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Hansei Kaizen
The Jackson Five
29
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Posted - 2014.03.21 12:23:00 -
[1] - Quote
KingBabar wrote: Be it a logi, heavy, scout or Regnyums grandma, you're still all soldiers, the objective is to kill the enemy and gain map control due to dominating the other team and win the game. The scout is a slightly different take on how to achieve that goal compared to an Assault, you still have a gun, you can still hack and on top of it you can sneak around, going much faster and further than the other suits. I still don't get the massive amount of QQ the scouts have put on these forums for, well, its a whole year now isn't it?
Your mindset is that of a true powergamer. I dont mean this to offend you, its a totally legitimate place to be, but you focus upon winning before everything else. You are creative only as long as it is necessary to solve the problem: how do I win most reliably in any given scenario, and then run with what you found most capable of doing that. You only change if the circumstances change. And thats totally okay.
But I think there is another way of playing. It is more a style of constant experiment. Even if what you do is already the most efficient way of doing it. It is the notion that not the winning itself is rewarding. Instead the reward is winning (or just playing) in unexpected ways, that constantly change.
Or even more distant to the power gaming mindset: Fluff playing. Playing the role you think is cool, not that is most efficiently solving the mechanical problem of winning as reliably as you can. Here the reward is fulfilling the role you see most fitting from a lore standpoint, and simply go by taste or what you find looks cool.
I guess this is a clash of paradigms, that will always continue. But I think everyone should be able to play in any sort of way he deems appropriate and fun. So I would balance things this way. Why have any Suit variety at all? No pure logical reason to be found there. |
Hansei Kaizen
The Jackson Five
35
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Posted - 2014.03.21 15:40:00 -
[2] - Quote
I find the artificial opposition that is created by identifying with a specific role is a bit counterproductive to the discussion, but I can identify with the frustration about one suit being UP. If the game forces you to specialize, it better balances things out nicely.
I for my part, use the scout to run to the objective, drop an uplink, hack maybe, make 1-2 kills and die (basic scout suit for minimal ISK loss). Then I go in with something else, dependant on the situation. I dont think it is very UP, but I think the scout is the hardest class to find a viable playstyle for. With viable I mean, you can run the suit in different fittings all the match and still contribute, whereas the assault is pretty straightforward.
If there would be some sort of tutorial for "how to scout efficiently" with special regards to different fittings, there may be less misinterpretations what the suit is for and trough that less frustrations with it being not appropriate for the desires of specific players.
Although one of the merits of dust is the freedom to try out something else entirely. Even if UP or, in the end, useless. So making a suit that can only function for one playstyle and one playstyle only, is a bit strange, making this freedom useless too. There seems to be a fine line here, between intended class / role / fitting and freedom of choice. If there is only one really effective playstyle (slaying, as Babar implies), this choice would be a farce. I dont think CCP had this in mind when creating this game, with its various tools and assets, and giving players all these choices. So the definitive answer, imo, should be: Balance it and balance it damn well! |
Hansei Kaizen
The Jackson Five
35
|
Posted - 2014.03.21 15:51:00 -
[3] - Quote
TechMechMeds wrote: Tiericide, done.
Ur High :D |
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