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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1230
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Posted - 2014.03.18 18:04:00 -
[1] - Quote
You nerfed our swarms. You are nerfing them again when they are already borderline useless by changing their proficiency skill. Then you are double nerfing them by also nerfing damage mods. AV grenades, PLCs and forge guns are taking hits as well.
Is your plan for vehicles to never die and AV players are to just farm vehicle damage points all match unless hit by JLAV's? Or is there something deeper that I'm not seeing?
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1231
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Posted - 2014.03.18 19:17:00 -
[2] - Quote
Atiim wrote:Ivy Zalinto wrote: Ok ill say this about you av guys...You are all damn annoying on the field. regardless of if you kill my vehicles,
You should get yourself checked. You might have a bad case of the scrubs. Ivy Zalinto wrote: if i have to back off im not doing a damn thing in the match, which is boring. Do think infantry charge my 500k piece of hardware constantly? Very rarely they do.
If your running a 500k HAV in a PUB, you should probably refer to my above statement. Do you think going on point defense with a Swarm because a tanker is too much of a ***** to come fight is fun? Do you think they charge my 5000HP Proximity Trap constantly? Ivy Zalinto wrote: I also run missiles...pretty hard to actually hit infantry with them and i get a few chances before a rather long reload.
Perhaps you should run a Blaster? Ivy Zalinto wrote: Anyway point is this. A wp bonus for doing damage is a hell of a buff to you guys, cause you will actually stay fielded...
Yay! Despite the fact that our weapons will do almost nothing to kill the tank (God bless anyone on AV if it's a Gunnlogi) we'll get WP for doing.... Nothing. But how convenient. A tanker claiming this as a buff because they will effectively never die or risk their vehicles again (implying they did before). AV still has to risk their stuff while Pilots only have to watch their back for a Railgun or XT-1. Thanks for the buff CCP. ^This. Waiting for a bluetag response.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1256
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Posted - 2014.03.19 09:28:00 -
[3] - Quote
Ayures II wrote:Waiyu Ren wrote:I actually tried AV during the weekend. I only used Mlt Swarms so i wasn't expecting much, but seeing that Dropship take missiles until i had 0/0 without so much as losing 1/5 of it's shield... Man, that was an eye opener.
Before, i used to think that HAV/DS were annoying, but not brokenly so. My apologies AV guys. You used a fit that costs maybe 10k and you're upset that you couldn't solo something that likely costs at least 10 times that? Am I the only one seeing this? No, but you are the only one saying militia swarms shouldn't kill militia dropships.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1257
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Posted - 2014.03.19 11:21:00 -
[4] - Quote
Ayures II wrote:Baal Omniscient wrote:Ayures II wrote:Waiyu Ren wrote:I actually tried AV during the weekend. I only used Mlt Swarms so i wasn't expecting much, but seeing that Dropship take missiles until i had 0/0 without so much as losing 1/5 of it's shield... Man, that was an eye opener.
Before, i used to think that HAV/DS were annoying, but not brokenly so. My apologies AV guys. You used a fit that costs maybe 10k and you're upset that you couldn't solo something that likely costs at least 10 times that? Am I the only one seeing this? No, but you are the only one saying militia swarms shouldn't kill militia dropships. I'm fine with that as long as militia dropships cost as much as militia dropsuits. Hey, let's make tanks cost the same, too! The costs differ because their potentials differ, but cost is not a measure of effectiveness except withing the tiers of the same item. A militia swarm should kill a militia dropship/tank/LAV within a reasonable amount of time. Otherwise there is no point in there being a militia swarm launcher.
We had this discussion back when tanks were over 1mil a piece, cost is not a judge of strength but of potential. For instance, a dropship can be fitted with a mobile CRU and continuously drop in fresh clones as people die off. It can hover above an engagement and support it's team with it's turrets. It can fly to hard-to-reach heights and drop people with uplinks and forge guns on roofs. It's 99% immune to 100% of non-AV weaponry and with a booster can fly from one side of the longest map to the other in about 10 seconds..
And that's just the basic potential for the Militia dropship.
And for that potential, you pay more for it than you do a dropsuit that can kill you while you attempt to do these things.
Or at least that's the idea. As it is, even with proto swarms with proficiency 5 it takes 2-4 shots to kill most unspecced militia dropships. A militia swarm (the one that should be on even grounds with the militia dropship) doesn't stand a chance.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1259
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Posted - 2014.03.19 12:04:00 -
[5] - Quote
Korvin Lomont wrote:Ayures II wrote:Baal Omniscient wrote:Ayures II wrote:Waiyu Ren wrote:I actually tried AV during the weekend. I only used Mlt Swarms so i wasn't expecting much, but seeing that Dropship take missiles until i had 0/0 without so much as losing 1/5 of it's shield... Man, that was an eye opener.
Before, i used to think that HAV/DS were annoying, but not brokenly so. My apologies AV guys. You used a fit that costs maybe 10k and you're upset that you couldn't solo something that likely costs at least 10 times that? Am I the only one seeing this? No, but you are the only one saying militia swarms shouldn't kill militia dropships. I'm fine with that as long as militia dropships cost as much as militia dropsuits. Hey, let's make tanks cost the same, too! ISK is not a balancing factor otherwise Protosuits should be invulnerable to starter or militia gear, just imagine how boring this would be oh I forget that's the only way Pilots seem to enjoy dust. Regarding Dropships they should be placed at a similar pricetag like militia HAV's maybe sightly more expensive, the current price difference is imho not justified. ^ This
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1265
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Posted - 2014.03.19 20:17:00 -
[6] - Quote
calisk galern wrote:really....tanks still think av is fine...sigh...all right then -.- At least CharChar is on our side....
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1268
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Posted - 2014.03.19 20:40:00 -
[7] - Quote
Pvt Numnutz wrote:The point of infantry av, when working solo, is to damage the vehicle enough to force it to retreat so infantry can continue on their way. When you have teamwork you take down vehicles quickly. This can be a combination of swarms forges plasma cannons or other vehicles. Put some av in a lav with a rail gun and you have a good vehicle hunter team. 3 AV players in a LAV chasing tanks amounts to nothing mor than 190wp for the first railtank that sees you.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1268
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Posted - 2014.03.19 20:53:00 -
[8] - Quote
I tried running AV this morning with 4 other people in my squad and first match we got was against 4 tankers. Just 4, but they did nothing but tank all match. We killed off the first couple of waves of tanks fairly quickly because they weren't expecting any resistance. After that things went down hill fast. I ended up killing 4 tanks, 5 LAV's and 1 dropship myself (with my squad supporting me) with proto swarms and Lai Dai's and went 9/8. Problem is that my AV fit costs 94,005isk (looking at it right now). I earned 178,000ish (don't recall the last 3 digits) ISK and lost 752,040isk in a pub match in order to fight militia tanks. I'm moving to Planetside 2 as soon as it hits ps4 and I'm staying there until this bullshit is fixed, end of story.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1269
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Posted - 2014.03.19 21:00:00 -
[9] - Quote
echo47 wrote:Baal Omniscient wrote:Pvt Numnutz wrote:The point of infantry av, when working solo, is to damage the vehicle enough to force it to retreat so infantry can continue on their way. When you have teamwork you take down vehicles quickly. This can be a combination of swarms forges plasma cannons or other vehicles. Put some av in a lav with a rail gun and you have a good vehicle hunter team. 3 AV players in a LAV chasing tanks amounts to nothing mor than 190wp for the first railtank that sees you. That is why you use three vehicles instead of one. A rail tank can only shoot one target at a time. Too bad everyone cried about LLAV's we all miss them now. So if one get's through, the tank still gets 180wp, then the one AV guy who gets there can try to solo the tank and either die to infantry in the attempt or net the tank an additional 90wp, bringing his total to 270wp. Also giving the tank 3 RDV's to shoot at, worth 150 a piece.
Great idea, but I think I'll pass.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1270
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Posted - 2014.03.19 23:44:00 -
[10] - Quote
Drapedup Drippedout wrote:echo47 wrote:
The point is to apply pressure to tankers. Not just let them steamroll you. I see you chose the worse case scenario, no confidence? Going forward you will also get war points for damage. Getting your squad closer to an orbital, and inflicting damage to ensure the orbital is successful.
They way I see it you can fight back or come the forums and whine.
OH! now I get it. They are shifting the objective of matches from trying to defend the objective to who can farm the most war points off vehicles. That's what wins matches! Throwing ******* rocks at tanks. How could I have been so scrubby to think that the point was to hold those blue letters.... The point is not to apply pressure to vehicles, the point of AV is to be the ANTI vehicle. Not a vehicle repellant. The entire problem is that a STD tank is capable of "steamrolling" a team! Even YOU said it in your post. These tank "pilots" sit here and try to defend their crutch with things like, "well at least now you get points before you die" This is the entire problem, you have idiots that have no idea what balance is. They see balance as "anything that lets me not die". And what good is the WP generated from pew pewing tanks all day? To drop an orbital on a tank?! LMAO if you are in a tank and die to an orbital, you SUCK. Maybe the WP nets me a marginally higher pay out at the end of the match? What maybe 40k more isk? Great I can replace the 3 x complex dmg mods, what incentive! Well said.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1307
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Posted - 2014.03.20 09:48:00 -
[11] - Quote
straya fox wrote:The Robot Devil wrote:I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may believe that another patch may not come for a year. I know that the game has problems. I am not trying to say anything about balance, timely releases, quality of released content, competence of CCP or players or anything other than the following:
I hope that CCP's intention is to introduce an AV suit that buffs AV weapons and/or grenade count. I am trying to stay optimistic, they said that medium frames were being tweaked and I am hoping they will be adding an AV suit to the medium lineup. If that is the case then AV may become better soon and if they add webs that slow down vehicles then AV would be a lot more powerful and allow us to set traps and block areas off or at least make them think twice before entering. I am also hoping that they get smart and add a heavy laser weapon that kills shields on vehicles. The PLC works but need a weapon that works much like the LR to fight shield hardened vehicles, damage goes up over time and really strips shields. AV suit- 90% resistance to small arms fire cause balance. This would unbalance it. I've suggested an AV suit in the past, but it was ignored for so long that I quit bumping the post.
Basically you make light AV weapons not be a light, heavy or sidearm weapon but instead make it a ....."AV weapon".
(AV weapons can still be fitted in a light weapon slot, but light weapons cannot go in an AV weapon slot. Meaning the AV suit can equip nothing but light AV, but other suits with light weapon slots can still run AV)
You give the suit 2 AV weapon slots, one grenade slot, 2 equipment slots, no sidearm. Module slot layouts based on race.
You give it scout-like speed so it is capable of avoiding infantry and keeping up some-what with vehicles. You give it commando~heavy tiered EHP so that it has the health to fight off vehicles and survive engagements with infantry (again, it can only fit light AV weapons). Finally, you give it a direct % damage buff for light AV weapons and a direct % damage resistance to turret damage based on race.
MAG ~ Raven
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