Everything Dies
Chatelain Rapid Response Gallente Federation
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Posted - 2014.03.18 21:44:00 -
[1] - Quote
True Adamance wrote:Also I dont think anyone necessarily expects you to require a full squad of AVers to take down and HAV.....but I fail to understand why if HAV have such an impact on infantry ground game......infantry doesnt make a more concerted effort to destroy HAV?
ANECDOTAL EVIDENCE ALERT: (Not to be taken as me making a statement of fact). I honestly dont see much AV in game. Not until our team is at the redline...and by then it is too late.
I would definately support minor AV damage buffs.....but dont want to because I am unfamiliar with the affects of such buffs on lighter frame vehicles like dropships.
A couple of things: 1. Infantry don't make a more concerted effort to destroy HAVs due to the fact that you're going to need multiple people to make the switch...which might not even be possible if there's no supply depot nearby.
2. Most of the time, one or two AV-infantry are little more than an annoyance to a tank. Without a tank of your own, your best hope is to scare the tank away and stay alive long enough to swap back into an infantry suit.
3. Equipping swarms/cannons/forges greatly hinder your ability to defend yourself; an SMG isn't going to do you any good against an enemy shredding you from fifty yards away.
4. Want to put up a fight versus tanks? Simple solution: give the flaylock pistol a bonus to vehicle damage (say 3 to 400 damage per shot, limit ammo to 3 or 4 shots per clip) and you'll find yourself debating whether or not you should approach that group of 5 infantry with your blaster tank.
Anecdotal evidence from my experience today, having just unlocked standard tanks: I went into battle with a Maddy equipped (all militia, except for the standard Federation blaster) with one hardener and two heavy reps and two scanners. With my team having secured all of the nodes on the map, I came across a couple of enemy infantry that fled at the sight of me. My scanner picked up more infantry nearby and I found their spawn point; four or five infantry appeared with one of them using a forge gun. Some were throwing grenades at me...but in the end, I only had to concern myself with the forger as the other infantry could do almost nothing to me. For the record, I'm not good at tanking; yet, I had almost ZERO concern when faced by a group of enemy soldiers. In my opinion, that screams out the need for infantry to be given some sort of ability to defends themselves from tanks, as one tanker shouldn't be able to occupy 25-50% of the enemy team and still drive away.
"Trust and you'll be trusted," says the liar to the fool.
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