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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.16 18:30:00 -
[1] - Quote
These maps are entirely too large for 16v16. I miss the old ambush maps, where you don't have to run 200meters to get a single kill. Please bring back the small ambush maps for the more experienced players, who enjoy getting up close and personal on a 3v1. Heavy's running trains around the redline with 3 logi's equipped and 2 assaults at either side. (Sigh) The good days... P.S. Get rid of all these buildings. Orbitals are pretty much useless until you do. In short, stop making maps that protect those with poor skill. Stop giving them places to hide. We are going to get them, stop dragging it out.
Possibly the best around.
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Benjamin Ciscko
Fatal Absolution
1869
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Posted - 2014.03.16 22:39:00 -
[2] - Quote
Big Burns wrote:These maps are entirely too large for 16v16. I miss the old ambush maps, where you don't have to run 200meters to get a single kill. Please bring back the small ambush maps for the more experienced players, who enjoy getting up close and personal on a 3v1. Heavy's running trains around the redline with 3 logi's equipped and 2 assaults at either side. (Sigh) The good days... P.S. Get rid of all these buildings. Orbitals are pretty much useless until you do. In short, stop making maps that protect those with poor skill. Stop giving them places to hide. We are going to get them, stop dragging it out. The reason maps are this way is because CCP doesn't prioritize maps and out of convenience makes ambush maps out of existing maps.
Team carry Prof. IV
I need Full Proto and five Proto Bodyguards to be good.
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Big Burns
Escrow Removal and Acquisition Negative-Feedback
86
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Posted - 2014.03.17 20:38:00 -
[3] - Quote
Benjamin, you're probably my biggest subscriber when it comes to my dust posts. I do agree with you and I understand why CCP does it, however that does not address the point at hand, nor does it justify the way things are. Everyone loves the fast paced environment of ambush. With the enemy right in front of you. This map aspect changes the game-style of all players, even when it comes to what they skill into. Heavy's are on the brisk of going extinct, because of it. Now I know a lot of you are probably thinking that's not true, but that's alone because your new, or your not a Heavy. Ambush used to be a gamemode for the Heavy/logi combo, among other thing, such as: Assault squads, Orbital Clusters...I'm ranting, I rest my case. Please give us back our beloved tiny maps.
Possibly the best around.
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