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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1109
|
Posted - 2014.03.18 09:15:00 -
[1] - Quote
Picture
I know this topic has been talked about a lot but I feel Like I have to put something here because it's just for lack of better words an exploit.
We brought out railgun tanks of our own but in the redline they cant be killed. They got hit once and just hid behind cover. Nothing could be done, not even bomb LAV's because of terrain and distance. The fight was equalish but no other type of play could be done. Air and ground where dominated by two guys with milita railgun tanks. They did not risk a thing to do it and got their isk at the end of the battle. This is wrong.
Plasma Cannon Advocate
Heavy event survivor
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 09:24:00 -
[2] - Quote
Which is why I think redline and initial spawns should be pushed back by 600m. If that was the case, they would be perfectly balanced at those particular spots of the map, don't you think? And redlining an enemy wouldn't be a problem cause then you would have to travel around 700m from the closest objective, meaning that you cannot defend it if enemies do get through.
R.I.P. Pre-1.7 tanks, you will be missed.
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Judge Rhadamanthus
Amarr Templar One
1635
|
Posted - 2014.03.18 09:27:00 -
[3] - Quote
I'm with you on this Gaz. CCP has let the community down by allowing it continue. Letting a mistake mechanic like this get into the game then allowing it stay is an embarrassment to them. People lose Arum items to this. That's real money to a broken game mechanic.
An apology is due from CCP for their failure to respond to us with a proper solution.
Everything Dropship youtube channel
my Community Spotlight
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 09:29:00 -
[4] - Quote
partical cannon and 3 damage mods....
1 pop them :P
most redline tankers can be one poped by sticking a particle cannon on a sica with 2 dmg mods |
Ansiiis The Trustworthy
Mocking Bird Inc.
871
|
Posted - 2014.03.18 09:30:00 -
[5] - Quote
I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica.
you're the father
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Asha Starwind
DUST University Ivy League
519
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Posted - 2014.03.18 09:35:00 -
[6] - Quote
My biggest peeve with the entire redline situation is why isn't all that area behind their spawn designated as a redline for them? There is no reason for a player to be allowed back there behind the spawn. There isn't a single valid reason.
Mad Bomber
Now with 50% less profile
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 09:37:00 -
[7] - Quote
Ghosts Chance wrote:partical cannon and 3 damage mods....
1 pop them :P
most redline tankers can be one poped by sticking a particle cannon on a sica with 2 dmg mods Most redline rails use 1 or 2 shield hardeners which makes them impossible to pop if you are not very lucky and skilled with your aim. I've never understood this concept of stacking tankiness with redline rails, even before 1.7 I only went for dmg and heat reduction and I 1-3 shotted all the tanks on the field, I even 3 shotted max tanked enemy redline rails while they also required 3 shots to kill my no-tank-at-all redline rail, that was when I still saw redline rails as justified but I didn't engage dropships unless they tried to kill me. Needless to say, redline rails are not justified anymore.
But man was it fun 2 shotting bolases!
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 09:38:00 -
[8] - Quote
Asha Starwind wrote:My biggest peeve with the entire redline situation is why isn't all that area behind their spawn designated as a redline for them? There is no reason for a player to be allowed back there behind the spawn. There isn't a single valid reason. How about no supply depots that ground vehicles have access to anywhere else on the map, on some maps?
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 09:43:00 -
[9] - Quote
Ansiiis The Trustworthy wrote:I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica. So you are saying that ~1800 dmg +30% +26.1% +17.1% = over 4100 dmg? Tell me where I got my math wrong in saying that that is not true.
Edit: really sorry about the triple post, but mobile phone and all that...
R.I.P. Pre-1.7 tanks, you will be missed.
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 09:45:00 -
[10] - Quote
MarasdF Loron wrote:Ghosts Chance wrote:partical cannon and 3 damage mods....
1 pop them :P
most redline tankers can be one poped by sticking a particle cannon on a sica with 2 dmg mods Most redline rails use 1 or 2 shield hardeners which makes them impossible to pop if you are not very lucky and skilled with your aim. I've never understood this concept of stacking tankiness with redline rails, even before 1.7 I only went for dmg and heat reduction and I 1-3 shotted all the tanks on the field, I even 3 shotted max tanked enemy redline rails while they also required 3 shots to kill my no-tank-at-all redline rail, that was when I still saw redline rails as justified but I didn't engage dropships unless they tried to kill me. Needless to say, redline rails are not justified anymore. But man was it fun 2 shotting bolases! \ yah.... except they never activate the hardeners BEFORE taking damage :P |
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 09:47:00 -
[11] - Quote
Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:partical cannon and 3 damage mods....
1 pop them :P
most redline tankers can be one poped by sticking a particle cannon on a sica with 2 dmg mods Most redline rails use 1 or 2 shield hardeners which makes them impossible to pop if you are not very lucky and skilled with your aim. I've never understood this concept of stacking tankiness with redline rails, even before 1.7 I only went for dmg and heat reduction and I 1-3 shotted all the tanks on the field, I even 3 shotted max tanked enemy redline rails while they also required 3 shots to kill my no-tank-at-all redline rail, that was when I still saw redline rails as justified but I didn't engage dropships unless they tried to kill me. Needless to say, redline rails are not justified anymore. But man was it fun 2 shotting bolases! \ yah.... except they never activate the hardeners BEFORE taking damage :P And now you are assuming that they are total scrubs who cannot even spot you first from an overview position, they don't count.
R.I.P. Pre-1.7 tanks, you will be missed.
|
Bendtner92
Imperfects Negative-Feedback
1892
|
Posted - 2014.03.18 09:51:00 -
[12] - Quote
MarasdF Loron wrote:Ansiiis The Trustworthy wrote:I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica. So you are saying that ~1800 dmg +30% +26.1% +17.1% = over 4100 dmg? Tell me where I got my math wrong in saying that that is not true. Edit: really sorry about the triple post, but mobile phone and all that... Your math is wrong in the way that you're adding it together. Correct math is:
1885 (Proto Railgun) * 1.3 * 1.261 * 1.171 = around 3618 damage.
Not saying that's enough to 1-shot anything, but that's just the correct math.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 09:51:00 -
[13] - Quote
MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:partical cannon and 3 damage mods....
1 pop them :P
most redline tankers can be one poped by sticking a particle cannon on a sica with 2 dmg mods Most redline rails use 1 or 2 shield hardeners which makes them impossible to pop if you are not very lucky and skilled with your aim. I've never understood this concept of stacking tankiness with redline rails, even before 1.7 I only went for dmg and heat reduction and I 1-3 shotted all the tanks on the field, I even 3 shotted max tanked enemy redline rails while they also required 3 shots to kill my no-tank-at-all redline rail, that was when I still saw redline rails as justified but I didn't engage dropships unless they tried to kill me. Needless to say, redline rails are not justified anymore. But man was it fun 2 shotting bolases! \ yah.... except they never activate the hardeners BEFORE taking damage :P And now you are assuming that they are total scrubs who cannot even spot you first from an overview position, they don't count.
not one redline tank ive ever faught has had its hardeners activated before taking damage, its not an assumption its the experiance of destroying hundreds of them and yet not finding a single pre hardened oponent.
statistically its less then 1% chance they will have hardeners running as i havnt come across it over a few hundred kills.
your assuming i dont know how to call in a tank in an odd instagib you cant see the RDV land position.
chrome rail tanker here, i know ALL the tricks for all but 3 of the maps.
also the good tankers dont start with railguns, they tend to run other fits untill a railgun becomes nessesary. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 09:56:00 -
[14] - Quote
Bendtner92 wrote:MarasdF Loron wrote:Ansiiis The Trustworthy wrote:I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica. So you are saying that ~1800 dmg +30% +26.1% +17.1% = over 4100 dmg? Tell me where I got my math wrong in saying that that is not true. Edit: really sorry about the triple post, but mobile phone and all that... Your math is wrong in the way that you're adding it together. Correct math is: 1885 (Proto Railgun) * 1.3 * 1.261 * 1.171 = around 3618 damage. Not saying that's enough to 1-shot anything, but that's just the correct math. I wasn't trying to make a formula there, just trying to show that those percentages are not enough to make you one shot kill any tank. I admit tho that it might have seemed like I was trying to.
R.I.P. Pre-1.7 tanks, you will be missed.
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 09:58:00 -
[15] - Quote
MarasdF Loron wrote:Bendtner92 wrote:MarasdF Loron wrote:Ansiiis The Trustworthy wrote:I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica. So you are saying that ~1800 dmg +30% +26.1% +17.1% = over 4100 dmg? Tell me where I got my math wrong in saying that that is not true. Edit: really sorry about the triple post, but mobile phone and all that... Your math is wrong in the way that you're adding it together. Correct math is: 1885 (Proto Railgun) * 1.3 * 1.261 * 1.171 = around 3618 damage. Not saying that's enough to 1-shot anything, but that's just the correct math. I wasn't trying to make a formula there, just trying to show that those percentages are not enough to make you one shot kill any tank. I admit tho that it might have seemed like I was trying to.
you can usually land 2 shots before they can ge tthe moter running enough to duck behind cover again.
7200 damage is REALLY good at killing off redline tanks. its not quite a one shot, but even if you only get one shot off it will eat far enough into their armor that they are a one shot on the next hit and depending on the build also on fire so no recalls unless you got a repper on you. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 10:02:00 -
[16] - Quote
Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:partical cannon and 3 damage mods....
1 pop them :P
most redline tankers can be one poped by sticking a particle cannon on a sica with 2 dmg mods Most redline rails use 1 or 2 shield hardeners which makes them impossible to pop if you are not very lucky and skilled with your aim. I've never understood this concept of stacking tankiness with redline rails, even before 1.7 I only went for dmg and heat reduction and I 1-3 shotted all the tanks on the field, I even 3 shotted max tanked enemy redline rails while they also required 3 shots to kill my no-tank-at-all redline rail, that was when I still saw redline rails as justified but I didn't engage dropships unless they tried to kill me. Needless to say, redline rails are not justified anymore. But man was it fun 2 shotting bolases! \ yah.... except they never activate the hardeners BEFORE taking damage :P And now you are assuming that they are total scrubs who cannot even spot you first from an overview position, they don't count. not one redline tank ive ever faught has had its hardeners activated before taking damage, its not an assumption its the experiance of destroying hundreds of them and yet not finding a single pre hardened oponent. statistically its less then 1% chance they will have hardeners running as i havnt come across it over a few hundred kills. your assuming i dont know how to call in a tank in an odd instagib you cant see the RDV land position. chrome rail tanker here, i know ALL the tricks for all but 3 of the maps. also the good tankers dont start with railguns, they tend to run other fits untill a railgun becomes nessesary. I have to say that I have tanked since chromo as well and I agree they don't activate their hardeners if they don't see anyone coming but come 1.7 you are rarely the only tank on the field and you know how blueberries can be stupid. Anyway, I don't want to argue about this, just saying that not always can you catch them with their pants down and even if you can, you might not get the 2 shots on them that is needed to kill glass cannons and simplest of tanks.
R.I.P. Pre-1.7 tanks, you will be missed.
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1110
|
Posted - 2014.03.18 10:02:00 -
[17] - Quote
just got 2 shotted by a redline rail at 550 meters. Total damage done 5,500.
Proto rail = 1,800 damage
he was using damage mods that could not be used unless he was safely in the redline because he would have been slaughtered by other tanks if we where able to bring any in.
Plasma Cannon Advocate
Heavy event survivor
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 10:04:00 -
[18] - Quote
MarasdF Loron wrote: I have to say that I have tanked since chromo as well and I agree they don't activate their hardeners if they don't see anyone coming but come one 1.7 you are rarely the only tank on the field and you know how blueberries can be stupid. Anyway, I don't want to argue about this, just saying that not always can you catch them with their pants down and even if you can, you might not get the 2 shots on them that is needed to kill glass cannons and simplest of tanks.
i havnt failed to yet.
its the third shots thats tricky |
noobsniper the 2nd
OLDSPICE. Top Men.
287
|
Posted - 2014.03.18 10:10:00 -
[19] - Quote
Its seriously bs I was in tht game with gaz trying to railgun them but they were so deep in there nothing could be done they just hid behind a hill when shot and once they activated there mods and they ran out they just called another railtank in to avoid the cool down seriously ccp u need to address this its total bullshit
just call me communist space king noob
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 10:10:00 -
[20] - Quote
Ghosts Chance wrote:MarasdF Loron wrote: I have to say that I have tanked since chromo as well and I agree they don't activate their hardeners if they don't see anyone coming but come one 1.7 you are rarely the only tank on the field and you know how blueberries can be stupid. Anyway, I don't want to argue about this, just saying that not always can you catch them with their pants down and even if you can, you might not get the 2 shots on them that is needed to kill glass cannons and simplest of tanks.
i havnt failed to yet. its the third shots thats tricky So you haven't come across 'head glitchers' or haven't encountered any bugs with your railgun? I want your copy of the game and I want your matches too. My railgun will get one bug or the other 50% of the time that I am using it and those bugs are not new in 1.7 so I wouldn't expect them to get fixed anytime soon.
Edit: and I dunno if it's my mouse or what but my reticule tends to slightly move after each shot if zoomed in, not when I am not zooming in. Same goes for blaster, this has been there ever since 1.4.
R.I.P. Pre-1.7 tanks, you will be missed.
|
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 10:19:00 -
[21] - Quote
MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote: I have to say that I have tanked since chromo as well and I agree they don't activate their hardeners if they don't see anyone coming but come one 1.7 you are rarely the only tank on the field and you know how blueberries can be stupid. Anyway, I don't want to argue about this, just saying that not always can you catch them with their pants down and even if you can, you might not get the 2 shots on them that is needed to kill glass cannons and simplest of tanks.
i havnt failed to yet. its the third shots thats tricky So you haven't come across 'head glitchers' or haven't encountered any bugs with your railgun? I want your copy of the game and I want your matches too. My railgun will get one bug or the other 50% of the time that I am using it and those bugs are not new in 1.7 so I wouldn't expect them to get fixed anytime soon. Edit: and I dunno if it's my mouse or what but my reticule tends to slightly move after each shot if zoomed in, not when I am not zooming in. Same goes for blaster, this has been there ever since 1.4.
head glitching is countered by aiming slightly above the target, the hit box extends higher then you think
the railgun not firing glitch is caused by activating damage mods and hardeners, all you have to do to prevent them is to give it about 2 second between activating an shooting and you no longer have that problem.
reload glitched is fixed by getting out of your tank and jumping back in
i have enough experiance with railguns to get past the anoying glitches....
turret glitching is VERY LOS dependant, so they are only really turret glitched through a very specific angle of fire, if they spot you, recall and reposition for another attempt.
the bugs for railguns have been in the game since closed beta, ive had ALOT of time to disect them and learn how they are triggered and avoid them.
if you need help getting past any of the glitches or common tactics like turret glitching let me knwo and i can help you out. |
DozersMouse XIII
Ultramarine Corp
194
|
Posted - 2014.03.18 10:29:00 -
[22] - Quote
Bendtner92 wrote:MarasdF Loron wrote:Ansiiis The Trustworthy wrote:I hate redline pricks as much as you do but saxomnish has a tank, doesn't he? Triple mod gunnlogi will 1 shot a sica. So you are saying that ~1800 dmg +30% +26.1% +17.1% = over 4100 dmg? Tell me where I got my math wrong in saying that that is not true. Edit: really sorry about the triple post, but mobile phone and all that... Your math is wrong in the way that you're adding it together. Correct math is: 1885 (Proto Railgun) * 1.3 * 1.261 * 1.171 = around 3618 damage. Not saying that's enough to 1-shot anything, but that's just the correct math. cant you get more damage out of one standard, one enhanced, and one complex?
from my understanding stacking penalties dont apply across tiers
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Bendtner92
Imperfects Negative-Feedback
1892
|
Posted - 2014.03.18 10:31:00 -
[23] - Quote
DozersMouse XIII wrote:cant you get more damage out of one standard, one enhanced, and one complex?
from my understanding stacking penalties dont apply across tiers Stacking penalties apply to all mods affecting the same stat, which damage mods of different tiers fall under, so no.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 10:31:00 -
[24] - Quote
Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote: I have to say that I have tanked since chromo as well and I agree they don't activate their hardeners if they don't see anyone coming but come one 1.7 you are rarely the only tank on the field and you know how blueberries can be stupid. Anyway, I don't want to argue about this, just saying that not always can you catch them with their pants down and even if you can, you might not get the 2 shots on them that is needed to kill glass cannons and simplest of tanks.
i havnt failed to yet. its the third shots thats tricky So you haven't come across 'head glitchers' or haven't encountered any bugs with your railgun? I want your copy of the game and I want your matches too. My railgun will get one bug or the other 50% of the time that I am using it and those bugs are not new in 1.7 so I wouldn't expect them to get fixed anytime soon. Edit: and I dunno if it's my mouse or what but my reticule tends to slightly move after each shot if zoomed in, not when I am not zooming in. Same goes for blaster, this has been there ever since 1.4. head glitching is countered by aiming slightly above the target, the hit box extends higher then you think the railgun not firing glitch is caused by activating damage mods and hardeners, all you have to do to prevent them is to give it about 2 second between activating an shooting and you no longer have that problem. reload glitched is fixed by getting out of your tank and jumping back in i have enough experiance with railguns to get past the anoying glitches.... turret glitching is VERY LOS dependant, so they are only really turret glitched through a very specific angle of fire, if they spot you, recall and reposition for another attempt. the bugs for railguns have been in the game since closed beta, ive had ALOT of time to disect them and learn how they are triggered and avoid them. if you need help getting past any of the glitches or common tactics like turret glitching let me knwo and i can help you out. I too know what causes each bug, but the shooting blanks and the railgun emptying the clip on it's own seem to happen at random. I also know how to avoid/work around every bug, but needless to say if the enemy knows what he's doing it will result in victory/getaway for him/her if I get any sort of bug in the middle of a fight... :/ Which is why I don't want to argue, I know they can be killed if all the planets align.
R.I.P. Pre-1.7 tanks, you will be missed.
|
DozersMouse XIII
Ultramarine Corp
194
|
Posted - 2014.03.18 10:36:00 -
[25] - Quote
Bendtner92 wrote:DozersMouse XIII wrote:cant you get more damage out of one standard, one enhanced, and one complex?
from my understanding stacking penalties dont apply across tiers Stacking penalties apply to all mods affecting the same stat, which damage mods of different tiers fall under, so no. really? when I try this with kinkats I get no penalty
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
|
Takahiro Kashuken
Red Star. EoN.
3017
|
Posted - 2014.03.18 10:42:00 -
[26] - Quote
Judge Rhadamanthus wrote:I'm with you on this Gaz. CCP has let the community down by allowing it continue. Letting a mistake mechanic like this get into the game then allowing it stay is an embarrassment to them. People lose Arum items to this. That's real money to a broken game mechanic.
An apology is due from CCP for their failure to respond to us with a proper solution.
lolno
Move spawns back 1000m
/thread
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1924
|
Posted - 2014.03.18 10:47:00 -
[27] - Quote
Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote: I have to say that I have tanked since chromo as well and I agree they don't activate their hardeners if they don't see anyone coming but come one 1.7 you are rarely the only tank on the field and you know how blueberries can be stupid. Anyway, I don't want to argue about this, just saying that not always can you catch them with their pants down and even if you can, you might not get the 2 shots on them that is needed to kill glass cannons and simplest of tanks.
i havnt failed to yet. its the third shots thats tricky So you haven't come across 'head glitchers' or haven't encountered any bugs with your railgun? I want your copy of the game and I want your matches too. My railgun will get one bug or the other 50% of the time that I am using it and those bugs are not new in 1.7 so I wouldn't expect them to get fixed anytime soon. Edit: and I dunno if it's my mouse or what but my reticule tends to slightly move after each shot if zoomed in, not when I am not zooming in. Same goes for blaster, this has been there ever since 1.4. head glitching is countered by aiming slightly above the target, the hit box extends higher then you think the railgun not firing glitch is caused by activating damage mods and hardeners, all you have to do to prevent them is to give it about 2 second between activating an shooting and you no longer have that problem. reload glitched is fixed by getting out of your tank and jumping back in i have enough experiance with railguns to get past the anoying glitches.... turret glitching is VERY LOS dependant, so they are only really turret glitched through a very specific angle of fire, if they spot you, recall and reposition for another attempt. the bugs for railguns have been in the game since closed beta, ive had ALOT of time to disect them and learn how they are triggered and avoid them. if you need help getting past any of the glitches or common tactics like turret glitching let me knwo and i can help you out. I get the rail misfire/autofire glitch without having modules running.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 10:50:00 -
[28] - Quote
MarasdF Loron wrote: I too know what causes each bug, but the shooting blanks and the railgun emptying the clip on it's own seem to happen at random. I also know how to avoid/work around every bug, but needless to say if the enemy knows what he's doing it will result in victory/getaway for him/her if I get any sort of bug in the middle of a fight... :/ Which is why I don't want to argue, I know they can be killed if all the planets align.
... the planets aligning is meant to signify a rare event....
not what happens 99% of the time i aim my railgun.
there are two causes of shooting blanks
module activation
partially fireing your railgun but not completly the shot.
the emptying glitch is is the same bug that effects the installations when they start shooting in all directions randomly on an infinate loop and is caused by something other then direct user input so you cant prevent that one...
but getting out of your tank fixes it.
if your having THIS much difficulty killing off a redline rail, your doing it very very wrong. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
216
|
Posted - 2014.03.18 11:03:00 -
[29] - Quote
Ghosts Chance wrote:MarasdF Loron wrote: I too know what causes each bug, but the shooting blanks and the railgun emptying the clip on it's own seem to happen at random. I also know how to avoid/work around every bug, but needless to say if the enemy knows what he's doing it will result in victory/getaway for him/her if I get any sort of bug in the middle of a fight... :/ Which is why I don't want to argue, I know they can be killed if all the planets align.
... the planets aligning is meant to signify a rare event.... not what happens 99% of the time i aim my railgun. there are two causes of shooting blanks module activation partially fireing your railgun but not completly the shot. the emptying glitch is is the same bug that effects the installations when they start shooting in all directions randomly on an infinate loop and is caused by something other then direct user input so you cant prevent that one... but getting out of your tank fixes it. if your having THIS much difficulty killing off a redline rail, your doing it very very wrong. Like I said, if I don't get a single bug, it's easy. But the chance for no bugs at all is very minimal.
R.I.P. Pre-1.7 tanks, you will be missed.
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Ghosts Chance
Inf4m0us
1384
|
Posted - 2014.03.18 11:07:00 -
[30] - Quote
MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote: I too know what causes each bug, but the shooting blanks and the railgun emptying the clip on it's own seem to happen at random. I also know how to avoid/work around every bug, but needless to say if the enemy knows what he's doing it will result in victory/getaway for him/her if I get any sort of bug in the middle of a fight... :/ Which is why I don't want to argue, I know they can be killed if all the planets align.
... the planets aligning is meant to signify a rare event.... not what happens 99% of the time i aim my railgun. there are two causes of shooting blanks module activation partially fireing your railgun but not completly the shot. the emptying glitch is is the same bug that effects the installations when they start shooting in all directions randomly on an infinate loop and is caused by something other then direct user input so you cant prevent that one... but getting out of your tank fixes it. if your having THIS much difficulty killing off a redline rail, your doing it very very wrong. Like I said, if I don't get a single bug, it's easy. But the chance for no bugs at all is very minimal.
step by step instructions to get into a fight with a redline rail without encountering any bugs before the bastered dies
step 1, get your position step 2, activate your damage mods step 3, get out step 4, get back in step 5, nuke the *****
there you go, 100% chance of not encountering a bug before they die.
redline tanks dont move out of the redline (they dont move much at all unless bothered) so its easy to find a place to do this little ritual without any risk before you line up your shot.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
216
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Posted - 2014.03.18 11:20:00 -
[31] - Quote
Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote: I too know what causes each bug, but the shooting blanks and the railgun emptying the clip on it's own seem to happen at random. I also know how to avoid/work around every bug, but needless to say if the enemy knows what he's doing it will result in victory/getaway for him/her if I get any sort of bug in the middle of a fight... :/ Which is why I don't want to argue, I know they can be killed if all the planets align.
... the planets aligning is meant to signify a rare event.... not what happens 99% of the time i aim my railgun. there are two causes of shooting blanks module activation partially fireing your railgun but not completly the shot. the emptying glitch is is the same bug that effects the installations when they start shooting in all directions randomly on an infinate loop and is caused by something other then direct user input so you cant prevent that one... but getting out of your tank fixes it. if your having THIS much difficulty killing off a redline rail, your doing it very very wrong. Like I said, if I don't get a single bug, it's easy. But the chance for no bugs at all is very minimal. step by step instructions to get into a fight with a redline rail without encountering any bugs before the bastered dies step 1, get your position step 2, activate your damage mods step 3, get out of your tank step 4, get back in step 5, nuke the ***** there you go, 100% chance of not encountering a bug before they die. redline tanks dont move out of the redline (they dont move much at all unless bothered) so its easy to find a place to do this little ritual without any risk before you line up your shot. I see you are playing completely different game than I am in a completely different world. Sigh. Some people...
R.I.P. Pre-1.7 tanks, you will be missed.
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Asha Starwind
DUST University Ivy League
520
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Posted - 2014.03.18 11:21:00 -
[32] - Quote
MarasdF Loron wrote:Asha Starwind wrote:My biggest peeve with the entire redline situation is why isn't all that area behind their spawn designated as a redline for them? There is no reason for a player to be allowed back there behind the spawn. There isn't a single valid reason. How about no supply depots that ground vehicles have access to anywhere else on the map, on some maps?
What does that have to do with the big ass hills/mountains behind 200m+ behind the redline?
Mad Bomber
Now with 50% less profile
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Ghosts Chance
Inf4m0us
1384
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Posted - 2014.03.18 11:23:00 -
[33] - Quote
MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote:Ghosts Chance wrote:MarasdF Loron wrote: I too know what causes each bug, but the shooting blanks and the railgun emptying the clip on it's own seem to happen at random. I also know how to avoid/work around every bug, but needless to say if the enemy knows what he's doing it will result in victory/getaway for him/her if I get any sort of bug in the middle of a fight... :/ Which is why I don't want to argue, I know they can be killed if all the planets align.
... the planets aligning is meant to signify a rare event.... not what happens 99% of the time i aim my railgun. there are two causes of shooting blanks module activation partially fireing your railgun but not completly the shot. the emptying glitch is is the same bug that effects the installations when they start shooting in all directions randomly on an infinate loop and is caused by something other then direct user input so you cant prevent that one... but getting out of your tank fixes it. if your having THIS much difficulty killing off a redline rail, your doing it very very wrong. Like I said, if I don't get a single bug, it's easy. But the chance for no bugs at all is very minimal. step by step instructions to get into a fight with a redline rail without encountering any bugs before the bastered dies step 1, get your position step 2, activate your damage mods step 3, get out of your tank step 4, get back in step 5, nuke the ***** there you go, 100% chance of not encountering a bug before they die. redline tanks dont move out of the redline (they dont move much at all unless bothered) so its easy to find a place to do this little ritual without any risk before you line up your shot. I see you are playing completely different game than I am in a completely different world. Sigh. Some people...
im not joking... do this ritual, getting in and out prevents you from shooting blanks, and and if it keeps shooting after dude eats 2 shots it doesnt matter because hes dead....
also dont get into a slugging match, if he sees you youve already lost and you should probably recall and reposition.
think less like two people duking it out, and more like you ninja ganking him while hes focused aiming like all snipers are.
you do know that holding down the trigger makes it continue shooting so you dont have to keep charging up the shot right? |
KalOfTheRathi
Nec Tributis
1028
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Posted - 2014.03.18 11:48:00 -
[34] - Quote
XxGhazbaranxX wrote: --- snip lots of QQ about not being good enough to kill a tank --- Well, you might have to learn how to fight tanks. Sometimes that requires hard work, planning, skill and even sacrifice. You might even have to recognize that other tankers are often better than you.
Until then, singing the QQ Kitten song here is much easier.
Although, if you were in EVE Online the official answer would be HTFU.
Which I actually would agree with in this instance.
And so it goes.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1113
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Posted - 2014.03.18 12:03:00 -
[35] - Quote
KalOfTheRathi wrote:XxGhazbaranxX wrote: --- snip lots of QQ about not being good enough to kill a tank --- Well, you might have to learn how to fight tanks. Sometimes that requires hard work, planning, skill and even sacrifice. You might even have to recognize that other tankers are often better than you. Until then, singing the QQ Kitten song here is much easier. Although, if you were in EVE Online the official answer would be HTFU. Which I actually would agree with in this instance.
5 year eve vet here, redline rails would be considered an exploit and fixed the next day by CCP reykjavik. No risk = not CCP filosophy. The redline tank is not about being good, its about being soo bad you fear going out and fighting.
Get back under your bridge
Plasma Cannon Advocate
Heavy event survivor
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Operative 1171 Aajli
Bragian Order Amarr Empire
1574
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Posted - 2014.03.18 12:16:00 -
[36] - Quote
Why is the redline a game changer for rail tanks? Rail tanks anywhere on the field are a problem. They are no skill, little cost powerhouses. They are not a risk anywhere. They pull right up to the opposing redline and camp it with equal effectivness.
Rommel, you magnificent bastard, I read your book!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1113
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Posted - 2014.03.18 12:19:00 -
[37] - Quote
Operative 1171 Aajli wrote:Why is the redline a game changer for rail tanks? Rail tanks anywhere on the field are a problem. They are no skill, little cost powerhouses. They are not a risk anywhere. They pull right up to the opposing redline and camp it with equal effectivness.
Well yes and no. A tank outside can be fought but a tank inside a redline runs no risk or very minimal risk of dying.
Plasma Cannon Advocate
Heavy event survivor
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calisk galern
BurgezzE.T.F General Tso's Alliance
2170
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Posted - 2014.03.18 13:03:00 -
[38] - Quote
XxGhazbaranxX wrote:PictureI know this topic has been talked about a lot but I feel Like I have to put something here because it's just for lack of better words an exploit. We brought out railgun tanks of our own but in the redline they cant be killed. They got hit once and just hid behind cover. Nothing could be done, not even bomb LAV's because of terrain and distance. The fight was equalish but no other type of play could be done. Air and ground where dominated by two guys with milita railgun tanks. They did not risk a thing to do it and got their isk at the end of the battle. This is wrong.
Theres some debate about 1 shotting the reline railgun tanks with a proto turret. Yes this is possible but why should I need a fully specced railgun tank with a meager defenses because I have to fit for damage when they are not risking anything. I risk a proto turret and they risk nothing. Not equal, not fair, not balanced.
you don't need a proto turret all you need is triple damage mods, if they are a sica any turret will do for them. |
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