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jerrmy12 kahoalii
516
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Posted - 2014.03.16 04:37:00 -
[1] - Quote
Sir Dukey wrote:They are fking getting out of hand. Repping 250+ armor a sec (more than a shield tanks passive). That is messed up and on top of their hardener, they are fking invincible. Shield tanks are better because you can at least stop their freaking recharge and their hardners don't last very long (also, they suck without hardners) but ARmor tanks are goldlike. Nerf armor tank passive recharge and make it go back to the way it was before in 1.6 or reduce the heavy reppers HP repped so the complex is repping 100hp/sec. Its double reps Nerf double reps and hards, reduce gunlogi shuekd depleted delay to a low number because its totaly unfair atm, buff ahuekd recharge rate to 180 hp/s
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jerrmy12 kahoalii
516
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Posted - 2014.03.16 04:51:00 -
[2] - Quote
Atiim wrote:Looks like I'm in before the tankers.
Anyways, I think making it to where you could only equip 1 repper would be the better idea. If the Complex could only push 100HP/s, then what would the Enhanced and Basic ones do? 80HP/s? 60HP/s?
That wouldn't even suffice for a MLT LAV.
Shield tanks are even better when fitted properly. Have you seen some of their fits? it's like a Madrugar on steroids. (Guess that's why they get the high slot lol). Exept to survive anytbing you need a hardener.
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jerrmy12 kahoalii
516
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Posted - 2014.03.16 06:11:00 -
[3] - Quote
The dark cloud wrote:Are you guys mad? If there are any nerfs then both categorys needs to be nerfbatted.
-longer cooldown time for hardeners -lower threshold so that the swarm launcher damage actually sticks to shield tanks umm, no, shield tanks regen already blows hard -lower resistance bonus granted from hardeners (both shield+armor) umm, no -lower shield recharge and less armor repair rate. no for shield recharge nerf -less agility and speed for armor+shield tanks. only armor loses agility -bigger pricetag for tanks. A militia tank should at least cost the same like a advanced suit from there it should go up.
I could keep going on but i think every 1 should get the idea. TANKS MUST BE NERFED.
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jerrmy12 kahoalii
516
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Posted - 2014.03.16 06:24:00 -
[4] - Quote
Mobius Wyvern wrote:jerrmy12 kahoalii wrote:Sir Dukey wrote:They are fking getting out of hand. Repping 250+ armor a sec (more than a shield tanks passive). That is messed up and on top of their hardener, they are fking invincible. Shield tanks are better because you can at least stop their freaking recharge and their hardners don't last very long (also, they suck without hardners) but ARmor tanks are goldlike. Nerf armor tank passive recharge and make it go back to the way it was before in 1.6 or reduce the heavy reppers HP repped so the complex is repping 100hp/sec. Its double reps Nerf double armor reps and hards, reduce gunlogi shield depleted delay to a low number because its totaly unfair atm, buff shield recharge rate to 180 hp/s Uh...those two words I can't understand are supposed to be shield and armor, right? Touch screen ftw Fixed in quote.
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jerrmy12 kahoalii
516
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Posted - 2014.03.16 08:00:00 -
[5] - Quote
Lynn Beck wrote:Fought a madrugar the other day.
Triple complex reps.
Twin dmg modded CBR7 swarns with a commando pushing lv2 reload and lv3 commando(BETTER than proto reload speeds)
He repped back the first swarm before i even started locking the 2nd volley, and the worst part is, he sat there. Stared me down as i unloaded 6 volleys. Then 6 more(k-2 nanohive) then 6 mlre, then 6 more. Then 6 more!
After ALL that, his HP was at max. 0/4000 HP.
He was in fact DOUBLE outrepping my swarm DPS, and i exhausted 2 k-2 nanohives pelting his ass. He sat there, unmoving, unwavering, jus staring me down, laughing. Does it out rep forges?
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