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bamboo x
Eternal Beings Proficiency V.
271
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Posted - 2014.03.18 19:56:00 -
[1] - Quote
I am not skilled into these yet. I figured since they added that shield recharge delay penalty on extenders I'd be screwing myself if I bothered doing anything but extenders.
Everyone says shields are bullshit in Dust but are they really? Who here is skilled into regulators and rechargers and what is your story about it.
You would think it'd be pretty OP if you took someone's shields out, they find cover for a split second and are already back shooting you with fully charged shields.
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
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Logi Bro
Brutor Vanguard Minmatar Republic
3024
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Posted - 2014.03.18 19:59:00 -
[2] - Quote
Rechargers are pretty meh, but I use energizers on a regular basis, and they give a great boost for a negligible penalty. Regulators are pretty useful at the complex level, but more or less useless at the enhanced and basic levels. If you are looking to pure shield tank, you are going to need a mixture of all these modules.
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ZDub 303
TeamPlayers Negative-Feedback
2371
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Posted - 2014.03.18 20:00:00 -
[3] - Quote
bamboo x wrote:I am not skilled into these yet. I figured since they added that shield recharge delay penalty on extenders I'd be screwing myself if I bothered doing anything but extenders.
Everyone says shields are bullshit in Dust but are they really? Who here is skilled into regulators and rechargers and what is your story about it.
You would think it'd be pretty OP if you took someone's shields out, they find cover for a split second and are already back shooting you with fully charged shields.
I went all in on shields in 1.0 when they issued the second respec and I got into Cal Logi (always like caldari and shields in general, it just so happens that cal logi was fotm too).
I used to use regs back when the recharge delay was reasonable, it made a lot of sense to and shields were strong enough to be a primary form of tank.
Once they buffed plates and nerfed the recharge delay in 1.3/1.4... it makes far more sense to dual tank on cal logi. I haven't touched regs since, plates are by far better.
I do use a single energizer though, simply because I run out of PG and cannot afford a 5th extender and the absurd 11 PG cost associated with it.
Energizers render rechargers worthless on the medium frame. The penalty may be enough for people to prefer rechargers on cal heavies though, as the 6% is gonna hit the cal heavy base shields a bit. |
Lynn Beck
Wake N' Bake Inc Top Men.
870
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Posted - 2014.03.18 20:02:00 -
[4] - Quote
When it comes to shield regulators, you need at least 2 to make the usage o them even worth it, 3 to make it even slightly efficient. Shield extenders are too weak to be able to sacrifice 1 slot for a energizer/recharger, as you need as much HP as possible to not be instamelted by rifles.
'Sorry Dakka, they're just so... Beautiful.' -cries-
Tits are my new god, as the Galscout has enlightened me.
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bamboo x
Eternal Beings Proficiency V.
271
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Posted - 2014.03.18 20:02:00 -
[5] - Quote
Logi Bro wrote:Rechargers are pretty meh, but I use energizers on a regular basis, and they give a great boost for a negligible penalty. Regulators are pretty useful at the complex level, but more or less useless at the enhanced and basic levels. If you are looking to pure shield tank, you are going to need a mixture of all these modules.
Doesnt using extenders and regulators together contradict itself? Wouldn't you be better off with armor instead?
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1041
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Posted - 2014.03.18 20:02:00 -
[6] - Quote
All I know is that it's possible to get a Cal sentinel with +100hp/sec stacking energizers. It's only practical because of it high base HP and 1 sec depleted delay, so I wouldn't suggest it on other suits. Other than that, use 1-2 complex and maybe an energizer and/or regulator. After that, and armor plate/repairer or two should be used.
Me in my ADS: 1,2
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bamboo x
Eternal Beings Proficiency V.
271
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Posted - 2014.03.18 20:03:00 -
[7] - Quote
Lynn Beck wrote:When it comes to shield regulators, you need at least 2 to make the usage o them even worth it, 3 to make it even slightly efficient. Shield extenders are too weak to be able to sacrifice 1 slot for a energizer/recharger, as you need as much HP as possible to not be instamelted by rifles.
That's the thing. In 1.8 we're not going to be instamelted anymore.
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
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Logi Bro
Brutor Vanguard Minmatar Republic
3024
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Posted - 2014.03.18 20:08:00 -
[8] - Quote
bamboo x wrote:Logi Bro wrote:Rechargers are pretty meh, but I use energizers on a regular basis, and they give a great boost for a negligible penalty. Regulators are pretty useful at the complex level, but more or less useless at the enhanced and basic levels. If you are looking to pure shield tank, you are going to need a mixture of all these modules. Doesnt using extenders and regulators together contradict itself? Wouldn't you be better off with armor instead?
One complex shield regulator will make up for the penalty of 3 complex extenders, and still reduce the delay slightly. Using two or three together gives you a very nice low delay, so no, they don't contradict one another. Unless of course you are using Amarr or Gallente, in which case regulators are about as useful as nipples on armor.
Use the website protofits to see for yourself how useful stacking these modules are.
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Leadfoot10
Molon Labe. General Tso's Alliance
843
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Posted - 2014.03.18 20:09:00 -
[9] - Quote
I've not been a fan of either regulators or rechargers on my cal logi or assualts for some time now. I'd rather stack damage mods or EHP or dampeners.
Then again, I'm an aggressive player who doesn't retreat to recharge as much as he probably should, so take the above FWIW. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
370
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Posted - 2014.03.18 20:10:00 -
[10] - Quote
bamboo x wrote:Logi Bro wrote:Rechargers are pretty meh, but I use energizers on a regular basis, and they give a great boost for a negligible penalty. Regulators are pretty useful at the complex level, but more or less useless at the enhanced and basic levels. If you are looking to pure shield tank, you are going to need a mixture of all these modules. Doesnt using extenders and regulators together contradict itself? Wouldn't you be better off with armor instead?
No. If you're pure shield tank, and you use 2 complex extenders, that's 14% more depleted recharge delay. One enhanced regulator fully negates that penalty and then some while also giving you 20-22% (skill adds 2% efficacy per level) lower non-depleted delay. Complex regulator with regulators skill at V is 27.5%. Unless you're going for pure HP with no thoughts given to second, third, etc engagements, a regulator for a shield tanker makes more sense, even running extenders, because it lets his shields get back to charging faster, thus decreasing downtime between fights, increasing your overall effectiveness on the field.
As for cal sentinels, yes, it is possible to get over 100hp/s recharge on the proto suit. People finally figured out stacking a bunch of extenders on it might not be the best way to fit it. I'm impressed. |
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Thor Odinson42
Molon Labe. General Tso's Alliance
3149
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Posted - 2014.03.18 20:11:00 -
[11] - Quote
That shield extender penalty needs to go away.
The CPU/PG cost of shields is already too much, most shield suits need a fitting mod to fit correctly. If you also have to throw a regulator on to overcome that penalty....
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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jerrmy12 kahoalii
543
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Posted - 2014.03.18 20:11:00 -
[12] - Quote
ZDub 303 wrote:bamboo x wrote:I am not skilled into these yet. I figured since they added that shield recharge delay penalty on extenders I'd be screwing myself if I bothered doing anything but extenders.
Everyone says shields are bullshit in Dust but are they really? Who here is skilled into regulators and rechargers and what is your story about it.
You would think it'd be pretty OP if you took someone's shields out, they find cover for a split second and are already back shooting you with fully charged shields. I went all in on shields in 1.0 when they issued the second respec and I got into Cal Logi (always like caldari and shields in general, it just so happens that cal logi was fotm too). I used to use regs back when the recharge delay was reasonable, it made a lot of sense to and shields were strong enough to be a primary form of tank. Once they buffed plates and nerfed the recharge delay in 1.3/1.4... it makes far more sense to dual tank on cal logi. I haven't touched regs since, plates are by far better. I do use a single energizer though, simply because I run out of PG and cannot afford a 5th extender and the absurd 11 PG cost associated with it. Energizers render rechargers worthless on the medium frame. The penalty may be enough for people to prefer rechargers on cal heavies though, as the 6% is gonna hit the cal heavy base shields a bit. /reps at 80 per second and has 2 extenders...
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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bamboo x
Eternal Beings Proficiency V.
271
|
Posted - 2014.03.18 20:15:00 -
[13] - Quote
The point of this thread though is not only to discuss the numbers, but ask how people feel when they are using these modules.
I also should've asked about armor reps in the OP because I'm not skilled into those either.
Wow I didn't know the shield regulators were so useful. This is why spreading rumors and **** is counterproductive. People in my corp were like "yeah those thing suck"
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
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Ripley Riley
Incorruptibles
1104
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Posted - 2014.03.18 20:16:00 -
[14] - Quote
I routinely fit shield extenders and rechargers; 3 extenders and 1 recharger on my PRO fit. After 1.8 drops I am going to see how TTK has been tweaked and if it is better I might switch to 2 extenders and 2 rechargers.
I've never fit very many regulators, but I might start after 1.8. Again, hinging on how TTK pans out.
He imposes order on the chaos of organic evolution...
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jerrmy12 kahoalii
543
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Posted - 2014.03.18 20:18:00 -
[15] - Quote
bamboo x wrote:The point of this thread though is not only to discuss the numbers, but ask how people feel when they are using these modules.
I also should've asked about armor reps in the OP because I'm not skilled into those either.
Wow I didn't know the shield regulators were so useful. This is why spreading rumors and **** is counterproductive. People in my corp were like "yeah those thing suck" They kinda do You need 2 complex to be usefull
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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Reav Hannari
Red Rock Outriders
3303
|
Posted - 2014.03.18 20:41:00 -
[16] - Quote
For my Logistics M/1 and better I'm now fitting one energizer with the rest extenders in the highs. I fit one regulator plus armor repair and ferroscale plate in the lows. Our suits are designed to be hybrid tanked and I'm looking for a balance between buffer and recovery along with no impact on mobility. We also have the worst buffer of all the racial suits so extending that is mandatory.
The Logistics M-I is too weak for that so it's simply extenders in the highs plus a basic repairer and plate in the lows.
I'm still trying to figure out how to fit the Minmatar Assaults. A CPU Upgrade is mandatory and I'm wavering between ferroscale and reactive plates and no repairer.
I don't bother with rechargers. The energizer is just so much better despite its higher fitting cost.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Berserker007
Imperfects Negative-Feedback
505
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Posted - 2014.03.18 21:36:00 -
[17] - Quote
the use of rechargers/regulators depends on your suit really. one thing will say is that rgulators are underpowered at all levels, and probably need a buff.
rechargers arent back, but it depends on the suit you are using. now come 1.8 if you put a recharger on a assault suit, you could almost just run a scout. ull be a bit less on hp, but ull have the naturally better recharge rate/delay, along w/ smaller profile, move faster and have 2nd equip slot as well, along w/ more pg and cpu.
so yeah, all depends on your suit and playstyle really
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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bamboo x
Eternal Beings Proficiency V.
272
|
Posted - 2014.03.18 21:44:00 -
[18] - Quote
Berserker007 wrote:the use of rechargers/regulators depends on your suit really. one thing will say is that rgulators are underpowered at all levels, and probably need a buff.
rechargers arent back, but it depends on the suit you are using. now come 1.8 if you put a recharger on a assault suit, you could almost just run a scout. ull be a bit less on hp, but ull have the naturally better recharge rate/delay, along w/ smaller profile, move faster and have 2nd equip slot as well, along w/ more pg and cpu.
so yeah, all depends on your suit and playstyle really
holy **** imagine if you put regulators and **** on a caldari scout though
bamboo x (Heavy Machine Gun) you
bamboo x ('Toxin' Assault Rifle) you
bamboo x (Charge Sniper Rifle) you
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
572
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Posted - 2014.03.18 21:51:00 -
[19] - Quote
Scalesdini wrote:bamboo x wrote:Logi Bro wrote:Rechargers are pretty meh, but I use energizers on a regular basis, and they give a great boost for a negligible penalty. Regulators are pretty useful at the complex level, but more or less useless at the enhanced and basic levels. If you are looking to pure shield tank, you are going to need a mixture of all these modules. Doesnt using extenders and regulators together contradict itself? Wouldn't you be better off with armor instead? No. If you're pure shield tank, and you use 2 complex extenders, that's 14% more depleted recharge delay. One enhanced regulator fully negates that penalty and then some while also giving you 20-22% (skill adds 2% efficacy per level) lower non-depleted delay. Complex regulator with regulators skill at V is 27.5%. Unless you're going for pure HP with no thoughts given to second, third, etc engagements, a regulator for a shield tanker makes more sense, even running extenders, because it lets his shields get back to charging faster, thus decreasing downtime between fights, increasing your overall effectiveness on the field. As for cal sentinels, yes, it is possible to get over 100hp/s recharge on the proto suit. People finally figured out stacking a bunch of extenders on it might not be the best way to fit it. I'm impressed.
The 100/second, I don't want to brag, but me and my Heavy figured that out before anybody mentioned it. The only 'proof' I have is a scratch piece of paper, but, yea, we realized how beastly you could make that thing pretty quick, so, that's been his plan, especially after we learned of the damage mod changes. Stacking extenders could be handy, but walking around a corner and having full shield sounds way better (he's not the biggest fan of downtime to repair).
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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