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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2050
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Posted - 2014.03.19 18:42:00 -
[1] - Quote
CCP_Logibro wrote:The Logistics Equipment PG/CPU bonus does not apply to cloaks.
http://www.reddit.com/r/dust514/comments/20tr61/cloaks/cg6nn4m
I think you might want to know that.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
965
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Posted - 2014.03.19 18:44:00 -
[2] - Quote
It has been mentioned several times.
People still don't realise?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
405
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Posted - 2014.03.19 18:44:00 -
[3] - Quote
Knew this already thanks. Keep upto date. |
Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4037
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Posted - 2014.03.19 18:53:00 -
[4] - Quote
You know, there are still going to be those logis out there that will try their best to fit a cloak and will wind up having something like...
1x Basic Shield Extender
GEK Plasma Rifle Toxin SMG
1x ADV Cloak Field
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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G Torq
ALTA B2O
512
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Posted - 2014.03.19 19:43:00 -
[5] - Quote
Would be interesting to know how this is defined, since the newly-released SDE contains nothing to show it it limited in any fashion.
Skill: #364614 (skill_dc_gallente_logistics) Applies to: #352347 (tag_equipment)
Item: #366004 (eqp_cloakfield_std) Has tag: #352347 (tag_equipment)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Maken Tosch
DUST University Ivy League
7461
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Posted - 2014.03.19 19:52:00 -
[6] - Quote
G Torq wrote:Would be interesting to know how this is defined, since the newly-released SDE contains nothing to show it it limited in any fashion.
Skill: #364614 (skill_dc_gallente_logistics) Applies to: #352347 (tag_equipment)
Item: #366004 (eqp_cloakfield_std) Has tag: #352347 (tag_equipment)
The SDE can only show so much I think. If the logi bonus to equipment doesn't apply to the cloak, then that means an exception was inputted into the code somewhere.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Iron Wolf Saber
Den of Swords
13563
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Posted - 2014.03.19 20:39:00 -
[7] - Quote
Maken Tosch wrote:G Torq wrote:Would be interesting to know how this is defined, since the newly-released SDE contains nothing to show it it limited in any fashion.
Skill: #364614 (skill_dc_gallente_logistics) Applies to: #352347 (tag_equipment)
Item: #366004 (eqp_cloakfield_std) Has tag: #352347 (tag_equipment) The SDE can only show so much I think. If the logi bonus to equipment doesn't apply to the cloak, then that means an exception was inputted into the code somewhere.
This is correct whole reason why the laser buff couldn't be hotfixed because it was not put into an easy to edit format as observable in sde.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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XEROO COOL
Fatal Absolution General Tso's Alliance
842
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Posted - 2014.03.19 20:40:00 -
[8] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:G Torq wrote:Would be interesting to know how this is defined, since the newly-released SDE contains nothing to show it it limited in any fashion.
Skill: #364614 (skill_dc_gallente_logistics) Applies to: #352347 (tag_equipment)
Item: #366004 (eqp_cloakfield_std) Has tag: #352347 (tag_equipment) The SDE can only show so much I think. If the logi bonus to equipment doesn't apply to the cloak, then that means an exception was inputted into the code somewhere. This is correct whole reason why the laser buff couldn't be hotfixed because it was not put into an easy to edit format as observable in sde. Are there any actual numbers on the LR buff out?
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Xeroo.Cool on Skype.
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Skihids
Bullet Cluster Legacy Rising
3074
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Posted - 2014.03.19 20:45:00 -
[9] - Quote
So why not simply limit it to the scout suit? Why even make a pretence of allowing it on other suits?
Just make a cloak slot like heavies have a heavy weapon slot. That would prevent scouts from being as good as basic Logis by carrying to pieces of regular equipment at the same time. |
Vell0cet
SVER True Blood General Tso's Alliance
1148
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Posted - 2014.03.19 20:59:00 -
[10] - Quote
XEROO COOL wrote:Are there any actual numbers on the LR buff out? Yes. See this thread.
Best PvE idea ever!
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bamboo x
Eternal Beings Proficiency V.
289
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Posted - 2014.03.19 21:00:00 -
[11] - Quote
proto logis are going to be scary with that thing
but not as scary as scouts or even commandos
I've spent most of my waking life playing video games. Don't think your SP being higher than my 17M makes you better >:)
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Vell0cet
SVER True Blood General Tso's Alliance
1148
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Posted - 2014.03.19 21:02:00 -
[12] - Quote
Skihids wrote:So why not simply limit it to the scout suit? Why even make a pretence of allowing it on other suits?
Just make a cloak slot like heavies have a heavy weapon slot. That would prevent scouts from being as good as basic Logis by carrying two pieces of regular equipment at the same time. Because that's not how things work in New Eden. CCP wants players to come up with creative fits, but have certain suits excel in the roles they're bonused for. Hard restrictions limit creativity and is more akin to something like Planetside 2 with cookie-cutter classes.
Best PvE idea ever!
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G Torq
ALTA B2O
513
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Posted - 2014.03.20 07:52:00 -
[13] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:G Torq wrote:Would be interesting to know how this is defined, since the newly-released SDE contains nothing to show it it limited in any fashion.
Skill: #364614 (skill_dc_gallente_logistics) Applies to: #352347 (tag_equipment)
Item: #366004 (eqp_cloakfield_std) Has tag: #352347 (tag_equipment) The SDE can only show so much I think. If the logi bonus to equipment doesn't apply to the cloak, then that means an exception was inputted into the code somewhere. This is correct whole reason why the laser buff couldn't be hotfixed because it was not put into an easy to edit format as observable in sde. I really hope they didn't hardcode a rule, since that would be a very "unfortunate"* way of doing it. Given the overall design used around and in CATMA, a negation-rule using CATMA attributes shouldn't be all that difficult, and I suspect that the related attributes are simply not whitelisted yet.
Note: Part of the Laser-buff is in the SDE, but other bits (like optimal range) are simply stored closer to the Unreal Dev Kit and not in CATMA.
*: trying to be nice...
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Joey-Number1
Maniacal Miners INC No Safe Haven
70
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Posted - 2014.03.20 09:23:00 -
[14] - Quote
bamboo x wrote:proto logis are going to be scary with that thing
but not as scary as scouts or even commandos
Scary you say, I get your point but good logis doesn't pick a gun unless it is in their own danger. They want to survive as long as possible to support. At least that's what I think should be happening. It's not in their interest to look for enemies and slay in the first place as many logis do, not the first thing you should do in match as a logi. it is looking for looking for empty "spaces", where there are repairs needed, you repair, where there is ammo needed you put down ammo and so on. Logis should be somewhat hidden behind. I ve had matches without a thought of picking gun and shooting enemies, at the end of the match it almost seemed I wasn't part of the fight but knew when I looked at the score, few deaths zero kills and a lot of wp. |
Skihids
Bullet Cluster Legacy Rising
3086
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Posted - 2014.03.20 17:47:00 -
[15] - Quote
Vell0cet wrote:Skihids wrote:So why not simply limit it to the scout suit? Why even make a pretence of allowing it on other suits?
Just make a cloak slot like heavies have a heavy weapon slot. That would prevent scouts from being as good as basic Logis by carrying two pieces of regular equipment at the same time. Because that's not how things work in New Eden. CCP wants players to come up with creative fits, but have certain suits excel in the roles they're bonused for. Hard restrictions limit creativity and is more akin to something like Planetside 2 with cookie-cutter classes.
Then why give it a 330 CPU 70 PG cost, exempt it from the Logi equipment fitting bonus, and give Scouts a 75% fitting bonus?
Sure, you can fit it on a proto Logi suit if you equip a Flaylock in your light weapon slot and leave every other slot empty, but that isn't "creative", it's "stupid" when you would be far better off buying a Scout suit instead.
Use the basic? Oh and use up half your CPU and half your PG for 30 seconds of invisibility. Do that and you have enough fitting left to fill one equipment slot if you don't want to run naked. Again, the Scout suit will perform much better and be much less expensive as well.
That's not leaving any room for creativity. |
Vell0cet
SVER True Blood General Tso's Alliance
1184
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Posted - 2014.03.20 17:55:00 -
[16] - Quote
Skihids wrote:Vell0cet wrote:Skihids wrote:So why not simply limit it to the scout suit? Why even make a pretence of allowing it on other suits?
Just make a cloak slot like heavies have a heavy weapon slot. That would prevent scouts from being as good as basic Logis by carrying two pieces of regular equipment at the same time. Because that's not how things work in New Eden. CCP wants players to come up with creative fits, but have certain suits excel in the roles they're bonused for. Hard restrictions limit creativity and is more akin to something like Planetside 2 with cookie-cutter classes. Then why give it a 330 CPU 70 PG cost, exempt it from the Logi equipment fitting bonus, and give Scouts a 75% fitting bonus? Sure, you can fit it on a proto Logi suit if you equip a Flaylock in your light weapon slot and leave every other slot empty, but that isn't "creative", it's "stupid" when you would be far better off buying a Scout suit instead. Use the basic? Oh and use up half your CPU and half your PG for 30 seconds of invisibility. Do that and you have enough fitting left to fill one equipment slot if you don't want to run naked. Again, the Scout suit will perform much better and be much less expensive as well. That's not leaving any room for creativity. I suspect we may see some interesting fits. I'm not a fitting guru, and non-scout cloaked suits will be much weaker than ones without cloaks for sure. That's not to say there couldn't be some niche roles that a cloak would be useful in on a logi, assault or commando. I could possibly picture some AV cloaked fits being a possibility if swarms and plasma cannons ever get fixed for example.
Best PvE idea ever!
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Skihids
Bullet Cluster Legacy Rising
3088
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Posted - 2014.03.20 18:01:00 -
[17] - Quote
I'll be waiting to see those creative fittings, but I'll bet that we will all see Scouts carrying two pieces of regular equipment right on day one. |
Maken Tosch
DUST University Ivy League
7525
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Posted - 2014.03.20 18:06:00 -
[18] - Quote
Skihids wrote:Vell0cet wrote:Skihids wrote:So why not simply limit it to the scout suit? Why even make a pretence of allowing it on other suits?
Just make a cloak slot like heavies have a heavy weapon slot. That would prevent scouts from being as good as basic Logis by carrying two pieces of regular equipment at the same time. Because that's not how things work in New Eden. CCP wants players to come up with creative fits, but have certain suits excel in the roles they're bonused for. Hard restrictions limit creativity and is more akin to something like Planetside 2 with cookie-cutter classes. Then why give it a 330 CPU 70 PG cost, exempt it from the Logi equipment fitting bonus, and give Scouts a 75% fitting bonus? Sure, you can fit it on a proto Logi suit if you equip a Flaylock in your light weapon slot and leave every other slot empty, but that isn't "creative", it's "stupid" when you would be far better off buying a Scout suit instead. Use the basic? Oh and use up half your CPU and half your PG for 30 seconds of invisibility. Do that and you have enough fitting left to fill one equipment slot if you don't want to run naked. Again, the Scout suit will perform much better and be much less expensive as well. That's not leaving any room for creativity.
It's still creative, none the less.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Cyrus Grevare
WarRavens League of Infamy
145
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Posted - 2014.03.20 18:18:00 -
[19] - Quote
I think that there are several @hardcoded values scattered around, Accuracy rating comes to mind. :(
www.protofits.com - a fitting tool project
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Skihids
Bullet Cluster Legacy Rising
3090
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Posted - 2014.03.20 20:50:00 -
[20] - Quote
All those hacks combined with the reported significant modification of the UE3 engine makes me wonder if it will ever be feasible to port to UE4. The IT guy inside me shudders to contemplate the corner CPP is painting themselves into. |
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