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Tectonic Fusion
1252
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Posted - 2014.03.18 01:46:00 -
[1] - Quote
I think they need a 15-20% damage buff. Why will they not be OP? Because of the LOLcharge time and no ADS and blaster will still out DPS us.
Also buff swarm launchers.
Solo Player
Squad status: Locked
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Tectonic Fusion
1254
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Posted - 2014.03.18 01:59:00 -
[2] - Quote
ok
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Tectonic Fusion
1254
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Posted - 2014.03.18 02:07:00 -
[3] - Quote
True Adamance wrote:Alaika Arbosa wrote:True Adamance wrote:Tectonic Fusion wrote:I think they need a 15-20% damage buff. Why will they not be OP? Because of the LOLcharge time and no ADS and blaster will still out DPS us. EDIT: Damage nerf is GEYYYYYYYY!!!
Also buff swarm launchers. THAT is exactly the opposite of what we need in terms of Vehicle/AV balance. Exactly the ******* opposite. What we need is full content release. Then we need time. Time to establish static AV numbers, identify within the fully fleshed out Vehicle and AV sphere exactly what is what. Then balance vehicles around the static AV damage models. We cannot keep nerfing AV and buffing it from build to build. Or nerfing HAV from build to build. We need all core content for AV and then to balance vehicles around those models. I agree with this post entirely. However, in order to do that, I am afraid that they would need to remove all Vehicles and AV until all (basic; i.e. ADS, DS, HAV, LAV) Vehicles were in the game. I dont feel something that drastic is necessary. Yes I agree HAV are too powerful for what they are, high SP investments arent rewarded as well through the vehicle tiers. But in all honesty I feel AV is in a good place, however balance against HAV specifically is bad. I cannot stress to CCP that racial equality across all suits and vehicles is crucial in successfully balancing this games content. Once we can actually see how all aspects of Vehicles vs AV actually work then we can balance around that. Until then demanding ridiculous 10% or 20% buffs would only harm the game, causing more problems than solving. Not really. The only reason it's good is because of double damage mods which equals approx. 18%. 15-20 is pretty fair if they make the FG crap. 5-6 shots to kill an unhardened tank? LOL
Solo Player
Squad status: Locked
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Tectonic Fusion
1256
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Posted - 2014.03.18 02:27:00 -
[4] - Quote
True Adamance wrote:Tectonic Fusion wrote:True Adamance wrote:True Adamance wrote:Tectonic Fusion wrote:I think they need a 15-20% damage buff. Why will they not be OP? Because of the LOLcharge time and no ADS and blaster will still out DPS us. EDIT: Damage nerf is GEYYYYYYYY!!!
Also buff swarm launchers. THAT is exactly the opposite of what we need in terms of Vehicle/AV balance. Exactly the ******* opposite. What we need is full content release. Then we need time. Time to establish static AV numbers, identify within the fully fleshed out Vehicle and AV sphere exactly what is what. Then balance vehicles around the static AV damage models. We cannot keep nerfing AV and buffing it from build to build. Or nerfing HAV from build to build. We need all core content for AV and then to balance vehicles around those models. I agree with this post entirely. However, in order to do that, I am afraid that they would need to remove all Vehicles and AV until all (basic; i.e. ADS, DS, HAV, LAV) Vehicles were in the game. I dont feel something that drastic is necessary. Yes I agree HAV are too powerful for what they are, high SP investments arent rewarded as well through the vehicle tiers. But in all honesty I feel AV is in a good place, however balance against HAV specifically is bad. I cannot stress to CCP that racial equality across all suits and vehicles is crucial in successfully balancing this games content. Once we can actually see how all aspects of Vehicles vs AV actually work then we can balance around that. Until then demanding ridiculous 10% or 20% buffs would only harm the game, causing more problems than solving. Not really. The only reason it's good is because of double damage mods which equals approx. 18%. 15-20 is pretty fair if they make the FG crap. 5-6 shots to kill an unhardened tank? LOL
As I said I agree balancing is required. But it is required on the part of the HAV not on AV. You are failing to consider the effects such buffs will have on lighter frame vehicles like LAV, Dropships, Assault Dropships and soon the MAV.
You cannot make arbitrary decision to buff specific vehicles resistances to certain forms of AV, this would break immersion and balance. As such we must work off of the solid foundation of AV values, for example the current ones, and balance Vehicles and vehicle tiers around anti vehicle content.
Additionally why do you AV solo? That's just plain counter intuitive. I dont make use of any forgeguns besides the basic Sturmborne and recently in squad I have seen exactly how flimsy most tanks really are.
I'm not about to sit here and blindly defend HAV, they ARE powerful, possibly too powerful.
Buffing AV is not going to fix that, only break the game from LAV, Dropshippers, and possibly make HAV soloable......that does not sound like an acceptable solution to me.[/quote] Heavy AV = OP against Light Vehicles, good against Medium Vehicles, and decent against Heavy Vehicles.
Solo Player
Squad status: Locked
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Tectonic Fusion
1259
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Posted - 2014.03.18 04:01:00 -
[5] - Quote
The Robot Devil wrote:[quote=True Adamance][quote=The Robot Devil][quote=Dheez]When I soloed a HAV it is always because the pilot didn't make wise choices.
Also if it's a militia tank they are easy to kill. But if they are double or triple hardened they are European extreme mode even if you have 3 dedicated forge gunners.
Solo Player
Squad status: Locked
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Tectonic Fusion
1260
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Posted - 2014.03.18 04:28:00 -
[6] - Quote
The Robot Devil wrote: European Extreme is the only game mode that I can't beat MGS on.
Actually it's easy *I didn't read anything past what you said here*
Solo Player
Squad status: Locked
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Tectonic Fusion
1261
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Posted - 2014.03.18 04:32:00 -
[7] - Quote
Rusty Shallows wrote:Patrlck 56 wrote:Where can one find this Forge Gun nerf? :3 On the off chance you are serious last December we had the Uprising 1.7 patch. CCP basically nerfed all Infantry AV into junk while simultaneously buffing vehicles. In short a repeat disaster of Uprising 1.0 but in a more limited group. What stings is we had a reassurance they were going to be more careful with nerfing but in the end every nerf was demanded by a select group of people on the forums. So not only was no effort put into game design but we were lied to. I use to liked Forge Guns. Unfortunately they changes in the game since Chromosome to now made whatever place they had awkward. Increases in LAV speeds and the old brick-tanked-HAV over a year ago pretty much forced people to the assault variant. When only one (Ishukone Assault Forge) is combat effective then there is something wrong with the entire class. If the Devs were using them in games they would have noticed this. Or at the very least it would have been obvious nerfing the charging time was the worst decission possible. The entire class needs a complete redesign from the ground up. Without Assault or Breach variants. Or just remove them from the game. Frankly I care more about the wasted SP. Also what the O.P. said, buff Swarms Launchers. Actually I was talking about damage mods.........but that's true too!
Solo Player
Squad status: Locked
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Tectonic Fusion
1261
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Posted - 2014.03.19 02:10:00 -
[8] - Quote
The main point is damage mods will be useless, so might as well make forge guns useful without them. Removing stacking penaltys wouldn't be enough. It would do 15% more with a proto caldari heavy, but it would be decent and would really suck for a prototype suit...
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