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Dunk Mujunk
RestlessSpirits
625
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Posted - 2014.03.17 16:56:00 -
[1] - Quote
Shields are broken and have been broken. Next time you are in a fire fight watch how fast your shields vanish. Its been that way ever since they buffed armor around like 1.4 or something (can't remember). Unless CCP is doing something to shields they haven't talked about, nothing will be changing for 1.8. You will not need weapon prof or even full damage to cut through shields, which also makes the CR and RR still the top dog for post 1.8. AR will be sh*t on royaly, and the ScR will feel the pinch as well.
The claim extenders are better than damage mods right now is flawed and incorrect. Lets be generous and say a complex shield extender gives you 90 hp (im over estimating as im away from my system). And lets say an un damage modded gek with no prof does 30 damage per bullet (under estimating). That means 3 bullets from a gek takes out a complex shield extender. How long does it take to fire 3 bullets from a gek? Easily under a half second, lets say exactly .5 seconds for easy maths.
That means that with a gek (and all bullets landing of course) you can burn through 3 complex shield extenders in 1.5 seconds with an un modded un prof enhanced AR. Which says you are giving up 3 slots for an extra 1.5 seconds of life. And again, im ballparking and the gek actually does more damage, and shields protect less.
Or you can take those same three slots and turn them into an extra 16% damage with damage mods (again ballpark) which combine with weapon prof (on profs that boost damage) becomes a 31% damage boost.
The argument shield extenders are better than damage mods is stupid, and there is a reason nearly everyone stacks damage, not shields. And unless there are some unmentioned changes, damage mods will still be stacked over shields post 1.8.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
625
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Posted - 2014.03.17 17:05:00 -
[2] - Quote
M McManus wrote:Scott Knight wrote:Jaysyn Larrisen wrote:Scott Knight wrote:Its not just about the shield numbers. You have to account for the fact that if you run armor you can also run damage mods, if you run shields you can't run damage mods. The imbalance between shields and armor occurs for this reason. Isn't that significantly offset with the major nerf to damage mods? Suddenly those highs slots need something going other than 2 or 3 damage mods. Yeah, this may not be the case in 1.8, but it is currently the case. Hopefully everything will work out and it will be better. I still think armor tanks are going to be all damage mods though. So nothing really is going to change. You have the most hp and do the most damage, so armor tank is still going to be the best way to go. But no one is looking at the damage reduction if a stacked armor suit goes up against a stacked shield suit and using a combat rifle etc.. Their going to have a hard time chewing through 500 shields.. If the caldari loyalist using a rail rifle goes up against a purely armor suit they'll drop quick regardless of damage mods.. Although I think Caldari should get a bigger bonus to shields to compensate for the damage mods being in the high slots... The only thing I see 1.8 doing is enforcing the need to dual tank all hail reborn slayer logi 1.8.....
Logi CPU/PG is getting raped, slayer logis won't be nearly as viable or effective. The Amarr proto logi will be roughly using the same amount of CPU/PG i have on my min assault currently.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
625
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Posted - 2014.03.17 17:15:00 -
[3] - Quote
For a scout i can buy the benefits of shields but not on an assault or heavy or logi.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
626
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Posted - 2014.03.17 17:33:00 -
[4] - Quote
Well something is getting done wrong or strange because i can absolutely promise you that stacking damage mods trumps shields. 2 complex and 1 enhanced damage mod will blow through large amounts of shields in no time. I live this principle every night. I have tried the shield route and there is a reason i go damage mods. If the AA wasn't......lets say "what it is" i could maybe start to agree with you a little, but i'll tell you right now, i can get through ANY amount of shields you want to through at me in absolutely insanely small amounts of time. Like blink of an eye. Armor is king, and still will be.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
629
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Posted - 2014.03.17 17:54:00 -
[5] - Quote
That does change things. But like I said, we are going to have to see how everything plays out, but the way things feel for ME rightnow, without weapon prof, i would still see no issue with cutting through sheilds with 80% of a weapons strength, without damage mods. Which tells me that post 1.8, armor will still be king (like the one guy said earlier in this thread, that recharge penalty is pretty harsh, and i dont quite understand why it was implemented), you will still want to run a CR or RR, and since you are running armor, you can give up highs to damage mods. And since the main enemy we will be facing will be heavies, you will still want that damage boost, even though its about cut in half post 1.8.
Again though, this is coming from an assault player. Im sure things are probably different for scouts, especially seeing as how yall perfer not to give up speed.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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