Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![RA Drahcir RA Drahcir](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RA Drahcir
0uter.Heaven
317
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 07:55:00 -
[1] - Quote
In high slots. |
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
2110
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 08:05:00 -
[2] - Quote
Please.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
|
![Kaughst Kaughst](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kaughst
Nyain San Renegade Alliance
309
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 08:31:00 -
[3] - Quote
All gallente suits will get a innate armor rep come 1.8. Light suits 3 - Medium 2 - Heavy 1
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
|
![RA Drahcir RA Drahcir](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RA Drahcir
0uter.Heaven
317
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:00:00 -
[4] - Quote
have extenders and repairs as high slots, rechargers regulators and plates as low slots...dmg mods can go either side, a good compromise. |
![8213 8213](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
8213
BIG BAD W0LVES Canis Eliminatus Operatives
1756
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:17:00 -
[5] - Quote
It's sad to see the vast percentage of the community stuck in the same line of thinking. Their are more modules then just HP and Damage. If people would branch off and use them, the game would be more tactical and dynamic. But nope, the players just want to tank HP and deal out damage. To sacrifice a slot to do anything else is considered to risky. It stems from the CoD mentality.
When do you ever see a player with one different type of module in each slot, let alone on one side or the other. My Caldari Assault has a Regulator, Armor Rep and a Plate. Sometimes I switch the Regulator out for a Codebreaker, Dampener, or Kin-kat. A good one I like is Two dampeners and a Codebreaker.
Players should be making more use of their slots. This is why the Gal Assault Logi was completely annoying. Just stack armor on the low and damage on the high... The Caldari Logi is so popular because it has the room for Shields, Armor, and Damage mods
With TTK getting extended in 1.8(not by much) I hope we see more than just the same ole fit. Heck, even Scouts sometimes have more HP than I do. Hopefully the damage mod nerf makes people realize that high-slots are for more than just extenders and damage mods.
energizers and recharges are amazing. Precision enhancers are great too, but gosh forbid you diversify from tanked out damage dealer... People are crutching skill with dropsuit builds.
I look at top players in this game, and they all have the same thing in common, they diversify their modules. They don't just build a dropsuit to win gunfights- they rely on their actual gun skill to do that.
I ain't got time for dat sht!*
|
![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution
11170
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:22:00 -
[6] - Quote
I disagree. We do need more high slot modules though.
You have long since made your choice. What you make now is a mistake.
|
![Mossellia Delt Mossellia Delt](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mossellia Delt
Militaires Sans Jeux
1052
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:25:00 -
[7] - Quote
8213 wrote:It's sad to see the vast percentage of the community stuck in the same line of thinking. Their are more modules then just HP and Damage. If people would branch off and use them, the game would be more tactical and dynamic. But nope, the players just want to tank HP and deal out damage. To sacrifice a slot to do anything else is considered to risky. It stems from the CoD mentality.
When do you ever see a player with one different type of module in each slot, let alone on one side or the other. My Caldari Assault has a Regulator, Armor Rep and a Plate. Sometimes I switch the Regulator out for a Codebreaker, Dampener, or Kin-kat. A good one I like is Two dampeners and a Codebreaker.
Players should be making more use of their slots. This is why the Gal Assault Logi was completely annoying. Just stack armor on the low and damage on the high... The Caldari Logi is so popular because it has the room for Shields, Armor, and Damage mods
With TTK getting extended in 1.8(not by much) I hope we see more than just the same ole fit. Heck, even Scouts sometimes have more HP than I do. Hopefully the damage mod nerf makes people realize that high-slots are for more than just extenders and damage mods.
energizers and recharges are amazing. Precision enhancers are great too, but gosh forbid you diversify from tanked out damage dealer... People are crutching skill with dropsuit builds.
I look at top players in this game, and they all have the same thing in common, they diversify their modules. They don't just build a dropsuit to win gunfights- they rely on their actual gun skill to do that.
This suit of mine uses a precision mod, dampner and codebreaker. Just look how effective it can be.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
![RA Drahcir RA Drahcir](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RA Drahcir
0uter.Heaven
317
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:33:00 -
[8] - Quote
8213 wrote:It's sad to see the vast percentage of the community stuck in the same line of thinking. Their are more modules then just HP and Damage. If people would branch off and use them, the game would be more tactical and dynamic. But nope, the players just want to tank HP and deal out damage. To sacrifice a slot to do anything else is considered to risky. It stems from the CoD mentality.
When do you ever see a player with one different type of module in each slot, let alone on one side or the other. My Caldari Assault has a Regulator, Armor Rep and a Plate. Sometimes I switch the Regulator out for a Codebreaker, Dampener, or Kin-kat. A good one I like is Two dampeners and a Codebreaker.
Players should be making more use of their slots. This is why the Gal Assault Logi was completely annoying. Just stack armor on the low and damage on the high... The Caldari Logi is so popular because it has the room for Shields, Armor, and Damage mods
With TTK getting extended in 1.8(not by much) I hope we see more than just the same ole fit. Heck, even Scouts sometimes have more HP than I do. Hopefully the damage mod nerf makes people realize that high-slots are for more than just extenders and damage mods.
energizers and recharges are amazing. Precision enhancers are great too, but gosh forbid you diversify from tanked out damage dealer... People are crutching skill with dropsuit builds.
I look at top players in this game, and they all have the same thing in common, they diversify their modules. They don't just build a dropsuit to win gunfights- they rely on their actual gun skill to do that.
As a minlogi, I would like to armor tank with armor repairs in high slots, that way I can keep up heavies and armor tanked mediums and be self sustaining. If I am not logi bro'ing, I shield tank with codebreakers and kin cats. I think the change would lessen the dual tanking, OP weapon fits. |
![Ye Be Gods Ye Be Gods](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ye Be Gods
PSU GHOST SYNDICATE DARKSTAR ARMY
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:42:00 -
[9] - Quote
I've thought about this a lot recently and have sat in the fitting screen for hours this past week looking at how to make the "most" effective suit for my playstyle. I dont know if its just my crappy luck with this game but most pub matches i jump into for solo runs its a complete stomp on my team.
With this mind set, it seems for me to obviously go for those HP and DMG mods over any other mod just because of continual situations. We make suits for our most common playstyle and from our own experiences. It seems from your statements that the "Majority" keep running into these exact same problems as well and all react in the same manner.
I do have suits with other modules and loadouts for fun runs or when i'm in a sqd of friends, but theyre all basic or MLT tier because I know that either right before i get what I want accomplished or right after, I'll be killed immediately.
Hope that explains a bit to your own one track thinking and that youre way is not the "ONLY" way. In a community where a majority of people are somehow and inexplicably saying the same things... well, maybe theres a reason for it.
We live in a sea of chaos dotted by islands of perfection.
|
![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Ultramarine Corp
230
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 09:49:00 -
[10] - Quote
8213 wrote:It's sad to see the vast percentage of the community stuck in the same line of thinking. Their are more modules then just HP and Damage. If people would branch off and use them, the game would be more tactical and dynamic. But nope, the players just want to tank HP and deal out damage. To sacrifice a slot to do anything else is considered to risky. It stems from the CoD mentality.
When do you ever see a player with one different type of module in each slot, let alone on one side or the other. My Caldari Assault has a Regulator, Armor Rep and a Plate. Sometimes I switch the Regulator out for a Codebreaker, Dampener, or Kin-kat. A good one I like is Two dampeners and a Codebreaker.
Players should be making more use of their slots. This is why the Gal Assault Logi was completely annoying. Just stack armor on the low and damage on the high... The Caldari Logi is so popular because it has the room for Shields, Armor, and Damage mods
With TTK getting extended in 1.8(not by much) I hope we see more than just the same ole fit. Heck, even Scouts sometimes have more HP than I do. Hopefully the damage mod nerf makes people realize that high-slots are for more than just extenders and damage mods.
energizers and recharges are amazing. Precision enhancers are great too, but gosh forbid you diversify from tanked out damage dealer... People are crutching skill with dropsuit builds.
I look at top players in this game, and they all have the same thing in common, they diversify their modules. They don't just build a dropsuit to win gunfights- they rely on their actual gun skill to do that.
Yea, my callogi has 4 complex shield extenders, and an enhanced shield energized in the highs. In the lows I have 3 CPU Boosters (don't have enough sp into core skills ), and an advanced codebreaker. Most people don't realize just how good some of those other modules are.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
|
![jerrmy12 kahoalii jerrmy12 kahoalii](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
jerrmy12 kahoalii
517
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:02:00 -
[11] - Quote
Ye Be Gods wrote:I've thought about this a lot recently and have sat in the fitting screen for hours this past week looking at how to make the "most" effective suit for my playstyle. I dont know if its just my crappy luck with this game but most pub matches i jump into for solo runs its a complete stomp on my team.
With this mind set, it seems for me to obviously go for those HP and DMG mods over any other mod just because of continual situations. We make suits for our most common playstyle and from our own experiences. It seems from your statements that the "Majority" keep running into these exact same problems as well and all react in the same manner.
I do have suits with other modules and loadouts for fun runs or when i'm in a sqd of friends, but theyre all basic or MLT tier because I know that either right before i get what I want accomplished or right after, I'll be killed immediately.
Hope that explains a bit to your own one track thinking and that youre way is not the "ONLY" way. In a community where a majority of people are somehow and inexplicably saying the same things... well, maybe theres a reason for it. Because the only way to survive is hp, my scout suit can go down faster than you can say go.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
|
![8213 8213](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
8213
BIG BAD W0LVES Canis Eliminatus Operatives
1758
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:06:00 -
[12] - Quote
Mossellia Delt wrote:This suit of mine uses a precision mod, dampner and codebreaker. Just look how effective it can be.
GOOD GOD That's a a lot of assists! The selfish killwhore in me would scuff at missing the opportunity at a 40kill, lol. But yes, a great example of versatility.
I ain't got time for dat sht!*
|
![RA Drahcir RA Drahcir](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RA Drahcir
0uter.Heaven
317
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:07:00 -
[13] - Quote
I was messing around with my dren scout earlier, went 20-2 with an enhanced shield extender, pro kin cat, enhanced dampener, dren shotgun, syndicate smg, and remotes; you do not need HP, you need speed. |
![Broonfondle Majikthies Broonfondle Majikthies](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
946
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:13:00 -
[14] - Quote
So your logi can have 8-900 hp and still 20+ hp/s?
No.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
![RA Drahcir RA Drahcir](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RA Drahcir
0uter.Heaven
317
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:24:00 -
[15] - Quote
Broonfondle Majikthies wrote:So your logi can have 8-900 hp and still 20+ hp/s?
No.
You even logi, bro? Try fitting all that after throwing on pro triage rep tool, hives, injector, and a scanner. |
![Broonfondle Majikthies Broonfondle Majikthies](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
947
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:27:00 -
[16] - Quote
RA Drahcir wrote:Broonfondle Majikthies wrote:So your logi can have 8-900 hp and still 20+ hp/s?
No. You even logi, bro? Try fitting all that after throwing on pro triage rep tool, hives, injector, and a scanner. I run logi
Problem is not every logi has the best equipment its not a requirement.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7422
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:33:00 -
[17] - Quote
Broonfondle Majikthies wrote:So your logi can have 8-900 hp and still 20+ hp/s?
No. They can already do that ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
|
![RA Drahcir RA Drahcir](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
RA Drahcir
0uter.Heaven
317
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:38:00 -
[18] - Quote
Cat Merc wrote:Broonfondle Majikthies wrote:So your logi can have 8-900 hp and still 20+ hp/s?
No. They can already do that ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
Triage hive spam. |
![Broonfondle Majikthies Broonfondle Majikthies](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
947
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:43:00 -
[19] - Quote
RA Drahcir wrote:Cat Merc wrote:Broonfondle Majikthies wrote:So your logi can have 8-900 hp and still 20+ hp/s?
No. They can already do that ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) Triage hive spam. Good for them, I prefer to be more mobile. My point still stands. They'll have more health and repair more with no compromise. Why the semantics?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
2115
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 10:49:00 -
[20] - Quote
Broonfondle Majikthies wrote:RA Drahcir wrote:Cat Merc wrote:Broonfondle Majikthies wrote:So your logi can have 8-900 hp and still 20+ hp/s?
No. They can already do that ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png) Triage hive spam. Good for them, I prefer to be more mobile. My point still stands. They'll have more health and repair more with no compromise. Why the semantics?
Right now I can do that with 25% damage bonus.
With these changes all I'd get is the HP.
I would prefer that reactives went in high slots or something, though.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
|
|
![Asha Starwind Asha Starwind](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Asha Starwind
DUST University Ivy League
502
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 11:12:00 -
[21] - Quote
Gallogi
27hp/s 900 armor
all day everyday
32db Mad Bomber.
|
![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Science For Death
2115
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.03.16 11:30:00 -
[22] - Quote
Asha Starwind wrote:Gallogi
27hp/s 900 armor
all day everyday
Where'd you get 27 from?
Even including current bonuses it'd come to 23.75.
Assault ak.0 w/ScR+ScP 4LYFE
Forum Warrior Level Two. (GëºGêçGëª)/
|
|
|
|
Pages: 1 :: [one page] |