Maken Tosch
DUST University Ivy League
7559
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Posted - 2014.03.22 00:12:00 -
[1] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:...and increase SL range...
Sorry, but the swarm launcher range is perfect as it is. I would know as I am an AV swarm user myself skilled into advanced tier. The locking range is no problem as you only need to be smart about how you approach the situation. Their damage is also alright for their tier.
The principle issue with the swarm launchers is their application of the damage they have. Here is a video posted on YouTube by the famous Judge Rhadamanthus himself.
http://youtu.be/ls7hOEdNgXE
As you can see, swarms have no problem locking onto him at the current range. Again, it's the application of said damage that is flawed. Something is wrong with the math that needs to be changed.
Anyways, when it comes to AV weaponry in general, I'm guessing it should be ok to exempt the AV grenades since it take a lot of effort to kill those tanks especially when those tanks are practically god mode with their invulnerability fields active.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7572
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Posted - 2014.03.22 15:30:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I don't agree with that . I don't see the need to say that I have Prototype swarms or talk about how many skill points that I have placed in swarms , PM's , RE's or grenades because that doesn't equate to any success or failure rates for you to be able to understand . Different players have different results so when people like to speak on those terms I tend to ignore the conversation . I don't need to talk about skill points , level 5 this or that because that's not a gauge of success , seeing as how it's these same people who talk about how their weapons ... which are at top tier , is just not powerful enough and that they should OKH players with one shot continually .
I speak about range because , if range was increased then more salvo's would come into play ... so there would be no need to increase or even tweak the DPS of swarms . Lock times suffer as well when you speak about the speed of vehicles . the specialist and assault SL have a longer lock times ( even with the skill bonus they suffer ) and it's that " hard lock " that allows vehicles to retreat easier , that coupled with less range .. so when I speak about range , it's about the bettering of SL's to help them become more efficient .
We'll have no choice but to agree to disagree in this case. Increased range will not help as it will not make a difference now that hardeners are a major factor here. A 2-3x hardened dropship or tank can still take on a team of swarms so long as the damage application remains flawed. The damage is not being accounted for properly and that needs serious fixing.
If you look at Judge's video closely, the shields of both tanks and dropships are easy to go through. It's the armor where the math seems to be flawed in terms of how the damage is applied.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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