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Funkmaster Whale
0uter.Heaven
1516
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Posted - 2014.03.16 20:35:00 -
[1] - Quote
Current suit stats at Proto:
Assault 300 CPU / 60 PG 210 Shield / 110 Armor 1 Weapon / 1 Sidearm / 4 H / 3 L / 1 Eq 5s Shield rechard delay / 8s Depleted 30/s Shield Recharge 5 m/s Run speed 175 Stamina / 20 Recharge
Logistics 350 CPU / 78 PG 180 Shield / 90 Armor 1 Weapon / 0 Sidearm / 5 H / 4 L / 3 Eq 4s Shield Recharge delay / 5s Depleted 25/s Shield Recharge 4.7 m/s Run speed 15% Hacking speed bonus 150 Stamina / 15 Recharge
So just from this you can see Logis sacrifice:
50 EHP, 1 Sidearm, 5/s shield recharge, 0.3 m/s run speed, and a negligible amount of stamina
and gain:
1 H + 1 L slot, 50 CPU / 18 PG, 2 extra Eq. slots, 1s / 3s better shield delays, and a 15% hacking bonus.
Let's factor in some Shield Extenders to see EHP and shield regen differences:
Assault with 4x Complex Shield Extender will have: 210 + (4x (66 * 1.1)) = 500 Shield A 7% shield depleted per extender is applied making depleted time: 8s * (1.07^4) = 10.5s Shield Depleted Delay
Logi can fit 5x Complex Shield Extender meaning: 180 + (4x (66 * 1.1)) = 543 Shield Again, 7% shield depleted per extender makes depleted time: 5s * (1.07^5) = 7.00 Shield Depleted Delay
So not only will the Logi be able to fit more shield but have a better depleted delay than an Assault before fitting modules (7s with mods Logi vs 8s without mods Assault). Seeing this immediately made me forego any chance of going back into CalAssault following 1.8.
My likely fit will be 4x Shield Extenders with 1x Complex Shield Energizer. That means about 470 Shield, 6.5s Depleted Delay, and 41.5/s shield recharge. Not only that, I'll have an extra low slot, 2 extra equipment, and very likely more stamina because I usually run with Cardiac Regulators.
Oh, I forgot to mention the Assault gets a 25% reload bonus to Rail damage types! Clearly that makes up for the underwhelming Assault stats!
So CCP, please tell me why I should stay with my current CalAssault instead of switching to the clearly better 1.8 Slayer Logi?
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1520
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Posted - 2014.03.16 20:57:00 -
[2] - Quote
Bendtner92 wrote:TL;DR: Logis shouldn't have more high/low slots than Assaults.
Of course there's other things like they shouldn't have lower shield recharge delays, but I think the slots are the biggest thing.
But good post nonetheless. I'd be fine with the slots if the innate suit bonuses of the Assault actually made up for it.
As it stands, a little bit of EHP, a sidearm, and a tiny bit more speed/stamina doesn't make up for the other huge bonuses Logis get.
Hell, Logis even get a hacking bonus. That means with System Hacking V I'll have a 43.75% increase to hacking speed versus only 25% on an Assault.
I'll have: more HP, better regen, less downtime from shield delays, more versatility from equipment slots, better hacking, AND a useful suit bonus to boot.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1522
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Posted - 2014.03.16 21:02:00 -
[3] - Quote
AP Grasshopper wrote:your so silly, I guess 10% ROF means nothing to you. Even after damage mods are nerfed. 10% ROF?
That bonus was nerfed quite a while ago. Assault suits now get a paltry 25% fitting bonus to light weapons/sidearms .
With the extra CPU/PG that Logis get and the innate 25% fitting to equipment that bonus hardly means anything.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1522
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Posted - 2014.03.16 21:04:00 -
[4] - Quote
Rusty Shallows wrote:Funkmaster Whale, are you trying to get CCP to jack the CPU/PG for Shield Extenders? No I'm trying to get them to fix the stats and bonuses on the Assault suit to actually make them worthy.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1523
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Posted - 2014.03.16 21:25:00 -
[5] - Quote
stlcarlos989 wrote:I agree with funk that the cal assault stats are very underwhelming and need some rebalancing...
But I want to point this out I have 30 million SP and 1 protosuit that being the Cal Logi and I can safely say easily 70% of my deaths come during the reload. The lack of a sidearm is huge and will be even more important in 1.8 with the weapon proficiency changes.
I have no idea why the cal logi is getting a shorter recharge delay then the assault because that is dumb. Fair enough. I die during reload all the time as well.
But the bonus CalAssault gets will give a 25% bonus to reload speed ONLY to rail weapons, meaning: Rail Rifle, MagSec SMG, Sniper Rifle, and Bolt Pistol. For the Rail Rifle, that's a 0.75s faster reload.
Lacking a sidearm does sort of suck, but as it stands most of the time it's incredibly difficult to even fit a sidearm. That'll change in 1.8 of course but to me a sidearm doesn't make up for all the bonuses the Logi suits get. 3 Eq means I'm way more versatile to my team than a sidearm.
I'll just continue to play like an Assault just with better bonuses. CCP's attempt to balance Slayer Logis has only made them better. Bravo.
Let me play you the song of my people!
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Funkmaster Whale
0uter.Heaven
1523
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Posted - 2014.03.16 21:29:00 -
[6] - Quote
BL4CKST4R wrote:Instead of nerfing the logistics buff the Assault, unless you want TWO under performing suits, then by all means need the crap out of it.
I never called for a nerf to Logistics. I'm just pointing out what the current iteration in stats means. At this point it's way too late to change anything.
I'm simply pointing out how much CCP has ****** up (no surprise honestly) in trying to balance the Slayer Logi issue that's been prevalent since Uprising 1.0.
The only difference now is that I'm no longer going with Assault in hopes that they'll eventually balance it. We all know how that turned out.
Let me play you the song of my people!
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