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Gavr1Io Pr1nc1p
87
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Posted - 2014.03.16 03:54:00 -
[1] - Quote
GǪGǪGǪGǪGǪGǪGǪGǪGǪGǪSTDGǪGǪGǪ.. ADVGǪGǪGǪ.PRO HP(opt.1/opt.2)GǪGǪGǪ41/33 GǪGǪ.. 56/44GǪGǪGǪ66/66
Fittings(CPU/PG) GǪGǪ10/1GǪGǪGǪGǪ30/4GǪGǪGǪ..60/6
PenaltyGǪGǪGǪGǪGǪGǪGǪ1%GǪGǪGǪGǪ..3%GǪGǪGǪGǪ 5%
If you are interested in how I obtained these numbers, the answer is in my signature's link
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
87
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Posted - 2014.03.16 04:01:00 -
[2] - Quote
finally fixed the formattingGǪi hope its easy for you guys to read
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
102
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Posted - 2014.03.16 16:32:00 -
[3] - Quote
xSir Campsalotx wrote:Sounds fair makes basic shield extenders worth it thank you what do you think of the fitting values?
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
103
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Posted - 2014.03.16 17:01:00 -
[4] - Quote
Galvan Nized wrote:I prefer option 2, because option 1 just means nearly no one will use complex sheild extenders because they give little bonus over ADV for huge increase in fitting cost. It's the major problem with armor plates.
The fitting options are nice solid numbers, like that they require loads of cpu but little pg.
Penalties...If you took option 2 then they are fine. Right now there isn't much wrong with the penalties, they really don't need reduced to plate levels. Speed loss is much worse shields depletion rate...and it's not close. ok cool. Thanks for the feedback. And yeah, the HP values for option 1 was scaled to armor plates exactly.
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Gavr1Io Pr1nc1p
103
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Posted - 2014.03.16 23:58:00 -
[5] - Quote
xSir Campsalotx wrote:Oh yeah Opt 2 yeah, a lot of people think option 2 is the better of them
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Gavr1Io Pr1nc1p
111
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Posted - 2014.03.17 00:41:00 -
[6] - Quote
if any debs read thisGǪid like your opinions as well
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Gavr1Io Pr1nc1p
116
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Posted - 2014.03.17 02:11:00 -
[7] - Quote
bump for justice
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Gavr1Io Pr1nc1p
122
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Posted - 2014.03.17 04:37:00 -
[8] - Quote
SAIRAX SIS wrote:+1 good idea thanks
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Gavr1Io Pr1nc1p
145
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Posted - 2014.03.17 23:02:00 -
[9] - Quote
Joel II X wrote:Penalty should stay how it is right now.
If you leave it like that, it'll make dual tanking more viable than it already is. i had a separate idea for reducing dual tankingGǪread about it in my signatures link. Its at the bottom of the first post
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Gavr1Io Pr1nc1p
150
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Posted - 2014.03.17 23:54:00 -
[10] - Quote
Kigurosaka Laaksonen wrote:I do feel like PRO needs a slight buff from 66. I know the current HP and penalty values off the top of my head, but not the fitting values. Can you post a before/after?
I like the reduced penalties.
I would like to see very minor buffs to all the shield modules in general. sure, i can at the very least give you a before right here-(CPU/PG) Shields STD ADV PRO 18/3 36/6 54/11
compared to plates at STD ADV PRO 10/1 20/6 30/12
The ratio of CPU to Pg on all drop suits in the game is between 4.7:1 and 5.2:1, so 1pg=app. 5 CPU. Basically, shield extenders get screwed because of crappy scaling and even worse fittings
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
150
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Posted - 2014.03.17 23:58:00 -
[11] - Quote
Cat Merc wrote:Penalty is already laughable. On the Caldari scout, 4x complex extenders adds an extra second. If anything the penalty should increase. Well, that is a caldari scout, (the inherent shield stats on caldari and minmitar other than raw HP need to be switched) but i think the current penalties are fine, will update OP. What do you think about everything else?
Kills-Archduke Ferdinand
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Gavr1Io Pr1nc1p
154
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Posted - 2014.03.18 04:17:00 -
[12] - Quote
Testing Turbo wrote:Gavr1Io Pr1nc1p wrote:xSir Campsalotx wrote:Sounds fair makes basic shield extenders worth it thank you what do you think of the fitting values? Fitting values are way too high still complex shield extender has 6x the fitting cost that a basic armor plate costs ... facepalm the fitting values are balanced perfectly with armor plates-any less and you move towards the opposite end of the spectrum and id have to advocate for an armor plate buff/shield extender nerf
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Gavr1Io Pr1nc1p
155
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Posted - 2014.03.18 04:29:00 -
[13] - Quote
Cat Merc wrote:Gavr1Io Pr1nc1p wrote:Cat Merc wrote:Penalty is already laughable. On the Caldari scout, 4x complex extenders adds an extra second. If anything the penalty should increase. Well, that is a caldari scout, (the inherent shield stats on caldari and minmitar other than raw HP need to be switched) but i think the current penalties are fine, will update OP. What do you think about everything else? Everything else is fine. Though I might add, on my Gallente Assault, 1 PG = 40 CPU. Using the ratio between the two. GǪhow?
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Gavr1Io Pr1nc1p
158
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Posted - 2014.03.18 13:26:00 -
[14] - Quote
Korvin Lomont wrote:Testing Turbo wrote:Cat Merc wrote:Penalty is already laughable. On the Caldari scout, 4x complex extenders adds an extra second. If anything the penalty should increase. Lets look at the armor plate penalty .. ... hmm .. increase the speed penalty of armor if you increase the delay on shields 4 plates should make you as slow as a heavy Nope because armor gets more gimped through the penalty than shields. shields get max 7% to depleted shield delay (note no penalty to shield delay) armor gets max 5% to walking speed to sprintspeed (seems to get double penalty due to a possible bug) to jump hight to strafe speed (seems to get double penalty due to a possible bug) ANd the shield penalty can be completely nullified through regulators that go to lows (not reducing potential hp) where armor can just nullify the sprint speed penalty by reducing potential hp (kincats go to the low) i do think the speed penalty needs to be raised on th basic and advanced plates-they give too much HP for the paltry penalty. Im thinking 2% basic, 3-4% Advancd
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Gavr1Io Pr1nc1p
212
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Posted - 2014.03.20 01:58:00 -
[15] - Quote
bumpily bump bump
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Gavr1Io Pr1nc1p
246
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Posted - 2014.03.22 02:59:00 -
[16] - Quote
bump
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Gavr1Io Pr1nc1p
248
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Posted - 2014.03.22 03:28:00 -
[17] - Quote
these right now are just simple number changes that NEED to be implemented. Also, I'm fine with shields costing 20% more CPU than i suggested and plates costing 20% more PG than they do, just to make utility mods used more often
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Gavr1Io Pr1nc1p
277
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Posted - 2014.03.25 02:39:00 -
[18] - Quote
please can i get some CCP feedback? are you guys planning to implement any of this? or should i go back to my gimped minmitar frames that are killed by these awful fitting requirements and even worse scaling?
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Gavr1Io Pr1nc1p
281
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Posted - 2014.03.25 03:29:00 -
[19] - Quote
.
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