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Dexter307
The Unholy Legion Of DarkStar
1100
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Posted - 2014.03.21 02:17:00 -
[1] - Quote
With the KR-17 Breach shotgun! |
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 03:13:00 -
[2] - Quote
Viktor Hadah Jr wrote:Dexter307 wrote:With the KR-17 Breach shotgun!it accually one hit kills and can 2 hit kill quite a few heavies! I even two shoted a heavy with 600 shield and 1000 armour with 2 headshots 2 Head shots from a breach shotgun O_O Well he wasnt looking but ya, it killed him. |
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 04:17:00 -
[3] - Quote
Scout Registry wrote:Gelhad Thremyr wrote:Yeah we see a lot more scouts since last week with shotguns... Ran Creodron Shotgun today. Felt ... different ... from what I remember. In a good way. Did they tweak something? Could be my imagination. I've been running Fine Rifle for the past 3 months. Or perhaps I was playing against low-HP targets. @ OP Used to love that gun. Would be thrilled to see it make a comeback next build. For me it already has. The new proficiency skill will be more useful for the breach shotgun so Im excited to see how it will work in combination with the new scouts |
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 05:30:00 -
[4] - Quote
Eric Del Carlo wrote:As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is by adding another shell per clip, and maybe a SMALL buff in RoF. It's already hard enough to deal with the painfully slow reload and awful RoF. But I can see the breach shotgun being more useful in 1.8 with the given proficiency change. It's almost time to dust off my Allotek I feel the breach shotguns higher damage makes up for it. The regular felt too inconsistent but the breachs higher damage and slightly longer range made it feel much more useful. Though i wouldnt mind another shot or increased damage even furthur and keeping it a double barrel shotgun from the future |
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 05:36:00 -
[5] - Quote
Operative 1171 Aajli wrote:Don't get too used to it. 1.8 is nerfing it. Its nerfing the normal shotgun, buffing the breach |
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 05:40:00 -
[6] - Quote
Eric Del Carlo wrote:Dexter307 wrote:Eric Del Carlo wrote:As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is by adding another shell per clip, and maybe a SMALL buff in RoF. It's already hard enough to deal with the painfully slow reload and awful RoF. But I can see the breach shotgun being more useful in 1.8 with the given proficiency change. It's almost time to dust off my Allotek I feel the breach shotguns higher damage makes up for it. The regular felt too inconsistent but the breachs higher damage and slightly longer range made it feel much more useful. Though i wouldnt mind another shot or increased damage even furthur and keeping it a double barrel shotgun from the future There will be occasions where even if you manage to land all 2 shells against a heavily tanked player, they can still survive, and combining the time interval between shots and the abysmal reload time gives the enemy plenty of time to whip around and decimate you. I can see this becoming more common in 1.8 with the influx of heavies and the resistances they have, but of course, we won't exactly know for sure until we actually get to experience it. Not with headshots. 2 headshots will always take down a heavy. And alot of the time if 2 body shots dont kill I usually have time to pull out my smg and finish them off. |
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