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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7567
|
Posted - 2014.03.20 05:52:00 -
[1] - Quote
When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds.
That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710 (I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit)
And people want to lower it further to match the plates penalty numbers. lol, just lol.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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jerrmy12 kahoalii
571
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Posted - 2014.03.20 05:55:00 -
[2] - Quote
Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7567
|
Posted - 2014.03.20 05:57:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax Armor suits are easier to hit though.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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jerrmy12 kahoalii
571
|
Posted - 2014.03.20 05:59:00 -
[4] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax Armor suits are easier to hit though. Shields don't regenerate so if you take 1 damage....but 1 second is alot for a scout, and anyone else
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7567
|
Posted - 2014.03.20 06:04:00 -
[5] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax Armor suits are easier to hit though. Shields don't regenerate so if you take 1 damage....but 1 second is alot for a scout, and anyone else Armor doesn't regenerate unless you're Gallente.
Get out of the battle and you will regenerate at 50hp/s with a Caldari scout.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5195
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Posted - 2014.03.20 06:06:00 -
[6] - Quote
jerrmy12 kahoalii, please stop replying. You're points are full of fail.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Asha Starwind
DUST University Ivy League
534
|
Posted - 2014.03.20 06:07:00 -
[7] - Quote
Sorry but the battle likes to chase after me when I have 0 shields.
Mad Bomber
Now with 50% less profile
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The dark cloud
The Rainbow Effect Negative-Feedback
2504
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Posted - 2014.03.20 06:09:00 -
[8] - Quote
On the caldari sentinel its quite hillarious. Because it has only a 1 sec depleted recharge delay 4 shield extenders (7X4=28%) would add a whooping 0.28 secs to the shield recharge delay. So we are at 1.28 sec depleted recharge delay. Thats allmost like the blink of a eye.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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jerrmy12 kahoalii
571
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Posted - 2014.03.20 06:10:00 -
[9] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax Armor suits are easier to hit though. Shields don't regenerate so if you take 1 damage....but 1 second is alot for a scout, and anyone else Armor doesn't regenerate unless you're Gallente. Get out of the battle and you will regenerate at 50hp/s with a Caldari scout. Its more time we have to wait to get into battle....
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7567
|
Posted - 2014.03.20 06:23:00 -
[10] - Quote
Asha Starwind wrote:Sorry but the battle likes to chase after me when I have 0 shields. Yeah, which is why you activate cloak :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5195
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Posted - 2014.03.20 06:28:00 -
[11] - Quote
jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you.
What was that about you waiting to get into battle?
All I'm hearing is bitching.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3590
|
Posted - 2014.03.20 06:32:00 -
[12] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax Armor suits are easier to hit though.
Only if they stand still
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3590
|
Posted - 2014.03.20 06:40:00 -
[13] - Quote
Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching.
Some people don't realize that shields are made for burst encounters.
You have a lower total eHP threshold, but massively shorter downtime. They are perfect for flanking, as you shouldn't take too much damage, and you can use the higher speed to get to safety quicker. After a few seconds, you start amazing regen.
Armor is superior in its ability to STAY on the frontlines.
With several ways to rep armor (rep tools, hives, passive), and a higher eHP total, armor is best used as a "cover to cover" fit. You use shields to tank hits while moving cover to cover, and letting the armor constantly rep itself. If you use cover correctly, you can abuse your regen to let you take a shot or two of damage each time you poke out (While pre-firing I hope). This gives you an advantage in staying power, as you constantly rep, whereas the shield tankers will be forced to disengage after a short time. They can't take constant damage like armor can.
This is how I see Armor vs. Shields. It's not perfect parity yet, but we are getting there. Reduced Shield Regen times will really help the shield tankers, but I don't think we need more eHP. Armor needs to have its old movement penalties back. People regain too much speed with armor tanking.
Couple this with a re-work of the fitting requirements (Shields being high CPU, low PG and Armor vice versa), and you will have good Tank Parity IMO.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7567
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Posted - 2014.03.20 06:46:00 -
[14] - Quote
Ghost Kaisar wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits.com/fittings/shared/136/710(I modified one of my Caldari scout fits for the sake of this thread, this isn't how I actually fit this suit) And people want to lower it further to match the plates penalty numbers. lol, just lol. 1 second is alot for shields as they are squishyier than a lombax Armor suits are easier to hit though. Only if they stand still The speed penalty applies doubly to strafe speed. A complex plate reduces strafing by 10%.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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jerrmy12 kahoalii
571
|
Posted - 2014.03.20 06:59:00 -
[15] - Quote
Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. All im hearing is Blah blah armor needs to be op blah blah im a douche blah.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Vitharr Foebane
Living Like Larry Schwag
800
|
Posted - 2014.03.20 07:02:00 -
[16] - Quote
Ghost Kaisar wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. Some people don't realize that shields are made for burst encounters. You have a lower total eHP threshold, but massively shorter downtime. They are perfect for flanking, as you shouldn't take too much damage, and you can use the higher speed to get to safety quicker. After a few seconds, you start amazing regen. Armor is superior in its ability to STAY on the frontlines. With several ways to rep armor (rep tools, hives, passive), and a higher eHP total, armor is best used as a "cover to cover" fit. You use shields to tank hits while moving cover to cover, and letting the armor constantly rep itself. If you use cover correctly, you can abuse your regen to let you take a shot or two of damage each time you poke out (While pre-firing I hope). This gives you an advantage in staying power, as you constantly rep, whereas the shield tankers will be forced to disengage after a short time. They can't take constant damage like armor can. This is how I see Armor vs. Shields. It's not perfect parity yet, but we are getting there. Reduced Shield Regen times will really help the shield tankers, but I don't think we need more eHP. Armor needs to have its old movement penalties back. People regain too much speed with armor tanking. Couple this with a re-work of the fitting requirements (Shields being high CPU, low PG and Armor vice versa), and you will have good Tank Parity IMO. Armor would need a sh*t ton more hp if they gave the old penalties back...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3596
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Posted - 2014.03.20 07:10:00 -
[17] - Quote
Vitharr Foebane wrote:Ghost Kaisar wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. Some people don't realize that shields are made for burst encounters. You have a lower total eHP threshold, but massively shorter downtime. They are perfect for flanking, as you shouldn't take too much damage, and you can use the higher speed to get to safety quicker. After a few seconds, you start amazing regen. Armor is superior in its ability to STAY on the frontlines. With several ways to rep armor (rep tools, hives, passive), and a higher eHP total, armor is best used as a "cover to cover" fit. You use shields to tank hits while moving cover to cover, and letting the armor constantly rep itself. If you use cover correctly, you can abuse your regen to let you take a shot or two of damage each time you poke out (While pre-firing I hope). This gives you an advantage in staying power, as you constantly rep, whereas the shield tankers will be forced to disengage after a short time. They can't take constant damage like armor can. This is how I see Armor vs. Shields. It's not perfect parity yet, but we are getting there. Reduced Shield Regen times will really help the shield tankers, but I don't think we need more eHP. Armor needs to have its old movement penalties back. People regain too much speed with armor tanking. Couple this with a re-work of the fitting requirements (Shields being high CPU, low PG and Armor vice versa), and you will have good Tank Parity IMO. Armor would need a sh*t ton more hp if they gave the old penalties back...
Or you could use some cover instead of standing in the open?
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Arkena Wyrnspire
Fatal Absolution
11500
|
Posted - 2014.03.20 07:11:00 -
[18] - Quote
jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. All im hearing is Blah blah blah blah im a douche blah.
Ah, so you can hear what you're saying! Do you realise how stupid it makes you look yet?
You have long since made your choice. What you make now is a mistake.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5201
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Posted - 2014.03.20 07:13:00 -
[19] - Quote
jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. All im hearing is Blah blah armor needs to be op blah blah im a douche blah. Direct me to where I said armor needed a buff or any kind of improvement.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Spectral Clone
Dust2Dust. Top Men.
1749
|
Posted - 2014.03.20 07:13:00 -
[20] - Quote
Here Cat Merc, take some catnip to calm down: http://www.youtube.com/watch?v=J5Xrcp6k8VE
Drop it like its hat.
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Lorhak Gannarsein
Science For Death
2217
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Posted - 2014.03.20 07:20:00 -
[21] - Quote
jerrmy12 kahoalii wrote:blah blah im a douche blah.
Looks like you got the important bits.
To sensible people - I'm not sure I'm looking forward to the changes to my Amarr Assault 's base HP breakdown; that higher armour means my downtime between combat will by necessity be much larger than it is currently.
Or I could sacrifice 90HP to regen total EHP at a comparable rate. Really not sure which way to go at the moment.
(For the record I'm planning to run this in 1.8. I much prefer basic plates over enhanced, even. My suit is slow enough as is.)
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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jerrmy12 kahoalii
572
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Posted - 2014.03.20 07:31:00 -
[22] - Quote
Sgt Kirk wrote:jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. All im hearing is Blah blah armor needs to be op blah blah im a douche blah. Direct me to where I said armor needed a buff or any kind of improvement. You dont want shuelds to be good
Oh and ive said this about every game on earth There is no point in fast regen if there is nothing to regen or your hp is too low.
Closed beta vet
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Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5202
|
Posted - 2014.03.20 07:34:00 -
[23] - Quote
jerrmy12 kahoalii wrote: You dont want shuelds to be good
Oh and ive said this about every game on earth There is no point in fast regen if there is nothing to regen or your hp is too low.
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1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3601
|
Posted - 2014.03.20 07:34:00 -
[24] - Quote
jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. All im hearing is Blah blah armor needs to be op blah blah im a douche blah. Direct me to where I said armor needed a buff or any kind of improvement. You dont want shuelds to be good Oh and ive said this about every game on earth There is no point in fast regen if there is nothing to regen or your hp is too low.
Scout would disagree.
Learn to flank and engage weaker targets instead of running in guns blazing. It will really help you get mileage out of the lower shields.
If you want the ability to 1v1 people reliably, you better dual or armor tank (Or run Cal Assault for shields). That's kinda what Armor tanking was made for.
EDIT: Ignore this, Kirk said it better in the above post.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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jerrmy12 kahoalii
572
|
Posted - 2014.03.20 07:40:00 -
[25] - Quote
jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote:Sgt Kirk wrote:jerrmy12 kahoalii wrote: Its more time we have to wait to get into battle....
It takes me 75 seconds to fully heal just to have, on average, 90 more hp than you. What was that about you waiting to get into battle? All I'm hearing is bitching. All im hearing is Blah blah armor needs to be op blah blah im a douche blah. Direct me to where I said armor needed a buff or any kind of improvement. You dont want shuelds to be good Oh and ive said this about every game on earth There is no point in fast regen if there is nothing to regen or your hp is too low.
Scout would disagree.
Learn to flank and engage weaker targets instead of running in guns blazing. It will really help you get mileage out of the lower shields.
If you want the ability to 1v1 people reliably, you better dual or armor tank (Or run Cal Assault for shields). That's kinda what Armor tanking was made for.
EDIT: Ignore this, Kirk said it better in the above post.[/quote] /super-facepalm What I mean is there is practically no time to get to cover And wno said I was talking about scouts.....damm....
Oh ps I can 1v1 proto logis as a scout
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Rusty Shallows
1174
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Posted - 2014.03.20 07:41:00 -
[26] - Quote
I'm confused. Is this a serious thread or was Cat Merc just trolling for an argument? People are starkly divided doing either dead serious posts or silly quips. Usual things are a little more grey.
Here, have some candy and a Like. :-)
Forums > Game
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5206
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Posted - 2014.03.20 07:43:00 -
[27] - Quote
jerrmy12 kahoalii, TTK is being adjusted.
Also, you're typing like you're tired. You should probably get some sleep. Especially if you're in the states.
Like me. o7
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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jerrmy12 kahoalii
572
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Posted - 2014.03.20 07:46:00 -
[28] - Quote
Sgt Kirk wrote:jerrmy12 kahoalii, TTK is being adjusted.
Also, you're typing like you're tired. You should probably get some sleep. Especially if you're in the states.
Like me. o7 And I use a touch screen Btw your posts made it seem you hate shields.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
3603
|
Posted - 2014.03.20 07:53:00 -
[29] - Quote
jerrmy12 kahoalii wrote: /super-facepalm What I mean is there is practically no time to get to cover And wno said I was talking about scouts.....damm....
Oh ps I can 1v1 proto logis as a scout
Scouts have the lowest shield ratings in the game, and the highest shield regen times. That is practically what you said earlier.
As for no time to get to cover?
This is where battlefield awareness comes into play.
You should ALWAYS be moving cover to cover.
How do you know when it is safe to leave cover? You peek, check fire lanes, and then MOVE. Don't dilly dally, GET TO COVER.
Scouts are the BEST in this regard. Their high speed and awareness makes it possible to quickly move cover to cover under fire. They can quickly take the 100 some odd points of damage in transition, and then pause and wait for shields to regen for a bit.
Don't just run past cover either. Stay in it for a second to throw off their aim. If they are tracking you, they will follow your previous path if the cover is small. Pause, and then resume running in a direction they will NOT expect. This is done to throw off their aim.
I've never really had a problem dodging enemy fire in a scout suit. The only times I've had trouble with this is when you are just in a terrible tactical situation. And you just need to learn to avoid those potential situations.
This is part of battlefield awareness. You should be thinking about the upcoming area and identifying the best places for cover, the best places to shoot from, and the best places for the ENEMY to shoot from. Identify areas without cover. With this information, you can determine the Most probable lanes of fire for both the your team and the enemies. Areas without cover and inside of lanes of fire are "Kill Zones". NEVER GO THERE.
With the above done, you should have no trouble finding the best way to flank the target. Since you know where they are firing from, and where they will be looking (Kill Zones, and where your team is in cover), you can easily find the best route to flank.
I could go more into detail, but I really do need to get to bed.
Also: Nobody is impressed by your chest beating.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
I've got 3k likes, I'll double post if I want to dammit!
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Galvan Nized
Deep Space Republic
833
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Posted - 2014.03.20 08:47:00 -
[30] - Quote
Ya I don't understand why anyone would complain about shield penalty, it's fairly insignificant in comparison to the armor penalty.
If you're going to complain about something with shields it should be the enormous fitting costs (lot has to do with terrible scaling).
Throw in a way for shields to be healed (or jump started) and I think shields v armor is pretty close. |
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