Llast 326
An Arkhos
2519
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Posted - 2014.03.21 22:44:00 -
[1] - Quote
KingBabar wrote:Like many others I decided to put the events 3 M SP into another suit to get a new experience knowing that the SPs will be refunded shortly. So I got the Galente scout and I've been running it for 2 days.
I have various fits off course but lets focus on a more "assault fitted suit". So I get 160 shields 470 armor with a 6.25 passive rep, and an Allotek hive to get that armor back when I'm in a tight spot. Its fast, semi stealthy and wields proto weapons.
Yes its obviously not a dual tanked logi fit with 1000 HP but it works very well, I've had many solid games with it, several with 30+ kills and 1-3 deaths. I also suppose the dampened speed tanked shotty fit I have is a great one with a little skillpoints invested in the shotty and a little time invested in playing that particular role.
Even though the shields are only 160, they still come back extremely fast. I often take 500 points of damage, go to cover, toss down an allotek hive and I'm ready to go. I've also noticed that people hit me way less in this suit. I've gone up against several tanky protosuits front to front and won cause they simply can't track my strafeing.
So I ask you, (mostly too) proud scouts of this community, Whats with all the QQ?
I've seen thread after thread from scouts claiming their suits, indeed their entire role is UP. I've held my tongue cause I haven't had a scout suit properly specced yet. But after running it for 2 days I just can't see what the big deal is about. Take away the 2 damage mods and the HP and rep speed is almost identical to my Amarr assault. Yes 2 damage mods or 2 shield extenders is more but the Amarr assault would be a much worse suit if I tried to match the scout suits speed and stealth....
What exactly is or soon to be "was" the big deal about scout suits being UP? I don't get it..... Many ways to run a scout, and I run more than a few. I am a dedicated scout I am not going to say what you are doing is wrong, unscoutly or anything like that because people play different ways, but I am going to list a bunch of things that contribute or contributed to scouts being UP
Few if any dedicated scouts have complained about HP it's an accepted fact that light frames are the lowest HP frames
The single largest problem that scouts faced (IMO) was the Omniscient Installation problem. Whenever you were near an enemy controlled Objective, CRU, SD, or Turret you were instantly displayed on the Tacnet. Stealth was literally not a possibility near any installations. This was fixed in 1.7
Another problem is fitting capacity, fitting out scout suits requires a large investment of SP to be viable. Now if you are jumping into the role after already garnering a large amount of SP and having it invested in good areas you will not have the full "joy" of trying to fit out the scout suit. The Gal scout is currently better of than the Min in this capacity. This issue will be fixed in 1.8
Slot count and layout, for whatever reason the Gal scout lost a H slot at proto and the scout total proto slot count is only 5 (only 4 when you factor in the virtually mandatory Profile Damp to avoid 360-¦ scanners) - Fixed in 1.8
"Stun Locking" the slow motion effect when sustaining fire inhibits the speed advantage of scouts. Also somewhat related is the AA debate and the strength of tracking (this point has been a huge topic for many people regardless of suit choice with beliefs on all sides of the debate, i don't see a point in reopening that discussion here)
Glitches - not unique to scouts but certainly results in death sooner (and thus very noticeable to scouts) the sprint glitch will not likely mean death to a heavy, but it will for a scout. Hit Detection, yeah this is a problem for everybody particularly noticeable on non-automatic weapons.
So right now the Scout suit is not in as bad of a place as it was in other builds, so no you should not be having as much of a problem that the dedicated scouts have gone through. Thanks to much of the feedback and discussion that dedicated scouts have given to CCP about problems that have been corrected.
1.8 looks to be shaping up to a far more equal footing for suit choice selection than the previous builds. Though some areas may need adjusting (they always do) but we will have to see how the dynamic works out. What i would not like to see is anything becoming the obvious go to choice for the "best suit 3var"
KRRROOOOOOM
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