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SPESHULz
The Southern Legion
37
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Posted - 2014.03.18 17:04:00 -
[1] - Quote
At the moment turrets are mostly used to get Wp from blowing up or hacking. If the turret destruction wp was decreased to 75 or 50 and they had more hp at least so it took 4 hits rather then 3 they might not all get blown up in 2 min. Getting destroyed by an unmanned turret is annoying and this would mean it would happen even more but would make it a bit more challenging rather then farming wp
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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SPESHULz
The Southern Legion
59
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Posted - 2014.03.21 07:30:00 -
[2] - Quote
Soldier Sorajord wrote:and how about fixing their auto aim. How does a turret spot you 500+ metres away and hit you with higher effectiveness than any player could? and how does it just stop thinking you're a threat when you stand right next to it?
generally cause you shot at it first. Rail turrets only auto aim shoot tanks within 100m and only at infantry if they shot first..
Blood flows. Death comes. War rages
Maths is OP. Those numbers kill you
RedLineLove
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SPESHULz
The Southern Legion
59
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Posted - 2014.03.21 07:32:00 -
[3] - Quote
Kigurosaka Laaksonen wrote:Being stationary would justify turret installations being better in every way compared to HAV main turrets.
They need enough HP to be waste of effort to destroy (think about how long it takes to pop CRUs) and maybe have people think about defending or capturing them.
They need better range, better rotation, better elevation, better zoom, better heat build up. How much better is up for discussion, but being stationary is definitely enough to justify every single one of those things, especially considering the God awful placement of some of them.
You cant make them to much better without making them unbalanced.
Blood flows. Death comes. War rages
Maths is OP. Those numbers kill you
RedLineLove
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SPESHULz
The Southern Legion
62
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Posted - 2014.03.23 15:05:00 -
[4] - Quote
Soldier Sorajord wrote:SPESHULz wrote:Soldier Sorajord wrote:and how about fixing their auto aim. How does a turret spot you 500+ metres away and hit you with higher effectiveness than any player could? and how does it just stop thinking you're a threat when you stand right next to it?
generally cause you shot at it first. Rail turrets only auto aim shoot tanks within 100m and only at infantry if they shot first.. They fire on you if they see you. I've been hit by turrets from distance and been killed at insane range only to find it was unmanned.
It being unmanned when you blow it up doesnt mean it was unmanned when it started. People get out instead of dieing generally.
Blood flows. Death comes. War rages
Maths is OP. Those numbers kill you
RedLineLove
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