|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8495
|
Posted - 2014.03.20 20:33:00 -
[1] - Quote
Burntface man112 wrote:http://www.youtube.com/watch?v=ls7hOEdNgXE&feature=youtu.be
HERE IS PROOF THAT TANKERS HAVE BEEN LYING ABOUT SWARMS. YOU NEED TO GANG UP MY ASS
Yeah we know swarms do not apply all of their damage. This was something I was only alerted to in the last few weeks.
I hope they fix this.
EDIT- I dont want to "Gang" up anyone's ass.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8496
|
Posted - 2014.03.20 20:43:00 -
[2] - Quote
Lorhak Gannarsein wrote:So what did we lie about, exactly?
Yep, swarms are still broken.
Now the only way for you to compensate for that is to...
gang up.
No you don't mean......using....gulp...numerous tankers to saturate the field with HAV?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8507
|
Posted - 2014.03.20 21:29:00 -
[3] - Quote
Duke Noobiam wrote:Crow Splat wrote:So OP is mad because tankers suggested you work as a team in a game that places you on a team by default and forces you to fight an opposing team in every game mode? Did I get that right?
Why is the concept of running in a group so offensive? You guys missed the point that even ganging up does not work if you are using swarms. The shields will regenerate faster than 3 proto swarm launchers can damage them. Just watch the video, it's all in there.
You do realise realistically shield would have no regen delay and a slow constant passive rep. Thats the purpose of Passive tanked ships in EVE as I understood them when I use my Drake and Caracal to grind out PVE missions.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8581
|
Posted - 2014.03.21 09:34:00 -
[4] - Quote
The dark cloud wrote:Not using swarms cannot be the answer. Its just mindblowing that tankers are justifying to have literally godmode from all forms of AV. Except for 15 proxy mines, forgeguns and jihad LAV's. AV is supposed to be a hard counter against vehicles. If swarms are not broken then most certainly the vehicles are. I say dumb down the resistance bonus from shield hardeners to 30% and armor hardeners down to 20%. And on top only 1 hardener fitted at a time on vehicles.
Quote in this thread where a Tanker said that. Please by all means do, either they are out of their damn minds of blatantly biased in which case their opinion cannot really hold any value.....similar to yours.....you seem rather biased yourself.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8585
|
Posted - 2014.03.21 10:02:00 -
[5] - Quote
Auris Lionesse wrote:We should just make it so all av can solo vehicles. Then all vehicles can solo infantry and all infantry can solo avers. That sounds fair. You should have to pay more for vehicles because your invincible to infantry. Tanks are pay to win.
No one disputes that HAV need to be soloable.....the ease at which they are soloable balanced against costs of vehicles, balanced against the costs of AV, balanced against the viability of this player style as well as the viability under any proposed changes of Dropships, LAV, in future MAV and MTAC.
Simply looking for a quick fix solution now doesn't solve anything and only puts off the thought and discussion we need to have about this topic until later.
And more importantly in this regard both sides need to be willing to give ground.
Personally I am interested in altering the functionality of the infamous hardener module rather than severely nerfing the module, or buffing AV.
Between 5-10% Av buffs being possibly quick fixes (preferably 5% in this quick fix case with progressive testing)
Increase in fitting costs of Hardeners Decrease of 10% to Shield, down to 50% resistance, and down 5% on armour hardeners to 35%,
Another thought is perhaps implementing a timer between when one hardener can be activated and the next made active, perhaps half the cool down of the intial hardeners allowing players to make use of dual one but no allowing them to follow one after the other, thus reinforcing waves of opportunity.
These amongst other things should be discussed by long term HAVers and AVers , civilly, until a conclusion has been reached and a formal, well presented series of community suggestions can be presented to the CPM1 or CCP directly.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
|
|
|