Waiyu Ren
Seeker of The Path
56
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Posted - 2014.03.19 08:20:00 -
[1] - Quote
I actually tried AV during the weekend. I only used Mlt Swarms so i wasn't expecting much, but seeing that Dropship take missiles until i had 0/0 without so much as losing 1/5 of it's shield... Man, that was an eye opener.
Before, i used to think that HAV/DS were annoying, but not brokenly so. My apologies AV guys.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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Waiyu Ren
Seeker of The Path
61
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Posted - 2014.03.20 04:13:00 -
[2] - Quote
Ayures II wrote:Waiyu Ren wrote:I actually tried AV during the weekend. I only used Mlt Swarms so i wasn't expecting much, but seeing that Dropship take missiles until i had 0/0 without so much as losing 1/5 of it's shield... Man, that was an eye opener.
Before, i used to think that HAV/DS were annoying, but not brokenly so. My apologies AV guys. You used a fit that costs maybe 10k and you're upset that you couldn't solo something that likely costs at least 10 times that? Am I the only one seeing this?
You are making an awful lot of assumptions with your statement. To clarify:
Assumption 1) That i was upset. Shocked yes, but upset? Self quote: "I wasn't expecting much". I don't AV, i avoid. It's way friggin easier.
Assumption 2) That i was trying to solo kill a vehicle. Nope, just trying to actually damage it. It was a gorgon, ie; less shield, more armour. I didn't even get through its shield to scratch it's paintwork. I don't expect a cheapass gun to down an armoured vehicle. I do expect to make them acknowledge my existence... Not just ignore me and continue to hover in place.
Assumption 3) That this is the way it should be. I don't really think so; Isk balance is not the same as SP balance.
And now for the meandering text wall i was trying to avoid:
Vehicles are faster, do more damage, have more HP, yet conversely cost more, require speccing into a skill tree that is in no way useful while NOT in a vehicle, and all have completely different control systems (one being ridiculously difficult for reasons no one understands and has never to my knowledge been explained). AV on the other hand is slower, squishy, requires multiple shots and often reloads even at proto level, plus in a lot of cases, the coordinated effort of several players, while conversely being cheaper. That's it. It's cheaper... Comparable SP levels for specialisation given that a pure Vehicleer need never don any suit beyond a starter fit should they so choose. But, if the AVer does specialise, they do not have any of the benefits a Vehicleer has to keep them alive. They are so, so vulnerable.
Now, i'm going to do a 180 here and say that i think vehicles SHOULD be hard to kill. They are armoured to STOP asshats like me blowing them up as an afterthought on my way to cap a point. They SHOULD pack a serious punch, one, to scare the crap out of me and make me think twice about going that way, and two, to deal with the other armoury punchers out there. But i also think that weapons specifically designed to take down vehicles should actually be able to at a comparable level, or at the very least **** their **** up a little if not at a comparable level, not give them a pretty little fireworks show in honour of their awesomeness.... I don't mean one shot, three is the "sounds good" number i just pulled out of my backside, with swarms being light AV to tackle LAV and light DS, forge as heavy AV to tackle HAV and medium DS... It's a game not reality, one-shot AV would be just as lame as "don't even bother" AV.
How that can be achieved while reconciling the disparate views of those for/against/wishywashy, i don't know. But whatever happens in the future, after i've built my Super-Scrub "Heavy with a Sniper Rifle in the Redline" Alt, you can bet your ass i'll be speccing it into a Rail Tank.
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
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