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Fox Gaden
Immortal Guides
2796
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Posted - 2014.03.19 12:46:00 -
[1] - Quote
This is a discussion about something which could be part of the long term plan. Think 2016. So donGÇÖt get hung up on stuff which are not in the game yet.
The Tactical Commander would be a unique role, as the TC would be interfacing with matches as if they were a strategy game, primarily using the map interface, while in constant communication with the Field Commander on the ground. I envision a system where the TC can call in Off Map Support throughout the match, but that support is finite, so that the TC has to consider the cost of each action. Say for instance that the TC started each match with 1000 Off Map Support (OMS) points, and a Warbarge Strike costs 150 OMS points, then 6 Warbarge Strikes would exhaust all the TCGÇÖs resources.
There should be no more than 1 Tactical Commander per side per match. For better EVE/DUST integration I would like to see this role be available to both MCC pilots in DUST and EVE pilots. The interface may differ slightly between games, but they should have similar capabilities. In PC the selection of a TC for a match would be an internal matter, but it should at least require authorization by a Terrestrial Combat Officer. In Faction Warfare it should go to the qualified player with the highest combination of Tactical Command skills and faction standing. The TC should be able to pass the TC role to another qualified player.
Off Map Support:
Warbarge Strike (150 OMS): Include a choice between amo types (Hybrid, EMP Projectile, Laser)
Turret (25 OMS, Max 4 active): Select turret type and location on the map to drop it.
CRU (75 OMS, Max 2 active): Select a valid location to drop it.
Supply Depot (75 OMS, Max 2 active): Select a valid location to drop it.
Bunker (10 OMS, Max 4 active): Small structure with low walls that can be crouched behind or shot over.
Sniper Nest (15 OMS, Max 4 active): Small raised structure for sniping from (Already in the game)
Drones (10 to 30 OMS, Max 5 active): See Drone discussion below.
Drones:
In order for the TC to take a more active part in the battle, rather than just sitting back twiddling their thumbs waiting for a chance to drop an orbital, the TC should be able to call in Drones which the TC can direct using squad orders. Drones are AI driven, so if an EVE pilot is TC and there is a bit of lag interfacing between the two games, it will not be a big issue. The number of Drones the TC can control should be capped at 5, and limited by bandwidth. The TC should be able to train skills to increase their band width and improve the drones in other ways. - Light Drones (10 OMS, 10 Bandwidth) - Medium Drones (20 OMS, 25 Bandwidth) - Heavy Drones (30 OMS, 50 Bandwidth) An unskilled TC should start with 50 Bandwidth, and be able to increase that with skills to 100.
Drone control: Drones would be directed by the TC using the following commands:
Defend (Hackable object or friendly player) - The Drone will patrol within 25m of the anchor and attack any hostel it encounters. If defending a player, and the player is damaged by a hostile, the drone will pursue that hostile. If the hostile is outside of its 25m parameter it will break off after 30 seconds and return to the player it is defending. If the player being defended dies, the drone will go into Rally mode, anchored on its current location. Attack (Hackable object or hostile player) - If ordered to attack a hostile player or an object that can be damaged, the drone will follow and attack until the target or the drone is dead. If ordered to attack an objective held by the enemy the drone will patrol within 25m of the objective attacking any hostile it finds. If the target is killed or hacked the drone will go into Rally mode, anchored on its current position. Rally (Go to a designated location and stay there) - The Drone will patrol within 25m of the designated point, attacking any hostel it encounters. Follow (Friendly player) - The Drone will remain within 25m of the player attacking any hostel it encounters. If the player it is following dies the drone will go into Rally mode anchored on its current location. Patrol (TC specifies a number of points to form a line) - The Drone will patrol back and forth along a line designated by the Patrol order, remaining withing 15m of the line.
Drones will not engage until they are within 25m of their assigned anchor position.
Drone Types:
Light Combat Drones Light Sensor Drones (scanners) Medium Combat Drones Medium Logistics Drones Heavy Combat Drones Heavy AV Drones
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Magpie Raven
ZionTCD
389
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Posted - 2014.03.19 12:50:00 -
[2] - Quote
Awesome idea. Its already been thought of though. This role was supposed o be released months ago along with the other half of the game |
SPESHULz
The Southern Legion
46
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Posted - 2014.03.19 13:04:00 -
[3] - Quote
Title needs to be Lord High Commander possibly without the lord
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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Ayures II
Subdreddit Test Alliance Please Ignore
566
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Posted - 2014.03.19 13:05:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=topics&f=730 |
Kasote Denzara
A Vulture
1960
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Posted - 2014.03.19 13:09:00 -
[5] - Quote
The MCC once was pilot-able and could move.
This was a long as time ago.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
I'm waiting for my G-I suit. It's what I want.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
478
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Posted - 2014.03.19 13:36:00 -
[6] - Quote
No drones should be for suits. Light suits can have 1 Mediums 3 And a heavy gets the hive suit which can have 5
Dropping turrets should cost isk. Our installations slot is empty.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Fox Gaden
Immortal Guides
2800
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Posted - 2014.03.19 14:14:00 -
[7] - Quote
I like the idea of having this role available to EVE pilots as well as DUST MMC pilots. It makes for closer EVE/DUST integration.
I base my ideas as much as possible on what is already in the game, or on what the Devs have said they want to add to the game. It makes for more realistic suggestions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lanius Pulvis
Bullet Cluster Legacy Rising
196
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Posted - 2014.03.19 14:21:00 -
[8] - Quote
+1 for the well thought out idea, I do see some potential issues, but like you say, it's worrying about mechanics that don't yet exist.
Not new, just new to you.
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Fox Gaden
Immortal Guides
2800
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Posted - 2014.03.19 15:02:00 -
[9] - Quote
In a similar vain of EVE pilots interacting with DUST mercs on in a tactical support role I made a post a while back on the EVE forums about EVE/DUST teams in Exploration, which was based on a thread by Vell0cet on the DUST forum, which is linked in my post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2174
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Posted - 2014.03.19 15:17:00 -
[10] - Quote
honestly the mcc pilot should be remotely controlled from eve.
it gives eve pilots a more interactive role with dust, they can afford to build/supply mcc's for tactical use, they would be in place to send orbitals, etc.
no matter how much I'd like to be an MCC pilot in dust, we aren't the best suited for the job.
my ideal vision would be as follows.
eve players build the MCC's, and fit them appropriately with modules, and weapons.
eve players launch an attack on an enemy planet, supplying the mcc and clones to be used in the attack, via timers as all things are done in eve.
eve players need to get the mcc planet side past enemy defences. once mcc arrives dust players deploy and enemy mercs deploy in defence, battle continues in space while the mcc pilot gives tactical support from his mcc in a tactical overview.
the mcc would perform like a mobile command center/weapon platform. all ground based weapon would effect the mcc, and everything would be a threat to it, so the pilot would need to give support while keeping it's own health up, and fighting back i.e launching strikes at ground targets removing tanks, and turrets, while getting the ground troops to remove null cannons, or other tactical points that it cannot handle.
inevitably the battle will go one way or the other and the mcc will be destroyed or the planet/district captured and the mcc can take cover in it's protection, once taken some orbital defenses will come-online which will help the battle still going on in space if one is occurring, mostly operating like rats and firing long range attacks on enemy hostiles.
numbers could come into play launching multiple attacks on multiples districts to capture a whole planet, requiring hundreds of dust mercs to fight over the planet for both sides, and constant eve support to supply mcc's and orbital support/tactical command.
this is just an idea of how it could be implemented, a dream to say the least, I'm not holding my breathe for anything like this anymore =/ |
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Lorhak Gannarsein
Science For Death
2194
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Posted - 2014.03.19 15:25:00 -
[11] - Quote
You stole that from 2142, admit it.
(I thought we were supposed to have a Commander Mode like a year ago -_-)
Real men do it with missiles.
"True says I have to let Lorhak yell at people in PIE GC from now on."
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Jacques Cayton II
Providence Guard Templis CALSF
689
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Posted - 2014.03.19 15:25:00 -
[12] - Quote
Kasote Denzara wrote:The MCC once was pilot-able and could move.
This was a long ass time ago. True I've heard tumors that it will be brought back or scrapped
We fight for the future of the State not our
personal goals
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Katya Thurn
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2014.03.19 15:34:00 -
[13] - Quote
I have a feeling something to do with the Warbarge to further connect EVE Online with DUST 514 may be announced at Fanfest in May this year. |
Fox Gaden
Immortal Guides
2804
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Posted - 2014.03.19 19:21:00 -
[14] - Quote
calisk galern wrote:
numbers could come into play launching multiple attacks on multiples districts to capture a whole planet, requiring hundreds of dust mercs to fight over the planet for both sides, and constant eve support to supply mcc's and orbital support/tactical command.
That is an interesting point. We canGÇÖt have too many mercs in a single match due to the limitations of the PS3, but if all the districts on a planet were attacked at once there would be hundreds of mercs fighting on that planet at the same time. If there was a way that the outcome of one match impacted other matches on the same planet, and the UI was setup to allow participant to get a sense of how things were going in other districts, then it could feel like a large scale conflict, while still only having 32 players in each individual match.
Might be an idea for FW 3.0.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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CRNWLLC
Screwy Rabbit ULC
122
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Posted - 2014.03.19 19:28:00 -
[15] - Quote
I think Fox's idea, coupled with different NULL cannons dealing different types of damage, would be killer.
I think changes like these would make FW way more fun.
My other dropsuit is a Python.
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