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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 20:59:00 -
[1] - Quote
PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:06:00 -
[2] - Quote
COVERT SUBTERFUGE wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread.
Quote:As I do both I can respectfully evaluate this situation from both points of view. As I said,
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:09:00 -
[3] - Quote
True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all.
I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:14:00 -
[4] - Quote
Miokai Zahou wrote:Tl;Dr tanks are over powered in the way of the (right now) modules and oh lackluster AV is at the moment. Nothing should justify taken 6 people to kill just one tank with dedicated AVs in a 32 player map.
If the majority of the opposing team is in vehicles, then that's an easy win, and easy WP's. Use common sense and get into the compound, which every map has. I love it when everyone spams tanks, because I get more WP's and we always win. lol.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:16:00 -
[5] - Quote
True Adamance wrote:ResistanceGTA wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. Militia FG? Cause that's what the OP is claiming, the clip size and charge time on them is atrocious. Actual FG, in a team are impressive, but Militia is ghastly. Maybe not MLT but STD forge guns sure. I've been hopping out of my HAV over the weekend to spend more time AVing. I dont have any skills in them but I like the standard Forgegun. Now if only I had the Assault or Breach like Aero or Eirik.
I would love to have you in my squad/on my team, anytime. You are clearly a intelligent soldier.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:19:00 -
[6] - Quote
Aurum ISK wrote:Sounds like someone is a little butt-hurt about their tanks being called "OP" im sorry bud.. the truth hurts. " "As I do both I can respectfully evaluate this situation from both points of view" Did you even read the entire thread?
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:20:00 -
[7] - Quote
Meee One wrote:Protip:Guys don't mind burny here he's from NF and they have 0 credibility.
How many districts do you own again?
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:22:00 -
[8] - Quote
Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job.
Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:24:00 -
[9] - Quote
JIMvc2 wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You really like to get attention dont you ? Since you think that Tanks are the Best thing out there and that no one can destroy then do me a favor, instead of calling your tank just to get kills, Spawn on the battlefield so I can shoot your ass. Not all tankers are dicks but you, you are a ****. I have a special surprise for you since you like being a tank but since you lack in tactics, you'll only last for 1 second. " Get good" like wtf, its a game not a sport, you think Kd is important well duh no its not.
WTF!? You have to be the funniest guy on the forums. You are truly the master of trolling.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:28:00 -
[10] - Quote
Spkr4theDead wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. You almost cost me a tank by destroying a suicide LAV that was right up my rear. It dropped my Gunnlogi to less than half armor because you just had to blow it up. Your opinion means less than nothing due to extreme stupidity. C'mon you know it was funny. lol.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 21:35:00 -
[11] - Quote
Zahle Undt wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
I think tanks should cost more SP and isk. That is not the point I'm trying to make though. A tank is a tank. A good tanker will have 2-3x as many skill points into them, than what it takes for a infantry to destroy them. All I'm saying is they are not OP, they can be taken out, pretty easily I might add.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:37:00 -
[12] - Quote
Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!!
So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:44:00 -
[13] - Quote
Green Living wrote:I would be ok with tanks if it weren't for Militia Tanks with Blaster Turrets and Scanners. I can deal with the bugs, fatal errors and sub par FPS gameplay but 3 Blaster tanks with scanners on a small map pushes me ever further to delete.
Really, you think the maps are small? I think they are to large. I can't kill fast enough to satisfy my urge.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:48:00 -
[14] - Quote
Atiim wrote:Big Burns wrote:Antecdotal banter
When you can disprove this video, I'll admit that HAVs are balanced. Until then, your just wasting everyone's time. [/thread]
The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:55:00 -
[15] - Quote
Atiim wrote:Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you. Eat your words please.
Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:00:00 -
[16] - Quote
Atiim wrote:Big Burns wrote: The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Considering how he also shows it against 0SP MLT Vehicles, yes you do.
It's called a forge gun. And the only reason he couldn't take down that militia tank, was because he was using a swarm launcher and all tank hardeners are marked at 40% armor and 60% shield. lol. And that team of swarms on that madrugar where doing just fine, considering that guy has 6mil into tanks.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:01:00 -
[17] - Quote
xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way.
Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:05:00 -
[18] - Quote
Big Burns wrote:Atiim wrote:Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you. Eat your words please. Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
lol. Why would you need Minimitar Specifically? Dropsuit command 2...lol. C'mon! You should already have that. Even tankers have that. You don't need level 5 electronics and powergrid either. RE's? wtf!? lol. Just pick one AV weapon. Why do you have sub-machine guns on there. lol. Your sooo ********. lol. Tell me your not serious.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:13:00 -
[19] - Quote
xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way. Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof. You said dual, there's no way you can 3-shots a dual hardened Mad. Moreover, it should have been a seriously unskilled tanker, I'll check it out anyway.
It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:20:00 -
[20] - Quote
Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******.
You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:27:00 -
[21] - Quote
Atiim wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing. Why do you need 12mil? I have the following skills in HAVs atm: Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry. You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules. Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun.
It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:34:00 -
[22] - Quote
Big Burns wrote:Atiim wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing. Why do you need 12mil? I have the following skills in HAVs atm: Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry. You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules. Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun. It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:36:00 -
[23] - Quote
Rynoceros wrote:Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. Oh, so you were a Logi hanging behind people with actual gun game and cashing in on not providing any cover fire?
No. Your a troll. Hop into my squad and I'll show you what I do and how to play. I'll be on in 20mins. k? I think I'd surprise you and open your eyes to a whole new level of support.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:40:00 -
[24] - Quote
xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14
Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:49:00 -
[25] - Quote
xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case. Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot /facepalm source here
That is incorrect. Every module stacked after the initial, is -50%. So it would be -60%,-30%,-30%. This would give you 120%. ???
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:53:00 -
[26] - Quote
Atiim wrote:Big Burns wrote: I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
So you believe that "because you can" is a valid argument? I guess that means I spent 12mil into AV "because I can" as well. By your logic, that is perfectly acceptable. You don't need to prepare for anything. The HAV Command skill is for all of the racial HAVs (and so on and so forth for DS, ADS, and LAV command skills) 8/10
You brought it up. Your the one trying to make the argument that, you skilled into all that AV for the purpose of trying to destroy tanks. I just skilled into it for the hell of it. Are you really trying to make the argument that because you skilled into all of that unnecessary AV, that tanks are OP because of it?
Possibly the best around.
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