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The Robot Devil
Molon Labe. General Tso's Alliance
2054
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Posted - 2014.03.20 08:32:00 -
[1] - Quote
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
I agree but most of the community won't even respond. I would like to see something like this implemented I had a similar suggestion but as I say no one will go for it because of what ever reason they deem valid. Some type of segregation is needed to give players more choices, allow players to play more competitively in public contracts and to provide a better New Player Experience. This is my idea, it needs to be tweaked by better people than me but the idea is pretty much what you are saying.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
2055
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Posted - 2014.03.20 09:21:00 -
[2] - Quote
Vell0cet wrote:I disagree with gear-based tiers. The whole point of earning top gear is so you can have an advantage (at the cost of risking expensive stuff). If everyone in your match is wearing it, then it's no-longer an advantage and is simply PC without the big payout. That's not to say I'm happy with the current matchmaking process.
First, we need an optional 2nd tier academy that players under some threshold can join other low SP players (cap is something like 3-5 mill SP). This would help tremendously with new player retention. Next is finding a way to create good matches against the remaining players above that threshold.
I would give each player a talent index based on a variety of factors including total SP, average position at the end of the match, K/D, average WPs, ISK efficiency, etc. This number wouldn't be published to the players, but would be used to balance teams. Players who consistently finish near the top of their team will increase in rank, and those who consistently place lower will decrease in rank. Each player will eventually reach an equilibrium where they're in the top half roughly 50% of the time and the bottom half the rest.
While Scotty would do his best to pick 32 players closest in the talent index, the most important job will be to make sure that the sum of index rank of each team are close. As an example, if you have a full squad of excellent players some good players and a few mediocre players, it would put the mediocre players on the same team as the excellent players against a full team of good players. It's not perfect of course, but having a reasonably equal balance of talent index points on both sides should mean for more balanced matches, less stomping, and more intense fights that come down to the wire.
I realize that with low concurrent numbers, we face an uphill battle getting sufficient players to have good matchmaking, but what is most important is that each side is as evenly balanced as possible.
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
The problem I have with the rank, which I think is a good idea, is that a new player in a squad of vets that is being trained will be outmatched, with a tiered system it would prevent 31 proto players with only one noob. There should be a way for us to choose the difficulty of the battles to allow us to train new players, have a testing area and stop protostomping of not-so-good players but still give us an option like we have now to just go all in. Check out my suggestion, yes the numbers are off but a similar idea is needed.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
2055
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Posted - 2014.03.20 09:39:00 -
[3] - Quote
deezy dabest wrote:Rynoceros wrote:Kasote Denzara wrote:inb4 "we donz haz enug playrs!" My favorite lame excuse. I laughed at it before as well but even with the couple thousand players extra we had during the MCC event the difference in matchmaking was noticeable and I have not ever seen as many even matches.
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
Player numbers are very important to matchmaking but for us to have more players we need places to go where we can fight on a mercs skill level. Without that new players will always feel like they are being stomped. I do agree, those extra active players did make a big difference in match making but it still put protostompers with less skilled players or players that can't afford proto suits.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
2055
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Posted - 2014.03.20 09:48:00 -
[4] - Quote
I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
Vell0cet, I have started putting this disclaimer in fort of all my post so everyone understands the point I am trying to make instead of going off on some tanget on how I am a noob stompin vet, fanboy, KDR padder or whatever other excuse they want to use to try to put words in my post that I didn't meant.
I agree with what you say in the second paragraph 100% but I think we need more choices that makes this game feel like our choices do matter. Picking one of three battle types or FW doesn't really feel like a choice that influences my outcome and it sure as hell doesn't make me feel like I can influence the outcome of a battle.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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