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Thread Statistics | Show CCP posts - 0 post(s) |
Ivy Zalinto
Bobbit's Hangmen
333
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Posted - 2014.03.19 20:57:00 -
[1] - Quote
I would like to see the vehicles worked on a little bit and possible rework on the old logistic vehicles. Any thoughts on this?
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
830
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Posted - 2014.03.19 21:34:00 -
[2] - Quote
Wow...body's not even cold yet and you're moving on to. 1.9.
J/k
Actually if you look at immediate need they pretty much have to address the vehicle vs AV issue. If they can squeeze in the last two heavy weapons and some Amarr and Minmatar that would be welcome but not super critical.
Anything else after that may be up of grabs depending on what CCP Rouge unveils at FanFest.
"Endless money forms the sinews of War." - Cicero
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1059
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Posted - 2014.03.19 21:37:00 -
[3] - Quote
Racial vehicles and other vehicle fixes/ rebalance.
Me in my ADS: 1,2
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sly Bandit
OSG Planetary Operations Covert Intervention
50
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Posted - 2014.03.19 21:38:00 -
[4] - Quote
if you get logistics I want a marauder HAV in 1.9.. I miss that thing D,:
Live with dignity, Die kicking and screaming.
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Ivy Zalinto
Bobbit's Hangmen
333
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Posted - 2014.03.19 21:38:00 -
[5] - Quote
Jaysyn Larrisen wrote:Wow...body's not even cold yet and you're moving on to. 1.9. J/k Actually if you look at immediate need they pretty much have to address the vehicle vs AV issue. If they can squeeze in the last two heavy weapons and some Amarr and Minmatar that would be welcome but not super critical. Anything else after that may be up of grabs depending on what CCP Rouge unveils at FanFest. Id like to see a way of buffing av without making dropships useless due to the power of them. For example, angle of fire issues on forge guns and rails could be lowered so they were less useful for shooting down dropships, but give forges a damage buff and rails a range nerf to that of the forge gun. This could help a little bit in my opinion
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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Reav Hannari
Red Rock Outriders
3335
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Posted - 2014.03.19 21:38:00 -
[6] - Quote
I'm not sure there will be a 1.9. Maybe it'll be (insert expansion name here) 1.0.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Ivy Zalinto
Bobbit's Hangmen
333
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Posted - 2014.03.19 21:39:00 -
[7] - Quote
sly Bandit wrote:if you get logistics I want a marauder HAV in 1.9.. I miss that thing D,: Just wants a logi dropship again T_T
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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NextDark Knight
Hellstorm Inc League of Infamy
303
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Posted - 2014.03.19 21:40:00 -
[8] - Quote
Next update is 2.0 sucka.
Dust 514 Destition 2.0
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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GVGMODE
WorstPlayersEver
142
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Posted - 2014.03.19 21:43:00 -
[9] - Quote
- Re-introduce the Marauder class (Sagaris/Surya). - Add the Minmatar and Amarr tanks - Undo the "tiercide" of vehicle high and low slot modules - Nerf militia tanks PG/ CPU - Increase the range of swams - Add a laser/projectile turret
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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Joel II X
Dah Gods O Bacon
1773
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Posted - 2014.03.19 21:55:00 -
[10] - Quote
NextDark Knight wrote:Next update is 2.0 sucka.
Dust 514 Destition 2.0 You mean Destination 1.0.
If it's a new build, it would go back to 1.0, not keep going. |
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Derpty Derp
It's All Gone Derp
171
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Posted - 2014.03.19 21:58:00 -
[11] - Quote
I would like to see some bugfixes... Maybe a few new bugs introduced, nothing major just enough to have a few forum posts about "WTF I drove my tank into an infantryman and it exploded" kind of stuff. |
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