr :) For the same reason that Caldari have a 1 sec shield recharge time, Minmatar are fast and have quick stamina regen and Amarr have more base armor. Innate armor regen is a Gallente racial trait. But you're not honestly trying to argue that the 1--ONE-- hp/s granted by a Gallente heavy suit somehow imbalances the Gallente heavy vs the rest. That 1 hp/s will take 949 seconds to regen the suit from near-death to full. 949 seconds is OVER 15 MINUTES. If you can't get support within that 15 minute period, or you're simply not taking enough damage to matter, then 1) you're doing it wrong or 2) the enemy team is doing it wrong. Everyone knows that if you're fitting an armor suit, you have dependable Logi standing by or you have fit armor reppers. In neither case will the 1 hp/s break the balance toward Gallente. Um 9 times out of 10 there isnt a decent logi around. They revive then move on without healing. I can bet everyone is tired of that. Especially heavies. Why not make a compromise... giv Gal 3 hp/sec and Amarr 1 hp/sec. Then everyone can be happy. By the way... calm down abit, its forums not the Dust local lol. Im just trying to keep everything fair. |
Lone Wolf 777
Primordial Beings
0
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Posted - 2014.04.29 10:45:00 -
[24] - Quote
Spike Slania wrote:Lone Wolf 777 wrote:Django Quik wrote:Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep mods or increase armor to tank with plates.
And yes, give the amarr the 2x armor resistances. Good idea. Thanks for agreeing by the way. But yes I believe they should introduce a rep tank but as a sidenote, as an Amarr heavy I would get very jealous . Considering more han half my health is made primarily of armor. I wouldnt be much of an asset to my squad/teammates anymore becuase I would always still need a logi following me around. Maybe have a slight armor rep on Amarr as well? Just trying to keep everything fair is all. Then you're playing with the wrong Logis. I play with the Logi's in my corp and they want me to be a masochist. Having 2-3 logis in a squad at a time, I get left behind in Warpoints with them just feeding off the damage I take. The only problem logi's have is trying to live trying to keep up with a moving Sentinel. You need logi support for your logi support half the time since they're an easier target then the Sentinel. Sadly yes Iam playing with the wrong logis. Itry to get a logi but they usually run off when I tell them Im going full plate and to stick to me like glue. Maybe Ijust have bad luck. But its been like this for 2 years now for me. When I do get a decent logi I do really good and they love the wp. But mostly its younger kids that yell at me for not having eyes in the back of my head when they get killed. |
Lone Wolf 777
Primordial Beings
0
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Posted - 2014.04.29 10:55:00 -
[25] - Quote
ceeceepee ron wrote:Vespasian Andendare wrote:CCP really needs to move away from the idea that Amarr are in any way, shape or form shield tankers. Amarr have never been, and will never be, shield tankers. Their suits don't need any bonuses to shields; they don't even need shields. ;)
In the Eve universe, Caldari are the shield masters, with Minmatar using shields to enhance their skirmish tactics (though some of their ships are armor). Gallente have been known to fit a shield ship effectively here and there (with their main love being active armor tanks), but never have Amarr used shields or even had respectable midslots to fit adequate shield boats (with requisite ewar and the like).
Please don't try and reinvent the wheel here, CCP. Many of us who play Dust are intimately familiar with Eve's races and their play styles. If anything, we need to be moving Dust closer to Eve: Online's racial profiles: Gallente need suits that give +25-50% increased armor repair effectiveness, Amarr need either resistance bonuses to armor or increased armor plate hitpoint bonuses, Caldari need the same Amarr style bonuses with respect to shields, and Minmatar need increased effectiveness on shield energizers, rechargers or regulators. The universe is already written and fleshed out. No need to reinvent a successful and lore-rich universe that's already established. ^This Totally argree with this. Very good post. WHY ISN'T IN IMPLEMENTED CCP
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