Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
814
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Posted - 2014.03.17 04:41:00 -
[1] - Quote
Iron Wolf Saber wrote:I just wanted to see who here looks at the game map intently and is on team comms to help drive their team to the next best decisions and keeping an eye on everything his team sees.
I use the tactical map quite a bit and and find it invaluable. I do make full use of the zoom functions and the limited ability to give squad orders and have some recommendations to improve the system, more on this in a moment.
With a little bit of practice the tactical map is a powerful enabler to the GC; this is the most basic and functional tool the tactical commander has to visualize the battlefield in the macro and direct actions for his unit. You can zoom in on most maps pretty far down to give you a chance of picking out locations of individual enemies which can be vary useful for locating HAVs, drop uplinks, and the occasional sniper or forge gunner.
The tactical map is also an excellent tool for seeing how coherent your squads are in combat, directing interdiction points or points of dominance, and gaining a better since of how you can counter the opposing team based on your relative positions and maneuverability on the given terrain.
Some recommendations for increasing functionality of the tactical map: 1. Have easy to read N,S,W,E indicators on the mini-map and tactical map.
2. Put the alpha-numeric grid reference system on the tactical map similar to the one supplied in the map feedback section. This would greatly increase the ability to communicate critical info such as "Sniper vicinity B-3, John's team clear it".
3. The ability to activate more than one squad order at a time. I would advocate on to for the squad leader as well but it's key for the GC with multiple squads under his control.
4. Even the zoom function out on each map...subjectively it seems that sometimes you can zoom in further than others, this should be consistent.
5) The zoom parameters should be able to encompass the entire field of play and redlines at max zoom out. At max zoom in you should be able to pick up a very small image of an un-highlighted enemy, weapons fire, explosive bursts, and faint equipment blooms from uplinks and hives.
Lastly...if you are interested in a possible Commander Role Dropsuit and how that would fit in I can discuss that as well.
Thanks for bringing this up, IWS.
"Endless money forms the sinews of War." - Cicero
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