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Musta Tornius
Molon Labe. General Tso's Alliance
1192
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Posted - 2014.03.21 12:30:00 -
[1] - Quote
'* Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers.'
So, just took another look at the 1.8 SDE and 1.7 SDE.
Laser rifle heat costs are going to be the same across all tiers in 1.8 which means they will all overheat at the same cost, this is clearly not what it says in the patch notes. Currently in 1.7 the prototype laser rifle can fire a lot more than standard can which is how it should be.
Furthermore, the base damage will be 5% more for elm and 10% more for viziam compared to Standard laser. This however should only affect the base damage and not the beam, making it entirely useless.
IF the current changes hold then there will be no point using any other laser rifle than the standard. Ranges seem to be the same too.
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Musta Tornius
Molon Labe. General Tso's Alliance
1192
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Posted - 2014.03.21 12:45:00 -
[2] - Quote
Reav Hannari wrote:Either the SDE is wrong or 1.8 has some issues. Someone else pointed out one of the ck.0 suits, not an Aurum variant, only required the skill to 3. I'm hoping the SDE was built off an earlier build.
The SDE is part of their build scripts, when a new one is complied so should the SDE. Saying that, maybe they've accidentally given us an older SDE or something. We'll know by next Tuesday.
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Musta Tornius
Molon Labe. General Tso's Alliance
1194
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Posted - 2014.03.21 15:06:00 -
[3] - Quote
Oxskull Duncarino wrote:Aero Yassavi wrote:Musta Tornius wrote: Furthermore, the base damage will be 5% more for elm and 10% more for viziam compared to Standard laser. This however should only affect the base damage and not the beam, making it entirely useless.
Doesn't holding the beam increase damage in set increments? So starting out with higher base damage means you'll achieve higher damage output sooner? Also currently the advanced and prototype variants don't fire that much longer before overheat. On a non-Amarr Assault suit, standard overheats after 60, advanced overheats at 63, and prototype overheats at 67. I was just about to post and ask if the 7 round different to overheat between basic and proto was still there, but you got there first Aero. 7 rounds is NOT alot more! Currently, the only reason to use anything other than a basic is for aesthetics and/or too much money. Good work Musta on the potential damage difference for 1.8. Hopefully CCP will notice as what their Devs that are in contact with the community all seem to think is it's heat buildup that changed. I'd still be interested on the numbers with the damage increase as I'm with Aero on thinking it's good, even if it's not as per the original description of the change.
Considering the current different is 0.8 damage per shot, that's a two shot different between prototype and standard making it negligible.
Damage mods however affect both the beam and the base damage which is a whole different matter.
When using amarr assault you get about 77 shots with standard and 89 with viziam, that's a 12 shot different and a total damage difference of about 1000 damage, that's enough to take out several suits so it's hardly something you can ignore.
Furthermore if you want to read up on the laser have a look at our laser analysis work some weeks ago: https://forums.dust514.com/default.aspx?g=posts&t=146762&find=unread
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Musta Tornius
Molon Labe. General Tso's Alliance
1199
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Posted - 2014.03.21 17:59:00 -
[4] - Quote
Supernus Gigas wrote:While we're on the topic of Laser Rifles, I have a question about the damage build up that hopefully one of you guys can answer.
Does damage simply increase the longer you fire it?
Or does it only increase against a single target you fire at?
Go and read our analysis, it's quite long and the spreadsheets have a ton of numbers on it :P
Anyway, the laser damage increases as long you hold the trigger down, as soon as you let go it resets.
https://forums.dust514.com/default.aspx?g=posts&t=146762&find=unread
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Musta Tornius
Molon Labe. General Tso's Alliance
1200
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Posted - 2014.03.21 19:59:00 -
[5] - Quote
Chunky Munkey wrote:How can the base damage not affect the beam? Isn't the beam what deals that damage???
The base damage is separate from the beam damage. All the lasers have the same increase per shot fired. With standard and viziam in 1.8 the base damage is only a difference of two shots fired (0.8 each shot extra).
Without any other differences this makes standard the only weapon needed.
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Musta Tornius
Molon Labe. General Tso's Alliance
1200
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Posted - 2014.03.21 20:37:00 -
[6] - Quote
MINA Longstrike wrote:Aero Yassavi wrote:Musta Tornius wrote: Furthermore, the base damage will be 5% more for elm and 10% more for viziam compared to Standard laser. This however should only affect the base damage and not the beam, making it entirely useless.
Doesn't holding the beam increase damage in set increments? So starting out with higher base damage means you'll achieve higher damage output sooner? Also currently the advanced and prototype variants don't fire that much longer before overheat. On a non-Amarr Assault suit, standard overheats after 60, advanced overheats at 63, and prototype overheats at 67. Current formula is : [17 + (0.6 * shots fired consecutively)] * proficiency Damage mods are factored in after all of that. The real screwup to lasers is the proficiency split while still retaining 120%/80% damage profile when weapons like combat and rail rifle prof changes barely affect them, especially on top of damage mod nerfs (which should really be 3/5/7% to make them worth using).
Untrue, the increase is 0.8 per shot, gtorq ,grit and I spend several days analysing the lasers damage profile. See the thread I linked a couple of times in this thread.
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Musta Tornius
Molon Labe. General Tso's Alliance
1205
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Posted - 2014.03.22 11:21:00 -
[7] - Quote
Just a small heads up, CPM confirmed that CCP is aware of the issue. Hopefully it will be sorted before Tuesday.
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Musta Tornius
Molon Labe. General Tso's Alliance
1206
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Posted - 2014.03.24 11:11:00 -
[8] - Quote
I guess you forgot to say please jerremy12.... 3 times in fact, no manners eh?
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Musta Tornius
Molon Labe. General Tso's Alliance
1206
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Posted - 2014.03.24 11:27:00 -
[9] - Quote
jerrmy12 kahoalii wrote:Musta Tornius wrote:I guess you forgot to say please jerremy12.... 3 times in fact, no manners eh? Sorry....you dont so please in a mmo rpg...
This is a great shame as I could have linked you what you're after, but never mind then.
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Musta Tornius
Molon Labe. General Tso's Alliance
1208
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Posted - 2014.03.24 11:35:00 -
[10] - Quote
http://www.stuff514.com/sde/type/364027
It's not the medium suit though, just a lonely scout that got messed up. I'm not expecting it to actually be like that when 1.8 arrives though :P
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Musta Tornius
Molon Labe. General Tso's Alliance
1208
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Posted - 2014.03.24 11:37:00 -
[11] - Quote
jerrmy12 kahoalii wrote:Musta Tornius wrote:http://www.stuff514.com/sde/type/364027
It's not the medium suit though, just a lonely scout that got messed up. I'm not expecting it to actually be like that when 1.8 arrives though :P Thanjs, 3x is kevel 3 right not multiplyer?
Yup
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Musta Tornius
Molon Labe. General Tso's Alliance
1212
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Posted - 2014.03.24 15:15:00 -
[12] - Quote
Victor889 wrote:I've just started using Lasers and they are really hard to use, it's impossible almost to stay on target while you are 'burning' someone as they will always strafe and 100% of the time will bunny hop (which is ******* pathetic and one of the worst mechanics in this game IMO).
I think it would be better if there were some kind of meter on the HUD (over the reticule maybe, not way off in the bottom right hand corner) to tell you if/when it was overheating, or if the laser would change colour as it heats up, or maybe the noise could change? but I suppose you could also count to 5/6..
The changes are interesting, increased zoom and less heat build up, but we'll have to wait and see.
This things have been proposed before but nothing so far. The laser beam does get larger the longer it has been fired.
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Musta Tornius
Molon Labe. General Tso's Alliance
1212
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Posted - 2014.03.24 16:51:00 -
[13] - Quote
jerrmy12 kahoalii wrote:Musta Tornius wrote:Just a small heads up, CPM confirmed that CCP is aware of the issue. Hopefully it will be sorted before Tuesday. What issue?
Maybe try reading the OP?
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Musta Tornius
Molon Labe. General Tso's Alliance
1213
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Posted - 2014.03.24 19:17:00 -
[14] - Quote
Spectral Clone wrote:Hey Musta, you should not post things like this. It might stress out the poor soul working with maintenance of the Uprising expansion. He has too much to fix already :/
Some people do so love a challenge, though!
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