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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3523
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Posted - 2014.03.17 00:30:00 -
[1] - Quote
*Prepare for a long read, but a good one.*
Standing in my beautiful grey MQ, while looking at a metal couch I will never use, I decided to go chatting it up in local. A quick yell from the mountain yielded responses and mercenary name tags began to appear. Long story short, Shocknofsky (sorry man, probably misspelled), who I haven't seen in New Eden for some time, and I began talking about Armored Core: Verdict Day.
Now I wouldn't say I'm a huge fan or a aficionado, but I always follow AC when I can. My introduction to Armored Core was on a demo disc for the PSX. Then later when a friend's son had it on the PSX. It was Armored Core: Masters of Arena. A double disc; one was for the campaign and the other was for all the arena matches that it held. Around that time, I started digging into Armored Core pretty heavy, learning the ropes from the instructions my friend gave me and going head to head with him and his son on two different TVs (fun times indeed).
So a couple of guys from local wanted to know what AC is. Shock explained and I added my comment about the difficulty of Armored Core. Shock checked the PSN and urged me to get it because it was only 20 bucks. He told me that if I do, he can get me up to speed and talk to his guys in the their corporation about getting me in. They rank in the top 5 weekly on the leaderboards.
Now this is where the discussion develops. Armored Core is not a new player friendly game. Not by a long shot. It's not widely popular either. But say you play Armored Core to a group of gamers and there are bound to be a few in the crowd who will salute you. Here's a quote from the gamesradar beginner's guide for Armored Core V that explains the gist of it.
Quote: Armored Core can be a very daunting and intimidating game when you first fire it up. If you took the 2 minutes it takes to read the 6 page manual --not kidding, it really is only six pages long-- that comes with the game, youGÇÖll see that it is basically no help whatsoever when it comes to all the things involved in getting your feet wet with this game.
Doesn't that sound like Dust 514? In the Armored Core fanbase, they don't lambaste against that. It is accepted and understood. Information on how to be a good AC pilot must be found on your own. You might find a few guys who are willing to help you out. Shock understood this, that's why he said he could bring me up to speed and help me out. You are basically thrown into a pool full of sharks and told to swim or be eaten. Here's another quote by gamesradar that's interesting.
Quote: Once you run into the first enemy AC however, you will get your ass handed to you.
As above quote states, this game isn't new user friendly. It might take you sometime to be competitive on the battlefield but that depends on the you. Everyone is different. Difficulty is not the only thing they share. Both games uses corporations as a way for players to build their empire and status. The PG/CPU management of Dust 514 mirrors the weight and energy core management of Armored Core. For instance, in Armored Core, the legs hold the weight of the AC. The generator is the energy core that powers the AC. These two must be taken into account while making your AC. Other factors are involved too, but in the effort to keep this simple so you get an idea, I will leave those out.
The various weapons and their type of damage output, to certain type of defenses, mirror each other in both games. In AC, you have Thermal Energy, Kinetic Energy and Chemical Energy (TE, KE, CE). Thermals are the lasers. Chemicals are rocket and missiles and Kinetic are the rifle variants. Each one of those types are good against certain AC defenses. If the enemy AC has good defense against CEs, then your missiles will be nothing more than gnats that just don't bite. Such is as it so with Dust 514 and its different weapons and their bonuses.
And this is where my mind begins to wonder. How come the fanbase of AC are more dedicated and understanding of what their game is compared to the majority of folks who play Dust 514? Everyone who has played AC knows that AC will eat you up and spit you out like you're last weeks' spaghetti, if you're new or not seasoned. They also know that its rough at first but once you get past the rites of passage, you have a game that has deep customizations and tough, down to the wire battles that keep you coming back for more. Even the NPE on AC (the campaign) is highly laughable, but no one is making a fuss about that over there.
Armored Core is not hugely popular, but it is hugely popular (does that make sense?) to the gamers who understand that it is a niche game. Armored Core tried appeasing the masses and make it more new user friendly but it took away from what made Armored Core, Armored Core. They made it more arcadey. Made the environments prettier (if you know about AC, the environments were never pretty or hardly focused on, it was just a backdrop for the battles) and increased the size of the ACs (Armored Cores are the mech/gundam vehicles that you pilot). Of course that didn't sit well with the dedicated fanbase. Folks wanted AC to go back to its roots. To its brutal nature. So after Armored Core: For Answer, From Software (developer) went back to the basics and dropped Armored Core V, taking AC back to its roots.
Armored Core: Verdict Day came out with so much as a little ripple. It wasn't all over the gamer websites-it didn't make a big splash. But best believe it's getting some heavy work on its servers. Will Dust 514 grow into a niche game? It appears so. Maybe Dust 514 needs to forget about appeasing the masses and dedicate itself to what makes Dust 514, Dust 514, just like Armored Core.
As Armored Core has revealed, sometimes being a niche game with dedicated fanbase really isn't so bad.
Hnolai ki tuul, ti sei oni a tiu.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
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Posted - 2014.03.17 00:31:00 -
[2] - Quote
And if you have read the entire think piece, thank you for reading. I enjoyed sharing it with you.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3526
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Posted - 2014.03.17 00:55:00 -
[3] - Quote
bumping for awareness and enlightenment
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Adelia Lafayette
Science For Death
724
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Posted - 2014.03.17 01:04:00 -
[4] - Quote
Eve online revolves around player interaction. The spaceship game is built around that and is the niche it fills. I fell that is what dust is lacking right now. PC was a step in that direction but until the battlefield is opened up to more then a lobby of 16v16 its just a lobby shooter. I hope to see something that allows for at least a number of interlocked instanced battles with no player limit soon but I'm not holding my breath.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Jaster J
F.T.U. IMMORTAL REGIME
0
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Posted - 2014.03.17 01:09:00 -
[5] - Quote
Well spoken +1 |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3528
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Posted - 2014.03.17 01:16:00 -
[6] - Quote
Adelia Lafayette wrote:Eve online revolves around player interaction. The spaceship game is built around that and is the niche it fills. I fell that is what dust is lacking right now. PC was a step in that direction but until the battlefield is opened up to more then a lobby of 16v16 its just a lobby shooter. I hope to see something that allows for at least a number of interlocked instanced battles with no player limit soon but I'm not holding my breath.
For me, the niche is in the game itself. Not other games offer what Dust offers, just like Armored Core, which makes them both niche games. I've played other FPS games that are just pub matches. What you do in COD? Rank up and reset with prestiges to gain creditability. It's a nice gimmick to keep you playing. Beyond that, that's it. Battlefield? Pretty much the same.
The majority of popular FPS titles on consoles are just pub matches after pub matches. So why do we expect so much more from Dust beyond what it is offering? And that, in itself, is constantly growing and changing as it finds its own identity. Yes, I too would love to increase the interaction between Dust and EVE. I feel those will come.
The draw in for me was the sci fi aspect and the difficult "we don't hold your hands over here" aspect. Just like AC, where I love piloting gundam like vehicles and I enjoy the difficulty of the game. The reward of making it to the top feels much more rewarding and the effort you must make to remain in tip top performance is a must.
Why cannot the fanbase of Dust mimick the fanbase of AC when viewing Dust? I'm thinking about the NPE, the difficulty, and the content.
Hnolai ki tuul, ti sei oni a tiu.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3528
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Posted - 2014.03.17 01:18:00 -
[7] - Quote
Jaster J wrote:Well spoken +1
Thanks, I appreciate that!
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HYENAKILLER X
WILL FIGHT ANYONE
668
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Posted - 2014.03.17 01:19:00 -
[8] - Quote
All I can say is the ruined that series. There is no way ccp can ever do to dust what fromsoft/namco bandai did to ac.
I have played every single armored core game atleast 3 times through. What V and Verdict day were disgusts me. Armored core is a shell of its former self.
Do not make anymore comparisons to ot if you care even a little for dust.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3528
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Posted - 2014.03.17 01:22:00 -
[9] - Quote
HYENAKILLER X wrote:All I can say is the ruined that series. There is no way ccp can ever do to dust what fromsoft/namco bandai did to ac.
I have played every single armored core game atleast 3 times through. What V and Verdict day were disgusts me. Armored core is a shell of its former self.
Do not make anymore comparisons to ot if you care even a little for dust.
The fact that I created this long piece about Dust is enough to show I care. And that's purely subjective on your part. I haven't played Verdict Day yet, but ACV is pretty good. And in no way shape or form the bad game that is AC4 and For Answer.
But lets look at what you said though. You say its a former shell of its self. That's interesting because From Software made it an effort to bring in new players. So from your opinion, wouldn't that be bad for Dust to take the same route? In this attempt to please new players and enhance the NPE, wouldn't it make Dust 514 a shell of itself? That's one of the points I'm making here.
Hnolai ki tuul, ti sei oni a tiu.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
109
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Posted - 2014.03.17 04:20:00 -
[10] - Quote
Because Armored core is an older franchise compared to Eve the fans I expect are use to the 'issues' that occur in Armored core . Also Armored core is a hard game by design Dust is supposedly that but CCP messed up the design part . CCP is probably okay if Dust ends up niche , but it depends on what is 'niche' . Dark souls is niche , but is most likely more actively played and is more popular , the same for Arma , and the same goes with Eve . The problem with Dust being niche in these sort of way would basically mean that, considering this is a lobby based game, it needs players to play or else the game would be to time consuming to find matches and could get repetitive fighting the same people over again. Another issue is that if that said niche game is unique in itself ; the reason niche games exist , but at is current Dust is anything but . Even if dust gets more unique it has to be unique enough for people to care people as in other than dust players .
So that is why a lot of people probably are not accepting of dust being a niche game because to them is a bad one and that a lot of people on the forums are unhappy that dust didn't turn out they hoped . |
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3539
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Posted - 2014.03.17 04:52:00 -
[11] - Quote
Avinash Decker wrote:Because Armored core is an older franchise compared to Eve the fans I expect are use to the 'issues' that occur in Armored core . Also Armored core is a hard game by design Dust is supposedly that but CCP messed up the design part . CCP is probably okay if Dust ends up niche , but it depends on what is 'niche' . Dark souls is niche , but is most likely more actively played and is more popular , the same for Arma , and the same goes with Eve . The problem with Dust being niche in these sort of way would basically mean that, considering this is a lobby based game, it needs players to play or else the game would be to time consuming to find matches and could get repetitive fighting the same people over again. Another issue is that if that said niche game is unique in itself ; the reason niche games exist , but at is current Dust is anything but . Even if dust gets more unique it has to be unique enough for people to care people as in other than dust players .
Niche describes a specialized something. When I said its a niche game, I'm saying in so many words, what the game offers and what it does in terms of execution is something you don't generally find in other video game. It's also defined by how it caters to a smaller audience instead of the larger more "commercial" crowd that expects certain aspects to be included in the game.
How long Armored Core has been out has nothing to do with it. You're implying that since it's inception the same folks has been playing it and that's simply and logically not true. To it mention diverts from the discussion itself at hand and provides another avenue of discussion that is not under the microscope right now. To respond to that, Armored Core has had its ups and downs. It has never had a grand following or large fanbase, compared to other franchise games that has been out. It also has changed since its inception. The discussion is an objective, broader scale one, instead of the minute. We can talk about the miniscule; only serves to mutant the discussion beyond the basis of it.
The design of the game has nothing to do with its difficulty. The game wasn't designed to be hard, it is a platform for players to commit to actions that they deem at their choosing, which makes the game difficult. It wasn't designed to have prototypes obliterate younger players. It was just designed so that you when you achieve certain SP, you can gain newer dropsuits that give you more edge. It is on the player's skillset to make that prototype work.
While you say it needs players to play, I wonder what is the point of that? There are players who play. It is a niche game. You don't see people on forums outside of Dust raving about it, do you? You don't see reviews giving it grand scores, do you? Yet, we have significant growth in numbers and we see new players on the forum daily now instead of the same guys talking like months before. Dust doesn't just need players, it needs better players.
To say Dust is anything but unique is absurd. You're essentially countering a point just to counter. I cannot find this experience in Battlefield 4 nor can I find it in Ghosts. I cannot find this experience in Planetside 2 nor can I find it in Blacklight: Retribution. My existence in New Eden means more than any of those games mentioned. My ties to an alliance, or my network of friends, or having moles to infiltrate corporations for ISK snatching or just strategy gain-that cannot be found in none of those games mentioned. An exchange of words on these forums can send a riptide throughout New Eden and cause friendships to turn sour or alliances to be destroyed. I don't know about you, but that's quite unique compared to just being on your 3rd prestige.
In order to understand and discuss about this, we need to cease looking at the superficial and common responses and really take a look at the whole picture.
Because to define Dust as niche only if its popular...
" Dark souls is niche , but is most likely more actively played and is more popular , the same for Arma , and the same goes with Eve "
...is just wrong.
Gamers often fail at judging things correctly. Gamers like to judge things based on popularity. That is a most immature way to go about this discussion or to understand the driving force behind it.
The purpose of the thread is to examine why this game can generate such negative responses because of its difficulty and yet other games which operate in the same manner has players who accept it for what it is and take it as a chevron on their arm to master it and not cry about it.
Hnolai ki tuul, ti sei oni a tiu.
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Paladin Sas
Pro Hic Immortalis
308
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Posted - 2014.03.17 05:00:00 -
[12] - Quote
1. dude... them feels. i hear ya 2. i quit after AC 4 because it was so terrible compaired to what i had come to love on the playstation 2. is Verdict Day really a step in the right direction? im willing to give it a go if it is. i miss my armored core |
Paladin Sas
Pro Hic Immortalis
308
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Posted - 2014.03.17 05:04:00 -
[13] - Quote
one more thing to add brother... dont let these forums sour your view on things. its been a while since i read such well thought out and objective posts. keep it up |
Michael Arck
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3542
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Posted - 2014.03.17 05:04:00 -
[14] - Quote
Paladin Sas wrote:1. dude... them feels. i hear ya 2. i quit after AC 4 because it was so terrible compaired to what i had come to love on the playstation 2. is Verdict Day really a step in the right direction? im willing to give it a go if it is. i miss my armored core
Yea Shock said it was good. Of course that's subjective but I didn't mind ACV so I'm willing to give ACVD a go. Plus it's 20 on PSN.
I feel your pain. AC4 was just absolutely terrible.
Hnolai ki tuul, ti sei oni a tiu.
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Michael Arck
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Posted - 2014.03.17 05:05:00 -
[15] - Quote
Paladin Sas wrote:one more thing to add brother... dont let these forums sour your view on things. its been a while since i read such well thought out and objective posts. keep it up
Thanks man, really appreciate that!
Hnolai ki tuul, ti sei oni a tiu.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
109
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Posted - 2014.03.17 18:39:00 -
[16] - Quote
You are not fully understanding on what I am saying . On the subject of Armored being a established franchise , yes it is most likely true the same folks that are fans of the franchise stuck with the franchise for a long time , it is the same for any franchise ever. I saying since when fans first started playing a Armored Core game fans are use to the "issues" present in Armored core and most likely won't complain about it unless the franchise deviates from its intend design which is being a difficult game . Unlike dust the game only has been around in under a under a year and hasn't gotten a mature community yet so fans aren't most likely going to be use to the issues that is in Dust and a lot of people played other FPS titles so they expect high quality especially after CCP hyped the game up a bit and promised a lot of things ; additionally a lot of people hoped this game would replace FPS games they don't find enjoyment in what they got was a disappointment with the finally product, not releasing the features that was hyped about . All that is left is the gameplay but if many people don't find that to be great people leave to areas that grants them on what they want and that area isn't dust . That is one of the reasons why I suspect some people won't accept dust 514 right now. In short dust 514 community isn't the community of Armored core.
CCP wanted Dust to a more of a hardcore game ; a thinking man's shooter not to the point of complexity as seen in Eve . But the issues is that that the design is poor in comparison of a game like Dark souls which is a better designed hard game. Essentially you was agreeing to what I said anyway . Those reason you gave out is why Dust is a poorly design hard game and therefore a bad niche title . Again another reason why the some parts of the fanbase doesn't accept dust in its current form.
Your last few paragraphs touches on the same subject. It needs players because otherwise it will lose potent new players and vets who want a better or different experience. Dust needs a "healthy" population otherwise you will encounter problems I told you about . Right now it is okay , but if dust doesn't do a better job of drawing in more players it will lose them in time. Again you fail to understand , it isn't about popularity what I said about those games was a factual statement I decided to use. The reason I brought it up because the reason those games are rated better , has good/better reputation , praised by gamers by word of month , and more popular is because those games are good at what they do dust isn't good at what it is suppose to be doing. The uniqueness you described isn't something that lot of people experience nor possibly care about . Players care about good gameplay otherwise you won't hear most people on the forums complaining about that , the game being poorly rated , new players leaving , etc . Lastly yes some those experiences can be experienced else where and in games that are better designed; in those FPS titles you listed it just that very little people care, if they did care more a lot more people would be playing this game.
This is the reasons I suspect why large parts of the community gives this game negative responses . But you have to ask those people themselves , but it doesn't seem many of them replied . |
Michael Arck
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3566
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Posted - 2014.03.18 04:41:00 -
[17] - Quote
You say that I don't understand what you're saying and then continue to repeat what you said previously. How do I fail to understand something that you said so simply? You said the fans stuck with Armored Core for a long time and I said in response to you last time and will this time that Armored Core has changed since its inception and that it is incorrect to say that the fans from the first build has played with it until now. You must know its history, there are many players from the start of the series who do not player now. There are very few that even dealt with the series through a brief dark period that Armored Cores were not good, due to it changing from the its style of play. That's one of the bullet points of the discussion that toys with the idea of why we should keep Dust 514 close to its core than making it appealling to a mass market. Once this happened, fans accepted it for what it is. They didn't want the arcadey version, they wanted the difficult and the hardcore.
The quality of game issue is a false front. A non existent point that often gamers bring up to justify why Dust should correct its problem. What quality FPS titles are there? Are we now implying that the COD franchise servers were not an issue? Are we choosing to forget that COD has had horrible hit detection in its games? That lag being a severe issue. What of Battlefield? The complications it is having cannot possibly be ignored just to say that many other people played quality FPS titles.
CCP didn't want just a hardcore game. I would stretch on a limb and say that CCP wanted an extension to EVE. An expansion unprecedented in its genre. With CCP wanting to take on new challenges to break the mold in their usual CCP way, the collective minds came up with Dust. It's difficulty is not of an intention (as well as it was with EVE) but the will of players who populate its universe. The Dust developers don't control or cause the difficulty, they only provide the means for you to do so in a sort of free roam, you make your own rules and you pay when you have to pay type of world. Difficulty is not of their manufacture. It can be argued that this game and EVE is just another social experiment. How is it different from the world today where the elite gather together and only speak among themselves, making truckloads of money while the less fortunate cry that it is unfair and try to pool people together to fight against this perceived imbalance in life?
The healthy population is one that understand and sees Dust for what it is and what it can be. If you get bored with Dust or expect something more, why not play something else? But come back and see what CCP has to offer because from beta until now, this game has grown. Like any toddler, its just finding itself as what is dreamed is put up against what is reality and we shape it from there. That's the healthy population we need.
I choose to play Dust because when it comes down to it, there aren't many FPS titles that offer me what Dust offers me. It offers me a mature, social experience. In a good battle, its downright fun. The lore is wonderful. The malicious grind is engaging and tedious all in one. I can't find that in COD, Battlefield, Crysis or any other FPS title.
So the bottom line to all of this is that why cannot the community accept Dust for what it is, appreciate its niche style as the same when compared to Armored Core which mirrors Dust development in some odd ways? We are not examining why the fans were there since the beginning because like stated many times, they were not. Just overall, like Demon Soul's, the players of AC just accepted its difficulty without much of a bitter retort like the players do here. We are not discussing the quality of games compared to others because that is just way to subjective. It does nothing to further the discussion. Each one is highly questionable depending on who you talk to. Until that is understood, I really don't understand why you choose to argue those points consistently as if they hold merit to the basis of the discussion.
Hnolai ki tuul, ti sei oni a tiu.
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5180
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Posted - 2014.03.18 04:42:00 -
[18] - Quote
Love Armored Core Been with the series since 1997
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Rusty Shallows
1142
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Posted - 2014.03.18 05:47:00 -
[19] - Quote
Michael Arck wrote:snip
Now I wouldn't say I'm a huge fan or a aficionado, but I always follow AC when I can. My introduction to Armored Core was on a demo disc for the PSX. Then later when a friend's son had it on the PSX. It was Armored Core: Masters of Arena. A double disc; one was for the campaign and the other was for all the arena matches that it held. Around that time, I started digging into Armored Core pretty heavy, learning the ropes from the instructions my friend gave me and going head to head with him and his son on two different TVs (fun times indeed).
snip I remember AC: Master of the Area. Apparently there was a bug when linking up two Play Stations where one of the game systems would always show the enemy Core in the exact same place behind them on the radar.
The early games were incredible for the time. Graphics, interface, even the concept. The first game basically forced me into Inverted-Y. The recent changes on the PS3 to thrusters and shoulder weapons has dumbed down the controls. Then again not everyone can be an ace mecha jockey. So it is understandable why they had to dum the game down.
We had a local game store that used to run big AC tournaments on the PS2.
It is because of Armored Core I'm stoked about MTACs. Obviously they won't be nearly as cool as Cores but that's a good thing. Integrated into the forces instead of Mecha win-buttons ruining Dust 514.
Here, have some candy and a Like. :-)
Forums > Game
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Rusty Shallows
1142
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Posted - 2014.03.18 06:19:00 -
[20] - Quote
Michael Arck wrote:snip
The purpose of the thread is to examine why this game can generate such negative responses because of its difficulty and yet other games which operate in the same manner has players who accept it for what it is and take it as a chevron on their arm to master it and not cry about it. If this is the tl;dr then I can answer it.
Both games are complex but Dust 514 is designed to be punitive in lasting and permanent ways: KDR in its entirety, wealth, skill tree, and game play limited to a PvP lobby shooter. So there is almost no margin for error for CCP. At least in Armored Core missions can be repeated and fits are limited only by the parts available. If you lose to another Core they out maneuvered and/or fitted you. Nothing feels like a gimmick or a unfair tactic that you have to go on the forums and demand it be nerfed while asking for buffs.
In short. Armored Core is difficult but flexible with options. Dust 514 is difficult and brutal with its unbalanced complexity.
Here, have some candy and a Like. :-)
Forums > Game
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Maken Tosch
DUST University Ivy League
7446
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Posted - 2014.03.18 06:28:00 -
[21] - Quote
I remember playing a demo of AC back in the early days. Just like a new player entering Dust 514, I felt like I was being fed to the sharks in AC. Now that you mention it, AC and Dust are hardly different.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Garrett Blacknova
Codex Troopers
4572
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Posted - 2014.03.18 08:22:00 -
[22] - Quote
Why do you think I want MTACs so badly? |
Lynn Beck
Wake N' Bake Inc Top Men.
868
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Posted - 2014.03.18 09:16:00 -
[23] - Quote
I wish my PS3 had a workinf harddrive, miss my AC.
AC v my fit was lightweight biped with twin snipers, the Ke 2 shoulder arms, and everything else light as ****.
Obviously i used twin subcomputers.
High power booster with the 298 weight generator(balanced one i think? Had the lowest regen, but was half the weight)
'Sorry Dakka, they're just so... Beautiful.' -cries-
Tits are my new god, as the Galscout has enlightened me.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
110
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Posted - 2014.03.18 17:46:00 -
[24] - Quote
No I saying you aren't fully understanding how the arguments are tying in to the overall topic about why some fans can't accept dust how it supposedly should be. Also I said when fans first started playing " a Armored core game" not the first build. A quite a few most likely played the ones during the ps2 era and stuck around , as you know it is a niche title and not very popular so of course a lot of the older fans stuck for it.
As for your second point dust had way worse issues in comparison to those games. All those issues you listed that those games suffered happen in sometimes worse portions in Dust those games either fixed it in a short time or was fixed in the next installment , Dust on the other hand had a year long beta , but as you see it spent 6+ months fixing the issues that most fps games don't necessarily need to fix. Secondly as for quality , basically if the game is good at what it is suppose to do COD and BF absolutely achieves that while Dust hasn't gotten around to the "MMO" aspect at all. If players can't find the quality in this game they will move to something else permanently or send a lot of there time playing a different game which a lot of them did.
And dust is bad of a extension Eve which makes players more disappointed . It doesn't matter if the difficulty is manufactured by the players all it matters if the game is inaccessible to the players and it is . But in a why it is their fault. When designing a game you have to take into account of the possible exploits that might happen in the game . Nonetheless , it doesn't matter if it is CCPs fault or not it is happening and drawing players away and causing the new players to stay clear from this game.
A healthy population is one that doesn't make players wait for matches for a long time . Some people are bored , but sticking around to see if something new pops up , sticking around because of their friends still play , and dozens of other reasons . Regardless if the some parts of the population sticks around if the game doesn't fulfill the them eventually they will leave .
That's you , but a quite a few other players don't feel the same way nor do they care , the game doesn't fulfill them at all and are the people that complains about the issues you see and about the issues you made a topic about. All the reasons I gave might be the reasons players are upset with the game right now as I said to you a few times already that's why I keep bring it up because they are the reasons people don't accept this game. The very simple reason is that to them Dust is a bad game and/or bad at doing what it is suppose to be doing, simple as that. |
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