Alena Ventrallis
The Neutral Zone
856
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Posted - 2014.03.18 04:25:00 -
[2] - Quote
Honestly, HAVs are where they should be. The problem is the implementation of vehicle modules. There is no "wave of opportunity" if they can permaharden their vehicles. In order to fix this, they need to all have the same uptime and cooldown as you go through the tiers. Let's give them all militia uptime and cooldowns for this. Then, increase their bonuses as you go up the tiers. Hardeners will get more resistance, scanners will have better precision, damage mods will give more damage. But they will all have a long cooldown where they can't be used.
1. Standardize all modules with the same uptime and cooldown in each of their categories. Shield hardeners will all share a cooldown time, damage mods will share a cooldown time, etc.
2. Make module effectiveness increase through the tiers. Shield hardeners would be 60%/70%/80% as you go through the tiers.
Best PVE idea I've seen.
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Alena Ventrallis
The Neutral Zone
857
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Posted - 2014.03.18 06:05:00 -
[3] - Quote
The Robot Devil wrote:Alena Ventrallis wrote:Honestly, HAVs are where they should be. The problem is the implementation of vehicle modules. There is no "wave of opportunity" if they can permaharden their vehicles. In order to fix this, they need to all have the same uptime and cooldown as you go through the tiers. Let's give them all militia uptime and cooldowns for this. Then, increase their bonuses as you go up the tiers. Hardeners will get more resistance, scanners will have better precision, damage mods will give more damage. But they will all have a long cooldown where they can't be used.
1. Standardize all modules with the same uptime and cooldown in each of their categories. Shield hardeners will all share a cooldown time, damage mods will share a cooldown time, etc.
2. Make module effectiveness increase through the tiers. Shield hardeners would be 60%/70%/80% as you go through the tiers. The "wave of opportunity" is in the competence of the pilots who drive the vehicle, good pilots should be rewarded with staying power but not indestructible. As they are they can be destroyed with coordinated attacks and skilled AV mercs. Spending SP should give diminishing rewards with higher tiers only offering small buffs to the module used. I do agree that the modules seem a little strong sometimes but I think it is more pilot experience than module effectiveness. I read in a post once that being able to turn off a module should be removed and then a good pilot replied that if a pilot isn't turning off the module to put into cool down early then they are doing it wrong. This, to me, is the sign of a good pilot and the one asking for the removal probably isn't up to snuff. Good pilots need to be rewarded and poor pilots should see their ISK and SP go up in a cloud of smoke. A pilot should be rewared for spending more SP and ISK. In Eve, when you train your skills up, and spend more ISK, you are rewarded with better modules (ie: using Tech 2 guns instead of Tech 1) Because you invested the time, you invested the money, and therefore you should reap the benefit.
Having a standard cooldown ensures that even if you stack 3 hardeners, there will always be a time where you are unhardened. Therefore, it is useless to stack them. The main reason that resistance should increase is that the survivability of a tank with proto mods is the exact same as one with militia mods. The only difference is in the cooldown. This should not be. If I get proto mods, I should have a distinct advantage over someone with militia mods.
Best PVE idea I've seen.
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