Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
109
|
Posted - 2014.03.16 20:59:00 -
[1] - Quote
I hope so...I mean how hard is it to change the range of the rail gun?
MASTER OF THE FLAYLOCK
|
Taeryn Frost
Zumari Force Projection Caldari State
176
|
Posted - 2014.03.16 21:05:00 -
[2] - Quote
A tanker told me tanks were fine.
Not a good one mind you. |
Arkena Wyrnspire
Fatal Absolution
11191
|
Posted - 2014.03.16 21:06:00 -
[3] - Quote
Nope.
You have long since made your choice. What you make now is a mistake.
|
Llast 326
An Arkhos
2450
|
Posted - 2014.03.16 21:08:00 -
[4] - Quote
The possibility exists that some of changes may appear in the patch notes. I have the impression that most of the changes are not Devblog style changes but patch style fixes. Who knows though
KRRROOOOOOM
|
Joel II X
Dah Gods O Bacon
1700
|
Posted - 2014.03.16 21:20:00 -
[5] - Quote
Actives need to be either less active or more cooldown.
AV needs to be buffed. |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4395
|
Posted - 2014.03.16 21:25:00 -
[6] - Quote
Taeryn Frost wrote:A tanker told me tanks were fine.
Not a good one mind you. Bullshit.
I have a sentinel fit with an advanced forge gun and a heavy damage mod. It took 4 or 5 shots to kill what appeared to be a complete barebones soma (didn't seem to have any mods aside from the default)- and that's only because it didn't try to run.
I am your scan error.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8286
|
Posted - 2014.03.16 21:35:00 -
[7] - Quote
Taeryn Frost wrote:A tanker told me tanks were fine.
Not a good one mind you.
I am one
They aren't fine....too powerful for no noticeable risk.
but they arent hard to kill, and I am talking Basic Forgegun with no proficiencies here.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2014.03.16 21:38:00 -
[8] - Quote
Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now
It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot
MASTER OF THE FLAYLOCK
|
Pvt Numnutz
R 0 N 1 N
965
|
Posted - 2014.03.16 21:53:00 -
[9] - Quote
We will find out in two days |
Cyzad4
Blackfish Corp.
186
|
Posted - 2014.03.16 21:58:00 -
[10] - Quote
Lemme check the magic 8-ball... ...
it says "lol"
Welcome to you're "DOOM"
|
|
Arkena Wyrnspire
Fatal Absolution
11193
|
Posted - 2014.03.16 21:58:00 -
[11] - Quote
Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot
Invariably, with any balancing problem someone on the forums will declare a 'simple' solution to a complex problem.
You have long since made your choice. What you make now is a mistake.
|
Joel II X
Dah Gods O Bacon
1704
|
Posted - 2014.03.16 23:42:00 -
[12] - Quote
Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot Swarms need more range.
AV nades more damage.
Ships can still do their thing, but can be countered by swarms (you know, the weapon that is actually affective against them besides rail tech?). The AV nades won't reach, so they'll be put to better use against tanks and LAVs. 3 Lai Dai Packed for an LAV? C'mon... |
Forever ETC
703rd Ishuk-Raata Enforcement Directive
140
|
Posted - 2014.03.16 23:47:00 -
[13] - Quote
CCP Logic 101: Tanks are OP, so if we Nerf AV that should solver the problem. Right?
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
ETC- My Initials!!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8294
|
Posted - 2014.03.16 23:49:00 -
[14] - Quote
Joel II X wrote:Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot Swarms need more range. AV nades more damage. Ships can still do their thing, but can be countered by swarms (you know, the weapon that is actually affective against them besides rail tech?). The AV nades won't reach, so they'll be put to better use against tanks and LAVs. 3 Lai Dai Packed for an LAV? C'mon...
I honestly stand by my statement that AV doesnt need any changes made to is.
Any and all changes should be on the vehicles to balance them against the AV values.
Considering lighter frame vehicles aka the MAV, and both light and heavy air units have yet to be introduced I feel like we should avoids buffing directly AV
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Harpyja
Molon Labe. General Tso's Alliance
1282
|
Posted - 2014.03.17 00:09:00 -
[15] - Quote
Egonz4 wrote:I hope so...I mean how hard is it to change the range of the rail gun? Changing the range of the railgun is not going to solve any of the problems.
Sure, it might mask the problem of the redline, but the redline is what's the issue (plus map design), not the turret.
Plus, there are other problems with the rail gun that have other solutions.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8295
|
Posted - 2014.03.17 00:11:00 -
[16] - Quote
Harpyja wrote:Egonz4 wrote:I hope so...I mean how hard is it to change the range of the rail gun? Changing the range of the railgun is not going to solve any of the problems. Sure, it might mask the problem of the redline, but the redline is what's the issue (plus map design), not the turret. Plus, there are other problems with the rail gun that have other solutions.
Agreed what needs to be altered is the RoF and the elevation of the turret.
Damage and range do not need changes.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Gavr1Io Pr1nc1p
104
|
Posted - 2014.03.17 00:13:00 -
[17] - Quote
Yes--------AV got a nerf because they were super OP
Kills-Archduke Ferdinand
Balance!
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
5209
|
Posted - 2014.03.17 00:16:00 -
[18] - Quote
Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot
Or just change the resistances on the Dropship to accomodate a higher damage value... If you don't believe it's possible, aim an HMG at a Dropship and then aim it at an HAV.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8297
|
Posted - 2014.03.17 00:19:00 -
[19] - Quote
Aeon Amadi wrote:Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot Or just change the resistances on the Dropship to accomodate a higher damage value... If you don't believe it's possible, aim an HMG at a Dropship and then aim it at an HAV.
No. How can you justify one weapon designed to destroy much more thickly armoured vehicled doing less damage to lightly armored ones?
A 220mm cannon does not explode with any less force against the hull of a helicpoter than it does against the hull of a tank.
Both are equally right ****** destroyed.
AV works well against dropships now, thus what need to happen is balancing on the HAV end or more utility AV weapons to prevent tanks escaping otherwise untenable situations.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
|
Harpyja
Molon Labe. General Tso's Alliance
1283
|
Posted - 2014.03.17 00:31:00 -
[20] - Quote
True Adamance wrote:Aeon Amadi wrote:Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot Or just change the resistances on the Dropship to accomodate a higher damage value... If you don't believe it's possible, aim an HMG at a Dropship and then aim it at an HAV. No. How can you justify one weapon designed to destroy much more thickly armoured vehicled doing less damage to lightly armored ones? A 220mm cannon does not explode with any less force against the hull of a helicpoter than it does against the hull of a tank. Both are equally right ****** destroyed. AV works well against dropships now, thus what need to happen is balancing on the HAV end or more utility AV weapons to prevent tanks escaping otherwise untenable situations. Agreed.
I want to see AV in forms of electronic warfare as well. DPS shouldn't be the be-all, end-all method to destroying vehicles. I remember in my later times in EVE, I enjoyed flying the Arbitrator (bonuses to drone damage and tracking disruption). I loved the aspect of not needing so much raw DPS because I'd be able to avoid the turrets of my opponent, plus neutralize their capacitor because I had energy neuts instead of turrets in my highs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
|
KalOfTheRathi
Nec Tributis
1015
|
Posted - 2014.03.17 00:36:00 -
[21] - Quote
Egonz4 wrote:I hope so...I mean how hard is it to change the range of the rail gun? Man that would be great! This silly limitation of 599m is boring. Give me the old ranges! Infinite range across the entire map, from any direction even corner to corner. Those were the days.
I loved counter sniping snipers with a rail gun from almost any location on the map. Although Forge Guns were unlimited back then as well. If a change is coming then make sure the forge guns lose another 50-100m. That would be about right. They would be able to kill a blaster tank that was too close but all other turrets could smite them. And all know forge gunners need their smiting.
Smite early, smite often!
Works on all infantry as well. Thumbs up, bullet magnet!
And so it goes.
|
Louis Domi
Pradox One Proficiency V.
43
|
Posted - 2014.03.17 01:06:00 -
[22] - Quote
Gavr1Io Pr1nc1p wrote:Yes--------AV got a nerf because they were super OP
tanks got buffed because they were UP, The only reason i think they nerfed AV is for dropships... those poor guys were getting 1 shotted by forges and swarms... they in my oppinion should have either 1) vehicles we have now with old av, or old vehicles and new av, they did too much IMO |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
399
|
Posted - 2014.03.17 02:00:00 -
[23] - Quote
Joel II X wrote:Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot Swarms need more range. AV nades more damage. Ships can still do their thing, but can be countered by swarms (you know, the weapon that is actually affective against them besides rail tech?). The AV nades won't reach, so they'll be put to better use against tanks and LAVs. 3 Lai Dai Packed for an LAV? C'mon... So what you are saying is that one Lai Dai should blow up a LAV or three for a tank , with hardeners on ..???.. what type of response time is that for someone who has invested skill points into a role ?
They are working on fixing the TTK and it seems like you would like to go in the wrong way.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
399
|
Posted - 2014.03.17 02:01:00 -
[24] - Quote
Louis Domi wrote:Gavr1Io Pr1nc1p wrote:Yes--------AV got a nerf because they were super OP tanks got buffed because they were UP, The only reason i think they nerfed AV is for dropships... those poor guys were getting 1 shotted by forges and swarms... they in my oppinion should have either 1) vehicles we have now with old av, or old vehicles and new av, they did too much IMO I can agree but would like the later because old A.V. was foolish and cartoonish .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
5219
|
Posted - 2014.03.17 03:08:00 -
[25] - Quote
True Adamance wrote:Aeon Amadi wrote:Egonz4 wrote:Joel II X wrote:Actives need to be either less active or more cooldown.
AV needs to be buffed. AV does not need to be buffed! Then Dropships will be even weaker than now It's simple...decreases the range if the rail gun and make militia tanks have only 1 of each slot Or just change the resistances on the Dropship to accomodate a higher damage value... If you don't believe it's possible, aim an HMG at a Dropship and then aim it at an HAV. No. How can you justify one weapon designed to destroy much more thickly armoured vehicled doing less damage to lightly armored ones? A 220mm cannon does not explode with any less force against the hull of a helicpoter than it does against the hull of a tank. Both are equally right ****** destroyed. AV works well against dropships now, thus what need to happen is balancing on the HAV end or more utility AV weapons to prevent tanks escaping otherwise untenable situations.
That argument is flawless... in real life. But, this is Dust 514, which is a video game and video games are far better off not hugging so closely to reality
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |