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Drapedup Drippedout
0uter.Heaven
590
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Posted - 2014.03.18 20:49:00 -
[1] - Quote
The Robot Devil wrote:Thor Odinson42 wrote:Any person who tries to argue that AV vs HAV is even remotely balanced should have an asterisk next to their name.
It would save a lot of time determining who is full of **** or not. Do the same for one liner troll posters and it would be about right. I never said they are balanced, I do say that they aren't indestructible with teamwork and coordinated attacks. When people actually try it works almost every time but when one dude tries to pop a HAV is isn't going to work. What is the point of HAV if they are easily soloed by every Joe-blow merc with no skills in AV. There is a balance problem but it isn't as bad as we make it out to be, try more and cry less is all I am saying.
Ok, robot devil, you are so full of ****, I read your posts and literally just shake my head. Correct me if I'm wrong, but we are talking about STANDARD tanks vs proto AV. And since I actually do play this game, I will use my stats as a forger pro 5 for this argument.
You are trying to convince the community that a standard tank should not be soloable by a pro 5 forge gunner? Seriously? A 3 mil sp investment into tanks gets you your std hav, enh hardeners, and proto turret. I invest 3 mil into my FG and I can get prof 5, reload 4, ammo 4.
So literally you get the frame, modules, and weap for what I invest into just my gun. Every ******* tank in this current build should be absolutely soloable by a single person with proto AV. With complex modules the tank should be tough for 1person to solo, but not impossible.
Infantry does not need to adapt nor change our expectations, you simply need to wake the **** up. What you should be doing is soliciting CCP to add adv and proto tanks, which should be increasingly more difficult for AV to bring down. Adv tanks should take a couple AVers and cost more, proto should take teamwork and be aboutthe price of 1.6.....But your scrub ass std tank should absolutely get the **** beat out of it by a single proto AVer.
Pro-fit Prophet
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
592
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Posted - 2014.03.18 21:38:00 -
[2] - Quote
The Robot Devil wrote:
Don't get me wrong, there is a problem but it isn't as bad as we make it out to be. No, it shouldn't take an entire squad to pop one vehicle but it should take a few guys trying. A good squad with good teamwork that has competent mercs working in unison and focused on one thing that support each other doesn't have many problems. That is why the best teams are the best, they do it correctly. Vehicles in closed beta were OP, except for free LAV that were one AV nade pops, they are nowhere near that way now. Using cover and tactics negates a lot of HAV damage. One merc as bait and the other two applying damage does wonders. Yes, I can solo some HAVs but not all. Yes, some pilots are OP when in HAVs but it is the pilot not so much the HAV because good pilots are good and make wise choices.
It all comes down to how good the squad is trying to kill the HAV and how good the pilot is, if either are sub par then the other side wins almost every time. I am not, have not and will not say that the vehicle/AV dichotomy is not borked up and needs to be tweaked a little but I will say that is as much the infantries fault as it is OP HAVs. I don't want to invalidate some guys way of playing because something is difficult. It is like saying I can't solo a battleship in a frigate and they need to be nerfed, every thing has its place but finding the right place is sometimes difficult. It is very sad to see people say they don't even try because they will lose ISK. Talk about being risk adverse carebears. Easy is not fun and the most difficult fights I have had in this game are always the most fun. I want to drop out of matches when we roll the other team because it so boring that I makes me want to turn the game off.
New Eden has never been call easy and if you are not willing to lose ISK then maybe you should go back to high sec mining. The game is about risk vs reward and if you aren't willing to risk then you shouldn't be rewarded. I am not trying to be an ass but there is times when you are going to lose, no one wins at everything every time and dropping out only empowers pilots to keep doing what they are doing, not trying is letting them win and if you aren't willing to fight the hard fight then this isn't the game for you. When I say you I am not singling you out, I am using the word you as a reference to the community as a whole.
Risk v reward? Your 3mil lifetime investment and 100,000 ISK get you a weapon capable of standing toe to toe with 2 full proto squads and come out on top every single time.
And you seriously bring up risk v reward as a crux for your argument? As a tanker?! Lmao
Pro-fit Prophet
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
592
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Posted - 2014.03.19 01:17:00 -
[3] - Quote
The Robot Devil wrote:Ripley Riley wrote:The Robot Devil wrote:Try teamwork and coordination, works every time. Sorry, but no dice. Should not take 50+mil SP worth of mercs to kill one 3 - 5mil SP merc. Next. Our squad of six just rolled almost every HAV we saw with few problems. What was your squad composition? Was it lolpub match? Sure a squad of designated AVers can devastate a battlefield. But it shouldn't take a squad to down a standard level tank. Were you using the cbr swarms and dau FG? Or were you using proto? Did you win the matche, all of them? No one is saying Teamwork doesn't work, we are saying it shouldn't have to take a team effort to down std vehicles.
the objective of the game is to win, more often than not your team cannot afford to dedicate an entire squad to AV. Go play ambush, unless your AVers are going to be rolling in tanks they will get smashed, basically whoever wins vehicle cap wins the match. In Dom you can camp and shut down most tanks but redline rails are untouchable. In skirmish they can simply avoid the traps and tanks will slow any infantry movement.
AV is incredibly UP given that we are talking about STD tanks/vehicles.
I think what has most people upset are the facts that CCP has acknowledged that vehicles are not balanced, somehow they thought Nerfing AV grenades was a good idea, and that sometime in the future there will be adv and proto level tanks. Imagine if nothing changes for vehicles after 1.8. And they add the racial variants and higher level tanks....
Pro-fit Prophet
"Gimme yo lunch money"
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Drapedup Drippedout
0uter.Heaven
594
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Posted - 2014.03.19 01:43:00 -
[4] - Quote
Gorgak Brunt wrote: I would say that the AV nade nerf is part of a bigger plan, I don't know what it is but I would say there is a reason that CCP deemed good.
This is nice, but its simply a delusional thought from fantasy island. Thinking that CCP has magically learned how to balance things and have a plan is simply too optimistic for me at this point. They have repeatedly ****** things up, in major ways. I have no reason to believe this is any different.
Honestly it is much, much more believable that they nerfed grenade count in an attempt to deal with core nade spam, and never even realized it would be a direct AV nerf. God forbid they simply reduce splash radius on locus nades.
Pro-fit Prophet
"Gimme yo lunch money"
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