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Vell0cet
SVER True Blood General Tso's Alliance
1158
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Posted - 2014.03.20 09:10:00 -
[1] - Quote
I disagree with gear-based tiers. The whole point of earning top gear is so you can have an advantage (at the cost of risking expensive stuff). If everyone in your match is wearing it, then it's no-longer an advantage and is simply PC without the big payout. That's not to say I'm happy with the current matchmaking process.
First, we need an optional 2nd tier academy that players under some threshold can join other low SP players (cap is something like 3-5 mill SP). This would help tremendously with new player retention. Next is finding a way to create good matches against the remaining players above that threshold.
I would give each player a talent index based on a variety of factors including total SP, average position at the end of the match, K/D, average WPs, ISK efficiency, etc. This number wouldn't be published to the players, but would be used to balance teams. Players who consistently finish near the top of their team will increase in rank, and those who consistently place lower will decrease in rank. Each player will eventually reach an equilibrium where they're in the top half roughly 50% of the time and the bottom half the rest.
While Scotty would do his best to pick 32 players closest in the talent index, the most important job will be to make sure that the sum of index rank of each team are close. As an example, if you have a full squad of excellent players some good players and a few mediocre players, it would put the mediocre players on the same team as the excellent players against a full team of good players. It's not perfect of course, but having a reasonably equal balance of talent index points on both sides should mean for more balanced matches, less stomping, and more intense fights that come down to the wire.
I realize that with low concurrent numbers, we face an uphill battle getting sufficient players to have good matchmaking, but what is most important is that each side is as evenly balanced as possible.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1159
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Posted - 2014.03.20 09:38:00 -
[2] - Quote
The Robot Devil wrote:I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following: Whoa, I'm not sure where you got all of that. There are plenty of issues with the game, and it's true that it seems CCP could do a better job of listening to the community, but I think they're on the right track for sure in many ways.
Quote:The problem I have with the rank, which I think is a good idea, is that a new player in a squad of vets that is being trained will be outmatched, with a tiered system it would prevent 31 proto players with only one noob. There should be a way for us to choose the difficulty of the battles to allow us to train new players, have a testing area and stop protostomping of not-so-good players but still give us an option like we have now to just go all in. Check out my suggestion, yes the numbers are off but a similar idea is needed. New player being coached by a full squad of vets is what I would call an edge-case. There are a few answers to this one. The first is to tough it out. Use teamwork, protect the noob, treat it like an escort mission in other games. This could be fun in it's own way. The second option is to make an alt and use it to squad up with new players (this is easy, reasonable, and fun in it's own kinda way). Last CCP could re-implement the corp battles from chrome. Many of us want this feature for organized fights and training.
Best PvE idea ever!
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