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jerrmy12 kahoalii
530
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Posted - 2014.03.18 02:15:00 -
[1] - Quote
Dey duk ur' jerbs!
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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jerrmy12 kahoalii
531
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Posted - 2014.03.18 02:33:00 -
[2] - Quote
The Robot Devil wrote:Dheez wrote:Swarm Launchers should also be given back their previous lock on range. No, they need to add modules that improve AV and add a suit that is bonused towards AV. Similarly, vehicles need to be nerfed slightly and introduce a pilot suit to buff them back up. MORE everything is the answer not constant buff/nerf cycles. Not a buff like the logi stuff Get to level 5 just to have any effectiveness
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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jerrmy12 kahoalii
534
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Posted - 2014.03.18 05:02:00 -
[3] - Quote
Alena Ventrallis wrote:Honestly, HAVs are where they should be. The problem is the implementation of vehicle modules. There is no "wave of opportunity" if they can permaharden their vehicles. In order to fix this, they need to all have the same uptime and cooldown as you go through the tiers. Let's give them all militia uptime and cooldowns for this. Then, increase their bonuses as you go up the tiers. Hardeners will get more resistance, scanners will have better precision, damage mods will give more damage. But they will all have a long cooldown where they can't be used.
1. Standardize all modules with the same uptime and cooldown in each of their categories. Shield hardeners will all share a cooldown time, damage mods will share a cooldown time, etc.
2. Make module effectiveness increase through the tiers. Shield hardeners would be 60%/70%/80% as you go through the tiers. No Complex shield hardeners are up enouh Shuelds dont need any more cooldown or im just gunna recall and get another.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
jerrmy12 kahoalii
534
|
Posted - 2014.03.18 05:18:00 -
[4] - Quote
The Robot Devil wrote:jerrmy12 kahoalii wrote:Alena Ventrallis wrote:Honestly, HAVs are where they should be. The problem is the implementation of vehicle modules. There is no "wave of opportunity" if they can permaharden their vehicles. In order to fix this, they need to all have the same uptime and cooldown as you go through the tiers. Let's give them all militia uptime and cooldowns for this. Then, increase their bonuses as you go up the tiers. Hardeners will get more resistance, scanners will have better precision, damage mods will give more damage. But they will all have a long cooldown where they can't be used.
1. Standardize all modules with the same uptime and cooldown in each of their categories. Shield hardeners will all share a cooldown time, damage mods will share a cooldown time, etc.
2. Make module effectiveness increase through the tiers. Shield hardeners would be 60%/70%/80% as you go through the tiers. No Complex shield hardeners are up enouh Shuelds dont need any more cooldown or im just gunna recall and get another. Recall is a different story, I do thing that vehicle recall needs looking at, it is needed but sometimes it negates AV and hurts AV moral. I know that sounds kind of crazy but if every HAV I tied to destroy got recalled I would be demoralized and not want to use AV to try to fight the next one. It should be a risk to call in a vehicle and I do think something should be done about recalls. I am not a pilot so I am only speaking from the AV side. Infantry webs would probably fix most if not all AV QQ and add an extra layer to the AV/vehicle dichotomy, Ok well if a ytbing ahueld hardener downtime needs a decrease, as its isnt as long nor are you as tanky as armor....
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
jerrmy12 kahoalii
534
|
Posted - 2014.03.18 05:31:00 -
[5] - Quote
The Robot Devil wrote:jerrmy12 kahoalii wrote:The Robot Devil wrote:jerrmy12 kahoalii wrote:Alena Ventrallis wrote:Honestly, HAVs are where they should be. The problem is the implementation of vehicle modules. There is no "wave of opportunity" if they can permaharden their vehicles. In order to fix this, they need to all have the same uptime and cooldown as you go through the tiers. Let's give them all militia uptime and cooldowns for this. Then, increase their bonuses as you go up the tiers. Hardeners will get more resistance, scanners will have better precision, damage mods will give more damage. But they will all have a long cooldown where they can't be used.
1. Standardize all modules with the same uptime and cooldown in each of their categories. Shield hardeners will all share a cooldown time, damage mods will share a cooldown time, etc.
2. Make module effectiveness increase through the tiers. Shield hardeners would be 60%/70%/80% as you go through the tiers. No Complex shield hardeners are up enouh Shuelds dont need any more cooldown or im just gunna recall and get another. Recall is a different story, I do thing that vehicle recall needs looking at, it is needed but sometimes it negates AV and hurts AV moral. I know that sounds kind of crazy but if every HAV I tied to destroy got recalled I would be demoralized and not want to use AV to try to fight the next one. It should be a risk to call in a vehicle and I do think something should be done about recalls. I am not a pilot so I am only speaking from the AV side. Infantry webs would probably fix most if not all AV QQ and add an extra layer to the AV/vehicle dichotomy, Ok well if anything shield hardener downtime needs a decrease, as its isnt as long nor are you as tanky as armor.... Posting from a Vita? Because I am having a hard time with this post. Fixed
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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