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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8381
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Posted - 2014.03.19 00:33:00 -
[1] - Quote
Reserved for once whole post is composed.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8403
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Posted - 2014.03.19 20:09:00 -
[2] - Quote
Judge Rhadamanthus wrote:I'll keep this short as it turns out my next video contains my full reply. And I don't mean this in a nasty way; but everything you suggest in the OP (post 1; not the continuation) will not help at all and will in-fact make things worse. I can't type up a response as it's way too much. But Suggesting an 80% resistance module shows a limited understanding of the mechanics of the vehicle damage model. I almost stopped reading as soon as I saw that.
That said, I do approve of the effort and thought you put to this, I just think you missed the mark by a long, long way.
Possibly what you has said is why I am so hesitant to try and make a manifesto like this.
I understand that anything that is done to vehicle modules that affect HAV in one manner affect dropship pilot in an equally, or more dramatic manner.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8405
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Posted - 2014.03.19 20:51:00 -
[3] - Quote
Judge Rhadamanthus wrote:True Adamance wrote:Judge Rhadamanthus wrote:I'll keep this short as it turns out my next video contains my full reply. And I don't mean this in a nasty way; but everything you suggest in the OP (post 1; not the continuation) will not help at all and will in-fact make things worse. I can't type up a response as it's way too much. But Suggesting an 80% resistance module shows a limited understanding of the mechanics of the vehicle damage model. I almost stopped reading as soon as I saw that.
That said, I do approve of the effort and thought you put to this, I just think you missed the mark by a long, long way. Possibly what you has said is why I am so hesitant to try and make a manifesto like this. I understand that anything that is done to vehicle modules that affect HAV in one manner affect dropship pilot in an equally, or more dramatic manner. THe issues is the way swarms apply damage. In some cases the two damage modles mean as little as 45 damage difference between the two methods, but with swarms its a huge deal. that 45 HP, as I show in the video is the difference between shields regenerating or not. Makes a very noticeable impact on balance. The video has a nice example that I hope will make it clear. The first 25 minutes is done (i know..loooooooooong, but this stuff is complicated) Wrapping up the special effects and edits tomorrow. It turned into another rail tank type video. Make sure your brain is in gear when you watch it and have a beer to hand.
I did recently start watching your videos so I could better understand how dropships work and see the battlefield...still thats no substitute for flying one......which I'm terrible at.....
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8409
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Posted - 2014.03.19 21:29:00 -
[4] - Quote
Alena Ventrallis wrote:Judge Rhadamanthus wrote:THe issues is the way swarms apply damage. In some cases the two damage modles mean as little as 45 damage difference between the two methods, but with swarms its a huge deal. that 45 HP, as I show in the video is the difference between shields regenerating or not. Makes a very noticeable impact on balance.
The video has a nice example that I hope will make it clear. The first 25 minutes is done (i know..loooooooooong, but this stuff is complicated) Wrapping up the special effects and edits tomorrow. It turned into another rail tank type video. Make sure your brain is in gear when you watch it and have a beer to hand. What is your opinion on armor tanks repping through everything? The fact that you can stop the shield regen I see as a problem, when armor tanks can get higher regen than shield could possibly get, especially since they can get higher shield regen using one module.
You know shield dont regen as fast as you would like to think....not in EVE...not really in Dust..... just pointing that out.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8412
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Posted - 2014.03.19 22:03:00 -
[5] - Quote
Alena Ventrallis wrote:True Adamance wrote:Alena Ventrallis wrote:Judge Rhadamanthus wrote:THe issues is the way swarms apply damage. In some cases the two damage modles mean as little as 45 damage difference between the two methods, but with swarms its a huge deal. that 45 HP, as I show in the video is the difference between shields regenerating or not. Makes a very noticeable impact on balance.
The video has a nice example that I hope will make it clear. The first 25 minutes is done (i know..loooooooooong, but this stuff is complicated) Wrapping up the special effects and edits tomorrow. It turned into another rail tank type video. Make sure your brain is in gear when you watch it and have a beer to hand. What is your opinion on armor tanks repping through everything? The fact that you can stop the shield regen I see as a problem, when armor tanks can get higher regen than shield could possibly get, especially since they can get higher shield regen using one module. You know shield dont regen as fast as you would like to think....not in EVE...not really in Dust..... just pointing that out. No, they do not. This is why I don't understand why people are upset that swarms don't stop the regen. Armor can get higher regen with a single module, armor can stack those modules to gain even higher regen while shield has no way to improve its regen capabilities, armor can regen through anything, while all AV weapons save swarms can stop shield regen, and armor has a skill that can improve their regen even further, while shields skill merely decreases the depleted recharge delay. This is clearly imbalanced in armor's favor. Yet people are upset over swarms unable to stop shield regen?
Nothing stops shield regen...to my knowledge....but I am sure that is wrong.
My only point is Shield get a regen without a module to compensate for their lower HP values, and make use of instant regen modules. Arguably very useful.
Armour is not supposed to have lesser reps, armour reppers in EVE cycle pulses whilethe module is active. Its not as useful as a 1 off boost, or natually regen, but its designed to be in between and reliable.
I personally would love to see shield modules for the low slots like armour to boost rates to move away from dual tanking.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8412
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Posted - 2014.03.19 22:13:00 -
[6] - Quote
Alena Ventrallis wrote: As far as I have observed, the only thing that does not stop shield regen is swarms, and only then if a hardener is activated. Thus, I don't understand the complaints, since armor regens faster, has more base health, and can improve their regen through skills. There's no tradeoff.
Not in terms of repping but mobility takes a hit on armour tanks, will be worse with the Amarr HAV, and resistance module being 20% less effective.
Fitting option on Shield tanks also seem to be better.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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