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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2459
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Posted - 2014.03.21 17:28:00 -
[1] - Quote
Oxskull Duncarino wrote:And yep, I've a very good idea how great the damage output is at the overheat point, but I find it's not a good idea to constantly run the laser to just about overheat to get that damage the whole time, as you WILL overheat alot and that is just bad practice in the long run. But, with the heat gauge in the bottom corner and it being ~5.5 seconds for the basic to get to overheat from a cool state, and ~6 seconds for the proto, the only really way to benefit from the extra damage is through overheating
Wait, are you saying what I think you are saying? Are you burst firing at the upper levels of the heat gauge without letting it cool down? That's not how the weapon works if I'm reading you right. If not, my apologies, but I always find myself surprised at even seasoned players that still don't totally get it.
Anyway, it's been bugging the crap out of me the whole time that they have not given any specifics about the changes. It's like nobody but wolfman has any clue how the thing is programmed. I fear the OP may be right based only on that fact alone.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2459
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Posted - 2014.03.21 18:05:00 -
[2] - Quote
Musta Tornius wrote:Supernus Gigas wrote:While we're on the topic of Laser Rifles, I have a question about the damage build up that hopefully one of you guys can answer.
Does damage simply increase the longer you fire it?
Or does it only increase against a single target you fire at? Go and read our analysis, it's quite long and the spreadsheets have a ton of numbers on it :P Anyway, the laser damage increases as long you hold the trigger down, as soon as you let go it resets. https://forums.dust514.com/default.aspx?g=posts&t=146762&find=unread
LOL, I barely made it through that in one sitting and I love the LR. Might be overwhelming for the uninitiated.
Here's the TL;DR version for the LR noob:
Like the screen says "continuous fire increases damage output." So, the damage per round goes up the longer you hold the trigger. Nothing else affects it. Not the heat gauge, not the time you have the beam on your target, nothing.
So, as a rule, only fire when your heat gauge is at zero, and don't let go until you are close to overheating.
Here's a fun little thing I wrote about using the LR.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2462
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Posted - 2014.03.22 00:01:00 -
[3] - Quote
MINA Longstrike wrote:In any case whether the buildup be .6 or .8 with the changes happening to proficiency you lose *greater than half* of your damage upon hitting armor instead of shields, I think that his has the potential to be incredibly unhealthy for laser profile weapons, especially when compared to weapons like the combat or rail rifle.
Absolutely. This TTK thing is a good idea but as usual they took it too far. There is literally no point to going past proficiency 2, maybe 3, with any laser based weapon. Totally useless skill now.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2464
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Posted - 2014.03.22 03:07:00 -
[4] - Quote
MINA Longstrike wrote:John Demonsbane wrote:MINA Longstrike wrote:In any case whether the buildup be .6 or .8 with the changes happening to proficiency you lose *greater than half* of your damage upon hitting armor instead of shields, I think that his has the potential to be incredibly unhealthy for laser profile weapons, especially when compared to weapons like the combat or rail rifle. Absolutely. This TTK thing is a good idea but as usual they took it too far. There is literally no point to going past proficiency 2, maybe 3, with any laser based weapon. Totally useless skill now. To be honest I also feel that damage mods should be at 3/5/7% so as to make tier differences and sp investment notable.
No argument there!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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