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Maken Tosch
DUST University Ivy League
7551
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Posted - 2014.03.21 03:22:00 -
[1] - Quote
Michael Arck wrote:Ansiiis The Trustworthy wrote:The sad fact is that I did not even notice those swarms... They need to hire Judge . Yea hire the guy who was all about the swarm nerf, range and damage but now is singing a different tune because rail tanks are a problem for him. yea.
First off, stop it with the ad hominem. That has nothing to do with this subject and you know it.
Second, Judge is didn't post that video from the point of view of the dropship pilot. He posted that video from the point of view of the very players that are trying to kill him (swarm launcher users).
I am not a dropship pilot nor a tank pilot. In fact, I have absolutely no skills at all invested in vehicles. But I do have skills invested at least up to the Advanced Swarm Launcher and I have had to deal with vehicles constantly.
One can easily assume that teamwork is needed. But as Judge pointed out in that video at least 2-3 times on 2-3 separate situations, even teamwork wasn't enough. A team of swarms engaging a dropship for 44 seconds non-stop should have resulted in that one dropship from getting destroyed even with hardners active. But instead, the hardener is just too strong or at least the hardener is lasting too long.
But that's probably not the main issue here.
Take a look at this part of the video. https://www.youtube.com/watch?feature=player_detailpage&v=ls7hOEdNgXE#t=935
The main issue it seems is that swarm damage is not being applied properly. A total swarm damage of about 880 from a militia swarm being reduced to no more than 300 damage is a 66% reduction in overall damage. That's a 34% efficiency rating for the swarms even though the efficiency rating listed (earlier in the video) on the hud says it's suppose to be 55%. At least 484 damage should be applied. But the main issue doesn't stop there.
There is also the issue of the damage threshold. It's not reading the swarm damage as a volley or within a per-second basis. It's reading the swarm damage on a per-rocket basis and it's treating the rockets like a typical non-AV as opposed to a typical AV. This is a problem as well that's adding to the issue.
Then there is the issue that not even a dedicated team of swarms is able to take on a hardened DS or tank as seen at least twice in the video. If the pilot is smart enough, they will only enter the battlefield or near the danger zone with the hardeners on which last approximately 1 minute. If they run out of hardeners, they pull out and fall back to cooldown in relative safety leaving the swarms with nothing. The same is true to tanks. So far, as an AV swarm user myself, I have seen tanks only come in with hardeners active, destroy us, and then leave.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7551
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Posted - 2014.03.21 04:00:00 -
[2] - Quote
Michael Arck wrote: Before I read your post, just where exactly is the ad hominem? Seriously. That's exactly how it happened.
Let the truth be the truth. Judge was very vocal and happy about the swarm range and damage nerf...now he is all for increasing damage? Why? Because his dropship is getting blown outta the sky now? So he's all for it because it benefits him. Just like he was all for the swarm nerf, since he can camp flight objectives. C'mon now, I'm not even making this up.
Do you even know what an ad hominem is?
Anyways, he's not calling for direct buff to swarm damage. He even says to be careful about saying that. He's calling for a rework on how that damage is applied. As far as I can see, the base damage for swarms seems fine. The problem is how the system applies that damage. This shouldn't be too hard to understand as the evidence that backs up his point is evidently clear.
But you seem to ignore that in this discussion and thus resort to an ad hominem by saying "oh he's just a butthurt DS pilot mad at tanks" which is NOT related to this discussion. This discussion is about the application of AV swarm damage and nothing more. Also, as the video clearly shows, he puts a lot of focus on AV swarms which look like absolute **** when pitted against dropships. Judge seems to want the AV swarms to be as equally affective against his own dropship as they are against other vehicles.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7618
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Posted - 2014.03.24 23:06:00 -
[3] - Quote
Zene Ren wrote:LittleCuteBunny wrote:If the swarms had the same eficiency against all vehicles, you will see dropships not bieing as OP as they look. i hope you watched the vid that OP pasted after that vid you would know that dmg, from SWARMS and probably AV nades, made toward hardeners onto HAV and DS is simply broken...
The central issue being that the application of the damage is not correctly applied.
In English, this means the mathematical formula used in the game is flawed as hell. That's like implementing E=MC^3 rather than E=MC^2. Or like implementing A^2+C^2=B^2 when it should A^2+B^2=C^2.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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