|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
466
|
Posted - 2014.03.20 23:23:00 -
[1] - Quote
Haha, sorry nerds your tanks are OP and are getting nerfed. Enjoy your sperg mobiles now; soon the nerfbatsledgehammer cometh. |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
468
|
Posted - 2014.03.20 23:43:00 -
[2] - Quote
Supernus Gigas wrote:Quit trying to stir up drama.
I haven't seen anybody trying to argue against Judge's findings in either of the threads about his Swarm Launcher video.
Oh so, these posts made today aren't real then:
Crow Splat wrote:So OP is mad because tankers suggested you work as a team in a game that places you on a team by default and forces you to fight an opposing team in every game mode? Did I get that right?
Why is the concept of running in a group so offensive?
This guy has the solution: AV NADES YO
CLONE117 wrote:thats where av nades would come in.
you use them for supplemental damage to take out the shields the 3rd will take out the last of the somas shields and should hit for around 500 armor damage. as the av nades do bonus damage to armor. damage per volley is however higher than av nade damage. thus using the nades first increases total over all damage to the tank. allowing u to kill with less over all ammo used. and faster. im sure a reload is bound to be required with mlt and std level swarms though. but that only ups the skill needed to take one down solo. with adv swarms it can be done with 3 std av nades and one clip. all on a cheap default mlt fit.
if tank has hardeners more than likely the attempt will fail if he activates them and runs off. though most tanks ive killed this way either try to run away and fail. or the driver will jump out. thats when i switch to smg and kill him that way. the more common scenario on the other hand. is the tank will stand still and do nothing. probably in shock or something idk...
"We totally didn't know how powerful and OP we were guise and I havent been tanking at all, I promise":
knight of 6 wrote: this is news to tankers as much as it is to AV specialists. we weren't lying at any point though you do need to gang up on tanks "cause swarms are busted as ****" is apparently the bit that we were missing.
tankers are gamers too, they want broken mechanics exactly as much as you do (not at all). I have a blaster gunnlogi that has been collecting dust because tanking isn't fun anymore. balance is fun imbalance isn't.
|
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
468
|
Posted - 2014.03.20 23:57:00 -
[3] - Quote
True Adamance wrote:Take that up with those players then as opposed to making poor generalisations.
Generalization is, in fact, a thing I enjoy doing. That aside, your tanking peers do represent you just a tidbit. Example: you defending tankers by trying to silence me ITT. Sorry but the word is out. Tanks are OP and all your skill points will be locked behind soon to be useless sperg wagons.
I can't wait for that day so I'll start right now.
Ahahhahahahahahahahahahhahahshahshahahha *gasp* hhahahahahahahhaahahahahhahahahahahahhahaha! |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
471
|
Posted - 2014.03.21 18:47:00 -
[4] - Quote
Operative 1171 Aajli wrote:Real tankers keep on tanking, FOTM scrubs move on to the next thing. It is a given this was the beginning of vehicle rebqlancing. The next balance was not going to be so soon with this next patch. Stop whining about AV until CCP says they are finished rebalancing.
"Suck it, infantry scrubs because CCP says you have to suck it! Muhahaha!" *rides off in his invincible tank*
That's you right now, buddy. |
Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
481
|
Posted - 2014.03.21 21:52:00 -
[5] - Quote
Micheal J says goons aren't cool yall. I guess it's time to close up corp and go home. |
|
|
|