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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zene Ren
Bullet Cluster Legacy Rising
49
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Posted - 2014.03.20 21:01:00 -
[1] - Quote
+1 to conclude CCP math is bad (joke) the implementation is bad and the innate resistance from tanks, drop ships plus hardener resistance is flawed.
very good vid and clean explanation props to OP
CCP deal with it you can do it in quick fix probably after 1.8 hits OR just get the hardeners out of the game after 1.8 till you figure out how to implement them properly with native HAV, and DS resistance and the gunlogi speed
cheers and have a good day!
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
50
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Posted - 2014.03.21 20:12:00 -
[2] - Quote
bump
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
50
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Posted - 2014.03.21 21:42:00 -
[3] - Quote
Lanius Pulvis wrote:The issue Judge is addressing in this video is not a direct result of the range and damage nerf that the most vocal in the community, including myself, asked for. The damage swarms claim to have now, coupled with current range and improving the missile speed, would be fine...if that damage was applied! Judge shows not just examples of tank resistances but dropships as well, pointing out that both are broken in regards to swarms. This clearly refutes the claim that he made this because he can't survive tanks. Some people should really learn what the word balance means!
And no, I don't think CCP should hire Judge, right now he's an independent voice who can get community support by bringing issues to their attention. If he worked for CCP he'd be, if not muzzled, then effectively neutralised.
this problem applies also to the AV grenades IMO
so the applied panacea in the meaning of correct dmg calculations toward native resistance plus hardeners would fix AV damage across the board!
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
51
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Posted - 2014.03.21 22:38:00 -
[4] - Quote
bumping till blue tag appears
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
54
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Posted - 2014.03.22 16:08:00 -
[5] - Quote
Judge Rhadamanthus wrote: This is a video about the issues. This is in no way the sum total of my testing nor representative of how I gather all my data. It does however form part of the testing. If a control test shows swarms can kill an ADS in 10 hits for example but in no real battle is it possible to ever land 10 hits then the control test does not represent anything other than raw numbers.
Many people need to see it rather than just look at a chart that says it. A chart can be dismissed more easily then watching 3 of us trying to take on a vehicle can.
You need both control battle tests and "in the wild" battle data, These are also useless without a data model. to look for anomalies and run many scenarios.
Also who wants to watch 20 minutes of me standing in a corner shooting 11 different builds of a swarm launcher into an ads..Then again into a tank...then a LAV?
all i can say is thanks for the vid man cheers and let us see dust as it should be the vision of this game and its Eve tie ins is still something much more then any other generic FPS on the market
cheers again and let us see each other in balanced game CYA!
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
55
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Posted - 2014.03.22 20:24:00 -
[6] - Quote
Bumped for more attention
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
55
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Posted - 2014.03.23 10:49:00 -
[7] - Quote
Bump
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
57
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Posted - 2014.03.23 19:48:00 -
[8] - Quote
bump for dev tag
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
60
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Posted - 2014.03.24 15:37:00 -
[9] - Quote
bumped for more attention
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
61
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Posted - 2014.03.24 22:45:00 -
[10] - Quote
bump for people unaware of what is wrong with swarms and nades toward tanks and dropships
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
61
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Posted - 2014.03.24 22:53:00 -
[11] - Quote
LittleCuteBunny wrote:If the swarms had the same eficiency against all vehicles, you will see dropships not bieing as OP as they look.
i hope you watched the vid that OP pasted after that vid you would know that dmg, from SWARMS and probably AV nades, made toward hardeners onto HAV and DS is simply broken...
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
64
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Posted - 2014.03.24 23:22:00 -
[12] - Quote
Maken Tosch wrote:Zene Ren wrote:LittleCuteBunny wrote:If the swarms had the same eficiency against all vehicles, you will see dropships not bieing as OP as they look. i hope you watched the vid that OP pasted after that vid you would know that dmg, from SWARMS and probably AV nades, made toward hardeners onto HAV and DS is simply broken... The central issue being that the application of the damage is not correctly applied. In English, this means the mathematical formula used in the game is flawed as hell. That's like implementing E=MC^3 rather than E=MC^2. Or like implementing A^2+C^2=B^2 when it should A^2+B^2=C^2.
this^ not that easy with algorithm but every 15+ person should now understand the general problem with the HAV and DS
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
65
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Posted - 2014.03.25 20:10:00 -
[13] - Quote
bumped for more attention
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster
65
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Posted - 2014.03.27 13:20:00 -
[14] - Quote
bumped for people complaining about the hardeners nerf
Balance is the key to achieve knowledge and understanding
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