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Free Beers
Imperfects Negative-Feedback
2029
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Posted - 2014.03.18 23:12:00 -
[1] - Quote
There is a saying "Blogs are written by the losers of war. History is written by the victors"
PS really that was like so last week. Also I missed the part where TSO benefited from mercs before they didn't. o7 John "Cookie" Kerry
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2029
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Posted - 2014.03.19 00:32:00 -
[2] - Quote
CookieStein wrote:Free Beers wrote:There is a saying "Blogs are written by the losers of war. History is written by the victors" When can I expect the NF/RA Eve blog then?
I don't think any of us really care enough too.
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2029
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Posted - 2014.03.19 00:58:00 -
[3] - Quote
I dont understand why they can't talk trash. I think everyone should 1, talk trash 2, dont take things so seriously. FA had a good monday let them talk trash.
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2031
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Posted - 2014.03.19 02:20:00 -
[4] - Quote
Himiko Kuronaga wrote:
Don't know how that has any connection to my post refference EVE...But...I literally just checked the Dust Alerts on twitter to check what you ment. I didn't see and TSO corps take any districts...but I did see a few lose a couple.
Winning battles doesn't get you districts, though. Launching attacks from other districts does. And to do that, you need your own districts to not be under attack. Something that is currently impossible when your enemy holds nearly everything in molden heath.
You happen to have them because you inherited them at a time when nobody else gave a damn. That's all there is to it.
No sense making a big fuss about us losing districts. There is quite literally no other outcome here. What else are we supposed to do? If everyone wants you out of PC, you're going out of PC. It's just a question of how many times you get to punch your opponent in the nuts before you're finally expelled.
You are correct and this was a design flaw we identified for PC before it even went public. CCP put tried to make clone packs affordable so compensate but that just created other problems. Since PC clones are passive any group that has even a few more districts than you can just bombard your districts with clones and deplete you thru a war of attrition.
Even if you won most of your battles the shear numbers that can be sent at you would eventually cause you to lose. There really isn't anything that can be done by CCP with PC 1.0.
If you haven't noticed PC as it is now means nothing to me and I wish ccp would just turn it off (they would have had to actually add content to replace it though which they aren't capable of)
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2031
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Posted - 2014.03.19 02:30:00 -
[5] - Quote
Himiko Kuronaga wrote:All that really needs to happen is CCP needs to create garrison districts that effectively shield other timers from being hit.
Bottleneck the fights. It's the real reason people started locking in the first place. Nobody cares for having a million timers.
Not a chance ccp hate bottlenecks in nullsec. They dont want a risk board where you fight on the front lines as it doesn't make sense.
Also having to defend multiple timers is one of the few things ccp built into PC to try and limit amount of districts that can be held by a group
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2032
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Posted - 2014.03.19 04:24:00 -
[6] - Quote
Himiko Kuronaga wrote:Small manageable bottlenecks are a good and healthy thing. Large bottlenecks are a bad thing.
I just never see that happening. One of the few things ccp got right with pc 1.0 is that there is no war fronts. There are district based clone attacks and clone packs.
You do realize what you are asking for would give control of most of PCland to a few corps. what if AE only had to defend 1 out of 5 districts. RA could own and defend all of PC
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2032
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Posted - 2014.03.19 04:29:00 -
[7] - Quote
Himiko Kuronaga wrote:Small manageable bottlenecks are a good and healthy thing. Large bottlenecks are a bad thing.
Whatever the intended reason, the timers absolutely kill it. Just having a paltry 8 districts means we have to fight for 8 hours straight. If you play EVE and you have hundreds of players in an alliance who can do that stuff, its manageable to an extent. In this game there are far fewer people capable of being considered A-team material, and individuals burn out easily if you push them for too long.
It's bad game design.
Timers are a different thing and there was no other option. If you dont have timers. You go to bed and wake up and NS controls all of districts in MH. CCP learned from FW in eve years ago. Plus you would get nothing but empty fights as attackers would wait till district owners were asleep an take it.
I always thought you were a sensible poster but this seems a bit desperate in looking for an excuse now. Especially since what you are calling for would allow small A team to control a lot more of space than is already possible.
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2032
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Posted - 2014.03.19 04:30:00 -
[8] - Quote
DJINN Rampage wrote:the only reason we lost was because i wasnt there for single battle. im too sick to play at the moment :|
rumor is you drink your own pee. confirm?
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Free Beers
Imperfects Negative-Feedback
2032
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Posted - 2014.03.19 05:50:00 -
[9] - Quote
Thor Odinson42 wrote:Free Beers wrote:Himiko Kuronaga wrote:Small manageable bottlenecks are a good and healthy thing. Large bottlenecks are a bad thing.
Whatever the intended reason, the timers absolutely kill it. Just having a paltry 8 districts means we have to fight for 8 hours straight. If you play EVE and you have hundreds of players in an alliance who can do that stuff, its manageable to an extent. In this game there are far fewer people capable of being considered A-team material, and individuals burn out easily if you push them for too long.
It's bad game design. Timers are a different thing and there was no other option. If you dont have timers. You go to bed and wake up and NS controls all of districts in MH. CCP learned from FW in eve years ago. Plus you would get nothing but empty fights as attackers would wait till district owners were asleep an take it. I always thought you were a sensible poster but this seems a bit desperate in looking for an excuse now. Especially since what you are calling for would allow small A team to control a lot more of space than is already possible. I don't see it that way at all. The timers allow for small groups to control the variables. They essentially allow for small groups to control more land than they should be able to.
what other option is there besides timers? pretty sure ccp didn't have a better option. I never said it was the right way to go about it, just there isn't a better way to do it.
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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