Oswald Rehnquist
1302
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Posted - 2014.03.21 23:49:00 -
[1] - Quote
I apologize if this was reiterated already (or even addressed / settled), I have not read every post here just the OP but it essentially breaks down into opportunity costs.
I don't think the idea of scouts under performing was ever in question since CCP has been keeping track of the numbers closely and has stated several times that they have been progressing poorely, and most of the player base have been in consensus of that, which is a lot of conventional wisdom to go against. Conventional wisdom isn't proof and its not the scout couldn't do anything, just that utility given with your time spent in a scout suit in many diverse situations did not equal the utility with the time spent in other suits.
Another bit is role bastardization, while Dust is modular, the idea of roles allows suits / weapons to serve a purpose because aspects of role based suit means that that suit or weapon is required for a situation, when a role can be mimic to a certain degree with the added benefit of other functionality beyond the mirrored role, then we arrive at op / up status.
The old assault v logi debate was based on the fact that logis can get comparable numbers to assaults (slightly under assaults), but can cover a diverse array of equipment options on the fly, plus slightly more customization to decide your own strengths and weaknesses. This translated to 1) comparable combat numbers 2) much more utility, compared to the assaults one singular role of combat. Leaving assaults suffering from a degree of role bastardization.
The issue with pre 1.8 uprising scouts is that their strengths could be mirrored yet at the same time scouts lacked the utility to serve other functions. Between your best slayers fits, your equipment kings, and vehicles slaying / objective running, there wasn't a lot of utility/aspects for scouts to really outshine the others in. If I had to name a strength the scout had over other suits it would be limited to major city/compound run and gunning, especially after the shortening of TTK (this made ehp less relevant). The scout stats really did complement those circumstances well, but at the same time are hard countered by the focus scanner when brought up in competitive matches when a scout does become a sore in the other teams side.
This obviously is changing in 1.8 and I have premature concerns about other balance issues now but those will hopefully get better evaluated with trail and error.
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