Michael Arck wrote:Ansiiis The Trustworthy wrote:The sad fact is that I did not even notice those swarms... They need to hire Judge .
Yea hire the guy who was all about the swarm nerf, range and damage but now is singing a different tune because rail tanks are a problem for him. yea.
First off, stop it with the ad hominem. That has nothing to do with this subject and you know it.
Second, Judge is didn't post that video from the point of view of the dropship pilot. He posted that video from the point of view of the very players that are trying to kill him (swarm launcher users).
I am not a dropship pilot nor a tank pilot. In fact, I have absolutely no skills at all invested in vehicles. But I do have skills invested at least up to the Advanced Swarm Launcher and I have had to deal with vehicles constantly.
One can easily assume that teamwork is needed. But as Judge pointed out in that video at least 2-3 times on 2-3 separate situations, even teamwork wasn't enough. A team of swarms engaging a dropship for 44 seconds non-stop should have resulted in that one dropship from getting destroyed even with hardners active. But instead, the hardener is just too strong or at least the hardener is lasting too long.
But that's probably not the main issue here.
Take a look at this part of the video.
https://www.youtube.com/watch?feature=player_detailpage&v=ls7hOEdNgXE#t=935The main issue it seems is that swarm damage is not being applied properly. A total swarm damage of about 880 from a militia swarm being reduced to no more than 300 damage is a 66% reduction in overall damage. That's a 34% efficiency rating for the swarms even though the efficiency rating listed (earlier in the video) on the hud says it's suppose to be 55%. At least 484 damage should be applied. But the main issue doesn't stop there.
There is also the issue of the damage threshold. It's not reading the swarm damage as a volley or within a per-second basis. It's reading the swarm damage on a per-rocket basis and it's treating the rockets like a typical non-AV as opposed to a typical AV. This is a problem as well that's adding to the issue.
Then there is the issue that not even a dedicated team of swarms is able to take on a hardened DS or tank as seen at least twice in the video. If the pilot is smart enough, they will only enter the battlefield or near the danger zone with the hardeners on which last approximately 1 minute. If they run out of hardeners, they pull out and fall back to cooldown in relative safety leaving the swarms with nothing. The same is true to tanks. So far, as an AV swarm user myself, I have seen tanks only come in with hardeners active, destroy us, and then leave.