KalOfTheRathi
Nec Tributis
1026
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Posted - 2014.03.18 11:35:00 -
[1] - Quote
Absolutely! Beyond any doubt, without question.
A turret had damage, heat cost, rate of fire plus range. One could also choose one that fired slower, hit harder and generated more heat. Then there was the one that cost a huge bump in CPU/PG but ran cooler AND gave longer optical range!
Static cooling systems, active cooling systems and damage mods added to the mix. Now every single rail gun turret (to limit my explanation) can fire five rounds. The sixth will overheat. If you can track the shots fired by your opponent and they shoot six - the chance to pop that tank just skyrockets.
Okay, back to < pre-Uprising. My favorite turret did 1106 damage. Which let you have five rounds like today. But running an active cooler let you fire 9 rounds. An Aussie friend of mine also ran the static cooler which let him fire 12 rounds. Now imagine coming up against three rail gunners. Standard Joe, myself and the Aussie. Even Clint Eastwood would be daunted, "Did I fire five rounds ... or nine rounds ... or twelve rounds". Now do the math and the only way to survive mine or my friends guns was for US to miss. Otherwise there wasn't a tank that can handle that much damage.
Plus we could see and shoot across the map. The new QQ Kittens don't have any real comprehension of Red Line Tank Sniping. My best Sniper Rifle hit was a head shot at 1350m with a Farsight Sniper Rifle that shot stock @ 1000m (thus the Farsight) and cost AUR. Now, realize that a sniper that could make that shot could be murdered in kind by my Rail Gun or my Forge Guns, from farther away.
And turrets worked. Rail Guns actually fired rounds and did damage. We could see to the other end of the map, not just shoot and pray.
Uprising threw all that out and drove the final nail in the coffin at 1.7. Now we have Sicas that use double damage mods and pop tanks with three shots, two if they get lucky or use a Particle Accelerator. All flavored with tankers that get QQ about losing a slug fest and come at you with a Jihad Jeep. Okay, you killed me but not because you were any good, merely suicidal.
Madrugers and Gunloggis have lost slots and the bonuses don't actually help. Armor bonus is 5% PG reduction per level, but we always over run on CPU before PG. So, not helping here dude.
But we have immersion breaking freaking frakking grass that pops up as we walk or drive in the Dust. Because that is how it would be ====>> in Space.
Did I mention we didn't have stupid volcano shader effects being present in the war barge or in the sniper scope? Yeah, none of that stuff was there. Just focus on what you wanted to do, get the ISK/AUR/SP and make it happen. Then be a Red killing beast while on other days you would wonder what it was exactly that you did wrong.
Those days were good. And those days are gone.
And so it goes.
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