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Harpyja
Molon Labe. General Tso's Alliance
1303
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Posted - 2014.03.18 00:32:00 -
[1] - Quote
I agree on the regular and assault, but I think that the breach should stay as it is. One of my greatest complaints before 1.7 about forge guns was that they were too accurate, and giving it sights (if I read it correctly) would make it too deadly at range. Pilots never know that it's charging for the first shot, so essentially it's a free hit for the forger. Then the follow up shot comes rather quickly, and giving it sights to easily place that follow up shot at max range would make it too powerful.
When I read "burst forge gun," I couldn't wrap my mind around it either. But then an idea came to mind. For a burst forge gun, you charge up your first shot like the assault forge gun where it fires as soon as it charges up. But then if you keep holding the trigger, it keeps it's charge and fires a second shot as soon as you let go of the trigger. I think clip size for this should be two with a charge time about equal to that of the assault, or four shots per clip with the charge time being somewhere between the assault and the breach. As for damage, it's beyond me.
It's burst DPS should be the highest of the forge guns, while DPS over multiple bursts should be the lowest, but not below the breach.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1304
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Posted - 2014.03.18 01:23:00 -
[2] - Quote
Zero Harpuia wrote:Harpyja wrote:I agree on the regular and assault, but I think that the breach should stay as it is. One of my greatest complaints before 1.7 about forge guns was that they were too accurate, and giving it sights (if I read it correctly) would make it too deadly at range. Pilots never know that it's charging for the first shot, so essentially it's a free hit for the forger. Then the follow up shot comes rather quickly, and giving it sights to easily place that follow up shot at max range would make it too powerful.
When I read "burst forge gun," I couldn't wrap my mind around it either. But then an idea came to mind. For a burst forge gun, you charge up your first shot like the assault forge gun where it fires as soon as it charges up. But then if you keep holding the trigger, it keeps it's charge and fires a second shot as soon as you let go of the trigger. I think clip size for this should be two with a charge time about equal to that of the assault, or four shots per clip with the charge time being somewhere between the assault and the breach. As for damage, it's beyond me.
It's burst DPS should be the highest of the forge guns, while DPS over multiple bursts should be the lowest, but not below the breach. So for the Burst, something like the Beggar's Bazooka? I think I'm trying to force the Tactical and Breach into the same role. I honestly wish ALL FGs had a ADS mode just so they can have two levels of sensitivity, but maybe make the Breach as powerful as it is and make the Tactical function like the Charge Sniper Rifle (or the TF2 Sniper Rifle more specifically) with subpar damage at low charge, but the ability to release the shot at all levels of charge for varying damage and big bonuses for weakspot hits. And a sight. Tactical Forge Gun would need a sight if its whole role is to hit weakspots. And it wouldn't be a problem for Dropships because of their weak points being so tiiiiiny and mobile. Yes, just like the Beggar's Bazooka, except you actually dictate when the follow up round gets shoot.
I think for the tactical (and this idea just came to mind after reading your reply), make it behave somewhat like the laser rifle. First it will have a very short (I'm thinking one second) initial charge time. At this point, the forge gun will be able to deal its base minimum damage (which should be rather low, so that firing one second charges will give you a DPS less than the normal variant). After the charge is achieved, the forge gun starts building up heat but the shot will also start gaining damage. When it overheats, it should both discharge (fire the round) and provide feedback damage. I think the max charge time (until overheat) should be equal to the breach (so 6 seconds), but with less damage. Reason being that you remain mobile and you can fire the round whenever if you need to GTFO while still dealing damage.
So a DPS scale would look like: Breach -> Burst (multiple bursts) -> Tactical/Regular -> Regular/Tactical -> Assault -> Burst (two consecutive shots)
While an alpha strike scale would look like: Tactical (minimum charge) -> Burst (single shot) -> Assault -> Regular -> Burst (two consecutive shots) -> Tactical (maximum charge) -> Breach
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1304
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Posted - 2014.03.18 04:11:00 -
[3] - Quote
True Adamance wrote:I can appreciate the discussion....but do you really need these extra Forgegun types?
Filling out the forge gun variants will add more variety to an otherwise dull infantry based AV. It should also make forge gunning more fun and each variant will have its purpose. Right now people just use the assault forge gun because it's better than the regular.
Also, I see different situations in where each type excels in, as opposed to having just the assault variant that deals more damage and has a higher DPS than the regular while the breach remains relatively unused.
I myself personally want to see more variety in AV, because right now, it's either an assault forge or some level of swarms. I really like JLAVs because they are a creative method for AV, where it actually puts my battlefield awareness to the test. More variety means that there's less to expect. And I think it's starting to get boring getting hit by only assault forge guns and swarms.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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