Testing Turbo
Bragian Order Amarr Empire
4
|
Posted - 2014.03.16 13:24:00 -
[2] - Quote
Cat Merc wrote:As for the OP, stop trying to be an armor tanker inside a shield suit. Shield suits are NOT designed to go 1v1 with an armor tanker on equal terms. You're supposed to use your speed advantage to gain the advantage.
Flank, get the high ground, whatever it takes, you very quickly take away their advantage in HP. (Which unless it's a Gal Logi, is more slight an you think)
Also, your logic is very broken in terms of the rifles, considering the CR and RR tear apart shields just as much as they do armor. It's mathematically proven that they're OP as ****. AR doesn't even lick their toes, and SCR will have problems chewing through armor come 1.8 because of the proficiency changes and damage mods, so you will see less of it in general.
Overall, you're whining like a little kid because you expect to fulfill inside a shield suit the role of an armor tanker. Be happy, in 1.8 shield suits in general get more regeneration.
Edit: I almost forgot, Gallente Logi is OP, it warps the perception of people about armor tanking.
Wrong on so many levels
I use damperners in 2 low slots as well as a enhanced regulator and highs on the cal assault are 3 x complex shield extenders and 1 complex damage mod, I use the suit for hit and run, flank behind/to the side pick a few enemies off and retreat back behind cover, regen reload and repeat ...
Your making assumptions and saying I'm whining .. shields v armor is unbalanced .. regulators are NOT efficient .. rechargers are not efficient, shields and there mods have huge CPU requirements and the cal assault doesn't have the CPU to use them and often result in a cpu booster to fit
I expect Shields to provide a better hit and run bonus than they currently do and with AA speed tanking isn't viable .. I think having a shield delay penalty on them is also stupid .. it's like armor plates having a repair rate penalty .. it directly affects what the suit is supposed to be used for .. speed penalty makes armor tankers slower and means they have to fulfill their role of stand and deliver with high hp but shield extender penaltys make regen slower thus making them have to wait behind cover longer and minimizing their use as hit and run suits.
When you;ve shield tanked for as long as I have the inbalance is clear .. but keep making generalizations pooh poohing balance requests because your ignorant .. thats fine .. you don;t know what your talking about |