Matticus Monk
Ordus Trismegistus
1445
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Posted - 2014.03.20 03:10:00 -
[1] - Quote
Stamina is huge to me. I hate not having a cardiac regulator on my fits.
For my particular situation what matters to me is down-time. Time spent regenerating stamina v.s. running. Within that 120 seconds of time covering distance (for example), how much time am I actually forced to walk v.s. run in each suit?
What I want is minimal down-time per battle. I run all the time! To get places, to flank, to get from hiding to an objective to stop a hack, to evade someone about to spot me, to get to cover, etc... in fact the only time I'm not running is when I'm strafing or regenerating. What I'd like is the Amarr to excel at this - they should be better it than any other suit given the same number of cardiac regulators equipped.
If not, that's bunk, but I can't really tell from your charts if that's gonna be the case. The min have better regen by far, but since this is really a problem of total stamina pool and regen time, really the best bet it seems like to me would be to gen up some down-time metric based on straight running or a mix of a certain number of jumps, this, in addition to your other charts may help folks really see the weakness.
Double posting like a Kaiser.
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Matticus Monk
Ordus Trismegistus
1470
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Posted - 2014.03.20 18:26:00 -
[2] - Quote
Django Quik wrote:Matticus Monk wrote:Stamina is huge to me. I hate not having a cardiac regulator on my fits.
For my particular situation what matters to me is down-time. Time spent regenerating stamina v.s. running. Within that 120 seconds of time covering distance (for example), how much time am I actually forced to walk v.s. run in each suit?
What I want is minimal down-time per battle. I run all the time! To get places, to flank, to get from hiding to an objective to stop a hack, to evade someone about to spot me, to get to cover, etc... in fact the only time I'm not running is when I'm strafing or regenerating. What I'd like is the Amarr to excel at this - they should be better it than any other suit given the same number of cardiac regulators equipped.
If not, that's bunk, but I can't really tell from your charts if that's gonna be the case. The min have better regen by far, but since this is really a problem of total stamina pool and regen time, really the best bet it seems like to me would be to gen up some down-time metric based on straight running or a mix of a certain number of jumps, this, in addition to your other charts may help folks really see the weakness.
The regen downtime on minmatar is absolutely tiny - as soon as the amarr runs out of stamina, its regen downtime is massive. That is the one thing that makes minmatar so much better over every distance in every situation - because they got given an insane and totally un-requested regen buff.
This is true but it's not quite what I'm getting at. For any one downtime increment sure the minmatar wins, but I'm more concerned with total downtime over the course of minutes. If the amarr has less downtime cycles due to greater stamina pool, this would benefit my playstyle more. I hate not sprinting. If it has less downtime cycles, but more greater downtime due to slower recharge this may be a wash or push the balance to minmatar.... there are a few ways this could go, really and there could be some point where one suit surpasses the other in a given scenario.
I think this extra bit of data would help shed some additional light on the subject.
Double posting like a Kaiser.
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