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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
252
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Posted - 2014.03.18 15:30:00 -
[1] - Quote
As an E.Y.E. and Crysis player, I like the general idea of power juggling with a single power pool.
However, the idea of a capacitor that blocks me from using my fists, because I just sprinted and pressed the melee button one second too early, (Note that this is hyperbole) doesn't sound like something that would fit into infantry gameplay, because infantry is comparably fragile and dies too quickly to really put thought into that kind of complicated system. Infantry is way too dependant on reflexes. Power juggling yes, but not in such a clumsy/restricting way. The same goes for multi-cooldown systems. Scanners are okay, but if multiple modules with such features appear, it can quickly get quite overwhelming in a direct firefight. Also, scanners should get cooldown bars in the lower left corner, similar to vehicle modules. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
254
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Posted - 2014.03.18 18:56:00 -
[2] - Quote
Aisha Ctarl wrote:Not everyone has access to skype, so some people would still be affected. I would simply love to see more EWAR modules to give battles more depth and make it feel like we are actually playing in the future.
If I ever was using voice comms, I would do so via third-party tools. Also, "not everyone has access to Skype"? Seriously? I'd wager that more people have Skype (Because it's, you know, free and available on basically all platforms on this planet) than people have mics that work on their PS3s.
I kind of feel old-school now. When did people start using Skype for multiplayer games? Back in my time, we had Teamspeak servers. Everyone had Teamspeak servers. And no one would use in-game voice chat tools because they all, without exception, ******* sucked and were an extreme hassle to set up. The only point for ingame voice chat is for ad-hoc teams. For everything else I'd expect a tool that isn't at the mercy of issues with the game's infastructure (like lag or voice channel limitations).
Anyway, an anti-voice EWAR attack is extremely silly for this reason alone. You basically penalize the groups that are already weaker (random blueberries that organize), while the stronger forces (proto stompers with Teamspeak) won't care. You also break an important feature of the game, which is extremely frustrating. That's on the level of randomly inverting someone's controls or removing the hit/death feedback systems for a player. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
256
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Posted - 2014.03.18 20:25:00 -
[3] - Quote
Aisha Ctarl wrote: Not everyone has a laptop or cell phone...yes, less fortunate people exist.
...Now I'm trying to wrap my head around a person who has a PS3 and pays for broadband internet, but has neither a PC, nor a cheap (as in "fifty bucks") tablet, nor a notebook of any kind. I mean, yeah, I can totally see that happening to someone somehow. But how common can that be?
Still, your post amounts to "but the poor people will definitely have a disadvantage in this situation!". Which is basically a version of pay to win that doesn't even profit the creators of the game. Why the hell would anyone implement that? |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
257
|
Posted - 2014.03.18 21:52:00 -
[4] - Quote
bamboo x wrote:the less dust is like eve the better
the problem with your logic is that dropsuits don't have "active" modules and it needs to stay that way
if shield boosters and armor reps become active modules on a dropsuit it will detract from the idea of running around shooting people
you can't take the FPS out of the MMOFPS You can do active modules, if you do them like Crysis, E.Y.E. or Planetside.
However, we all know that that's not how CCP woud implement them if they did. So it's better if they stay away from that stuff |
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