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          calisk galern 
          BurgezzE.T.F General Tso's Alliance
  2188
  
          
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        Posted - 2014.03.21 14:14:00 -
          [1] - Quote 
          
           
           infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same. | 
      
      
      
          
          Kasote Denzara 
          A Vulture
  1992
  
          
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        Posted - 2014.03.21 14:15:00 -
          [2] - Quote 
          
           
          Infantry updates usually don't include vehicles.
  (1.7 was vehicle, 1.8 is infantry. We can suspect 1.9 will be a mix.)
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara 
I'm waiting for my G-I suit. It's what I want. 
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          Rynoceros 
          Rise Of Old Dudes
  3216
  
          
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        Posted - 2014.03.21 14:15:00 -
          [3] - Quote 
          
           
          Because those crutch driving scrubs need all the help they can get.
 I GÖú Kittens. 
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          Monkey MAC 
          Rough Riders..
  2219
  
          
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        Posted - 2014.03.21 14:16:00 -
          [4] - Quote 
          
           
          calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same.
  
  Because a tank killing tank is a good thing, but infantry butchering infantry like it's going out of fashion is bad thing when there is a limited clone count.
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. 
Monkey Mac - Forum Warrior of the Trees Lvl 2. 
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          Reav Hannari 
          Red Rock Outriders
  3371
  
          
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        Posted - 2014.03.21 14:17:00 -
          [5] - Quote 
          
           
          Because the high percentage base vehicle modules don't run 100% of the time. I've suggested the same for infantry modules. They should introduce Complex Active Damage Modules that give 10-15% damage boost but only for a short time. They should provide the same thing for armor repairers and shield boosters.
 Adapt or Die // Republic Lance Commander // @ReesNoturana 
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          Marc Rime 
           313
  
          
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        Posted - 2014.03.21 14:18:00 -
          [6] - Quote 
          
           
          calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same.
   Have you any idea of the level of QQ we'd have to put up with if tankers got their crutch taken away? I might go so far as to say the tank stops are preferable - you know, the lesser of two evils ;). | 
      
      
      
          
          Louis Domi 
          Pradox One Proficiency V.
  52
  
          
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        Posted - 2014.03.21 14:20:00 -
          [7] - Quote 
          
           
          Monkey MAC wrote:calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same.
  Because a tank killing tank is a good thing, but infantry butchering infantry like it's going out of fashion is bad thing when there is a limited clone count.  
  Tanks butcher infantry... | 
      
      
      
          
          Lorhak Gannarsein 
          Science For Death
  2237
  
          
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        Posted - 2014.03.21 14:23:00 -
          [8] - Quote 
          
           
          Yes, this makes sense.
  Last time they changed the way vehicles worked they changed the way infantry worked as well, didn't they?
  Wait, you mean they didn't?
 
  You mean to tell me that infantry and vehicles use different modules with different intentions?
  And that vehicle damage mods are irrelevant to AI play as far as competent tankers are concerned?
  No, that's crazy talk!
 ak.0 4 LYFE 
Large Missile Turrets: the real unicorns of DUST. 
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          Jack Boost 
          Zarena Family
  335
  
          
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        Posted - 2014.03.21 14:26:00 -
          [9] - Quote 
          
           
          I sugest heavy dmg mod renamed for "panzer' dmg mod  
  Now you get: - heavy dmg mod - with can stay 3-5-10% vs vehicles (or maybe more that AV are weak now) - light dmg mod - with 2-3-5% vs infantry - sidearms dmg mod - with 2-3-5% vs infantry (or maybe remove this because light dmg mod + sidearms dmg mod dont stack ;))
  Nice and easy way to scale things diferently and also give more crazy builds   | 
      
      
      
          
          Monkey MAC 
          Rough Riders..
  2220
  
          
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        Posted - 2014.03.21 14:35:00 -
          [10] - Quote 
          
           
          Louis Domi wrote:Monkey MAC wrote:calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same.
  Because a tank killing tank is a good thing, but infantry butchering infantry like it's going out of fashion is bad thing when there is a limited clone count.  Tanks butcher infantry...  
  Not for much longer
  
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. 
Monkey Mac - Forum Warrior of the Trees Lvl 2. 
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          calisk galern 
          BurgezzE.T.F General Tso's Alliance
  2190
  
          
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        Posted - 2014.03.21 14:39:00 -
          [11] - Quote 
          
           
          Lorhak Gannarsein wrote:Yes, this makes sense.
  Last time they changed the way vehicles worked they changed the way infantry worked as well, didn't they?
  Wait, you mean they didn't?
 
  You mean to tell me that infantry and vehicles use different modules with different intentions?
  And that vehicle damage mods are irrelevant to AI play as far as competent tankers are concerned?
  No, that's crazy talk!  
 
  yep it's not like they could possibly use said modules to assist in killing infantry, psh that could never happen and of course it's not like vehicles vs infantry ttk is far to high, hell I don't think i've even heard anyone say red line rail ttk is to short either.
  nah vehicles are at the perfect spot now, I don't believe anyone would argue that tanks should be left exactly as they are now. | 
      
      
      
          
          Kigurosaka Laaksonen 
          DUST University Ivy League
  696
  
          
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        Posted - 2014.03.21 14:45:00 -
          [12] - Quote 
          
           
          calisk galern wrote: infantry mods go from 5-10% to 3-5% meanwhile in happy tank land weapon mods go from 40%-40% and remain the same.
  
  Vehicle damage mods give a 30% damage bonus, not 40%.
 DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/ 
EVE Buddy Invite - Too damn long. Ask me for it. 
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