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Roy Ventus
Axis of Chaos
1370
|
Posted - 2014.03.16 00:58:00 -
[1] - Quote
I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Ansiiis The Trustworthy
Mocking Bird Inc.
823
|
Posted - 2014.03.16 01:00:00 -
[2] - Quote
because we can't see trough walls in real life.
vote about active scanners
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Scout Registry
Nos Nothi
1481
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Posted - 2014.03.16 01:00:00 -
[3] - Quote
Roy Ventus wrote: Why Don't We Talk Tactics and Strategy?
Early Game Tactics: Call in as many tanks as possible. Strategy: Do it before your enemy does it.
Late Game Tactics: None. Strategy: None.
Just mop up any defenseless infantry. Its easy. |
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3490
|
Posted - 2014.03.16 01:01:00 -
[4] - Quote
We do. But the raining of tears washes all the threads away that contains those type of discussions
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Zirzo Valcyn
Kameira Lodge Amarr Empire
221
|
Posted - 2014.03.16 01:08:00 -
[5] - Quote
yea i remember that post. talked about dropships that would cloak, webifiers, and something about having to out and find the enemy
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Roy Ventus
Axis of Chaos
1370
|
Posted - 2014.03.16 01:08:00 -
[6] - Quote
Ansiiis The Trustworthy wrote:because we can't see trough walls in real life.
I don't follow?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Spaceman-Rob
Chatelain Rapid Response Gallente Federation
365
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Posted - 2014.03.16 01:11:00 -
[7] - Quote
Roy Ventus wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. I don't follow?
Scanners. |
Roy Ventus
Axis of Chaos
1370
|
Posted - 2014.03.16 01:11:00 -
[8] - Quote
Michael Arck wrote:We do. But the raining of tears washes all the threads away that contains those type of discussions
Lately there's been so much QQ I can't even find the threads I want to post on :<.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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ratamaq doc
Onslaught Inc RISE of LEGION
460
|
Posted - 2014.03.16 01:16:00 -
[9] - Quote
Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much?
Send me an email in game. It sounds like you and I have similar Dust scars.
YouTube
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Joel II X
Dah Gods O Bacon
1679
|
Posted - 2014.03.16 01:17:00 -
[10] - Quote
I prefer Gorilla Tactics, myself. My homie Tarzan always has my back. |
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Roy Ventus
Axis of Chaos
1373
|
Posted - 2014.03.16 01:24:00 -
[11] - Quote
ratamaq doc wrote:Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much? Send me an email in game. It sounds like you and I have similar Dust scars.
D: I wish I could. Having personal-server issues and then some so I can't even log on.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1373
|
Posted - 2014.03.16 01:25:00 -
[12] - Quote
Joel II X wrote:I prefer Gorilla Tactics, myself. My homie Tarzan always has my back.
+1 For some reason I didn't see what you did there at first.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4371
|
Posted - 2014.03.16 01:29:00 -
[13] - Quote
1. The community is full of whiny peabrains. 2. Tactics are usually kept within a corp or alliance
I am your scan error.
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Iron Wolf Saber
Den of Swords
13412
|
Posted - 2014.03.16 01:47:00 -
[14] - Quote
Ansiiis The Trustworthy wrote:because we can't see trough walls in real life.
You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ratamaq doc
Onslaught Inc RISE of LEGION
462
|
Posted - 2014.03.16 01:57:00 -
[15] - Quote
Roy Ventus wrote:ratamaq doc wrote:Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much? Send me an email in game. It sounds like you and I have similar Dust scars. D: I wish I could. Having personal-server issues and then some so I can't even log on.
I'll give you my thoughts then. In a word, a Consoles, plus the fact that this is still a lobby shooter. I've been a console player for a few years, but my first 'tour of duty' in online gaming was in RTS. C&C, Starcraft, then Homeworld. It seems like half of the internet was Clan Websites back then, and most of the game took place there in the form of tactics and strategy.
I was hoping to get some of that back with Dust, because it doesn't exist in the FPS I came from and I didn't want to invest in a rig to get back into Starcraft when 2 came out.
Most of the console players I've come across in Dust don't spend much time on the actual internet. Most are only able to process what is going on right in front of them and have little to no awareness of the bigger picture and no interest in seeing it. Trying to get them to read, understand, and contribute to any form of over arching tactic or strategy is mind numbingly impossible. I spent a year with the same corp until frustration got the better of me and decided to move on to see if there was a group elsewhere that liked to play this game the way I hope it's meant to be played.
Like you I spent time laying to text tactics, editing map images with way/rally point names, opening moves on maps, flow concepts for each map etc,etc,etc. I even got frustrated with the **** usability of my old corps enjin website and built my own "training" site that was more mobile friendly to try and lay down things I mentioned above along with com discipline, group training evolution, and what not. No traffic, no interest.
I have faith that this game will get there, and that I'll find more players who think like I do. If you're truly one of them, get in touch with me and we can share notes. Even though I'm no longer in the Corp I built that training site for, I still own it and designed it for this type of co ordination. If you and any others want to talk tactics, maybe we can do it there outside of our respective corporation websites or here.
YouTube
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Ollurd Gallente
Proficiency V
17
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Posted - 2014.03.16 02:04:00 -
[16] - Quote
The only strategy and tactic that matters in this game is to rush the enemy, dance from side to side and bunny hop until either one of you dies.
Just call me OG.
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Rusty Shallows
1123
|
Posted - 2014.03.16 02:27:00 -
[17] - Quote
Roy Ventus wrote:Michael Arck wrote:We do. But the raining of tears washes all the threads away that contains those type of discussions Lately there's been so much QQ I can't even find the threads I want to post on :<. People are drawn to Drama. Those get the replies and likes, blame society or whatnot. Decent threads have regularly died pretty quick, that has been the case since I used to post on an Alt in Closed Beta. The old Feedback and Suggestions used to have a more academic nature but we lost it to people doing political-nerfing sometime last year.
Listen to everyone who says there are no tactics. We are playing a second rate twitch shooter. The biggest innovation of 2013 was uplink spam. I call that a gimmick.
Wait out the rest of March and be ready for a brand new game on the infantry level. The damage and support equipment changes were all necessary to push Dust 514 towards a Tactical Shooter. Now if only they could communicate what is they want with vehicles and how their vision for an integrated battlefield.
Here, have some candy and a Like. :-)
Forums > Game
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Gavr1Io Pr1nc1p
81
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Posted - 2014.03.16 02:35:00 -
[18] - Quote
Scout Registry wrote:Roy Ventus wrote: Why Don't We Talk Tactics and Strategy?
Early GameTactics: Call in as many tanks as possible. Strategy: Do it before your enemy does it. Late GameTactics: None. Strategy: None. Just mop up any defenseless infantry. Its easy. Wait, your not in Nyain SanGǪ.How did you learn of their advanced pub stomping tactics?
Kills-Archduke Ferdinand
Balance!
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Speedy McFaster
Sanmatar Kelkoons Minmatar Republic
19
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Posted - 2014.03.16 02:37:00 -
[19] - Quote
As a scout my tactic is to never fight fair and don't be afraid of retreating. Thank you Brokerib. And... ITS A GAME! Its for entertainment, creativity, but, for 99% of the idiots its for douchebagery.
If you get near the 7+ people I'm repping I'll rip your face off.
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The Robot Devil
Molon Labe. General Tso's Alliance
1971
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Posted - 2014.03.16 03:06:00 -
[20] - Quote
Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns.
Infrared technology allows us to see through things and I wouldn't be surprised if there were some military tech that does much more than FLIR.
Tactics aren't discussed because they are corporate doctrine, OPsec stuff. Tactics aren't used because lots of players just do pubs and don't even squad up and when they do they aren't on coms and if they are they don't talk much (I know because I don't talk much in squads). Many FPS players are solo or don't plan on playing long enough because "this game sux,lol" or they get protostomped by seasoned professionals whom have put the time into the game or have superior gear and knowledge of the game.
Players want to win out of the box and many gamers, especially FPSers can't handle not being the best on day one. Traditional FPS games allow players to create game modes that only allow certain things in the game, private servers that allows them to cheat easier and matchmaking that places them in matches against similar KDR because there isn't much more to judge them by because all there really is to do is run, shoot, die and repeat.
DUST isn't traditional and it doesn't cater well to the gimme now crowd or the lone wolf. This isn't the game for solo players, I am not saying that they can't do well or don't have a place but when placed against a well organized team that know each other they don't sand much of a chance in most situations. Other FPS games have trained us to be "pick-up-and-play" gamers when DUST says "pick me up and stay with me for a while and get in a squad because it is going to be a very tough road if you go it alone" and that isn't easy for some gamers to understand.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Operative 1171 Aajli
Bragian Order Amarr Empire
1561
|
Posted - 2014.03.16 03:25:00 -
[21] - Quote
Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much?
Same here but, it is useless. This game is just to much of a silly ballet on a merry go round. Too many kids that have zero sense of tactics beyond the few exploits in mechanics that allows for an easy win. This will happen when we only have a few maps that can be learned an memorized through repetition.
Maybe this new TTK will tone the bunny hopping game down in some way. I'd prefer forcing more realistic movement for all except the scout suit so we can get more tactical, cautious, deliberate movement rather than everybody just run around in a big mess around and around the map and shoot.
Rommel, you magnificent bastard, I read your book!
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jordy mack
Ultramarine Corp
216
|
Posted - 2014.03.16 03:33:00 -
[22] - Quote
The Robot Devil wrote:Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns. Infrared technology allows us to see through things and I wouldn't be surprised if there were some military tech that does much more than FLIR.
U sure about that? Last time I checked photons didn't go through walls.
Less QQ more PewPew
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Iron Wolf Saber
Den of Swords
13414
|
Posted - 2014.03.16 05:16:00 -
[23] - Quote
jordy mack wrote:The Robot Devil wrote:Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns. Infrared technology allows us to see through things and I wouldn't be surprised if there were some military tech that does much more than FLIR. U sure about that? Last time I checked photons didn't go through walls.
Thermics do.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Luna Angelo
We Who Walk Alone
801
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Posted - 2014.03.16 05:51:00 -
[24] - Quote
People say "Tactics? Good story, bro." Then proceed to bum-rush tanks and run straight at heavies. Then can't understand why that heavy, with double the hitpoints and a really big gun killed them.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 14:54:00 -
[25] - Quote
ratamaq doc wrote:Roy Ventus wrote:ratamaq doc wrote:Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much? Send me an email in game. It sounds like you and I have similar Dust scars. D: I wish I could. Having personal-server issues and then some so I can't even log on. I'll give you my thoughts then. In a word, a Consoles, plus the fact that this is still a lobby shooter. I've been a console player for a few years, but my first 'tour of duty' in online gaming was in RTS. C&C, Starcraft, then Homeworld. It seems like half of the internet was Clan Websites back then, and most of the game took place there in the form of tactics and strategy. I was hoping to get some of that back with Dust, because it doesn't exist in the FPS I came from and I didn't want to invest in a rig to get back into Starcraft when 2 came out. Most of the console players I've come across in Dust don't spend much time on the actual internet. Most are only able to process what is going on right in front of them and have little to no awareness of the bigger picture and no interest in seeing it. Trying to get them to read, understand, and contribute to any form of over arching tactic or strategy is mind numbingly impossible. I spent a year with the same corp until frustration got the better of me and decided to move on to see if there was a group elsewhere that liked to play this game the way I hope it's meant to be played. Like you I spent time laying to text tactics, editing map images with way/rally point names, opening moves on maps, flow concepts for each map etc,etc,etc. I even got frustrated with the **** usability of my old corps enjin website and built my own "training" site that was more mobile friendly to try and lay down things I mentioned above along with com discipline, group training evolution, and what not. No traffic, no interest. I have faith that this game will get there, and that I'll find more players who think like I do. If you're truly one of them, get in touch with me and we can share notes. Even though I'm no longer in the Corp I built that training site for, I still own it and designed it for this type of co ordination. If you and any others want to talk tactics, maybe we can do it there outside of our respective corporation websites or here.
I'd like that. I'll probably make more threads about strategies and tactics since I was actually thinking about organizing another document/play book. You could always message me on my Gmail for video games and stuff, [email protected]. Maybe in the future we could actually get a circle of like-minded folks like you hope for.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 14:55:00 -
[26] - Quote
The Robot Devil wrote:Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns. Infrared technology allows us to see through things and I wouldn't be surprised if there were some military tech that does much more than FLIR. Tactics aren't discussed because they are corporate doctrine, OPsec stuff. Tactics aren't used because lots of players just do pubs and don't even squad up and when they do they aren't on coms and if they are they don't talk much (I know because I don't talk much in squads). Many FPS players are solo or don't plan on playing long enough because "this game sux,lol" or they get protostomped by seasoned professionals whom have put the time into the game or have superior gear and knowledge of the game. Players want to win out of the box and many gamers, especially FPSers can't handle not being the best on day one. Traditional FPS games allow players to create game modes that only allow certain things in the game, private servers that allows them to cheat easier and matchmaking that places them in matches against similar KDR because there isn't much more to judge them by because all there really is to do is run, shoot, die and repeat. DUST isn't traditional and it doesn't cater well to the gimme now crowd or the lone wolf. This isn't the game for solo players, I am not saying that they can't do well or don't have a place but when placed against a well organized team that know each other they don't sand much of a chance in most situations. Other FPS games have trained us to be "pick-up-and-play" gamers when DUST says "pick me up and stay with me for a while and get in a squad because it is going to be a very tough road if you go it alone" and that isn't easy for some gamers to understand.
That bolded part is one of the best explanations about the difference between Dust and other shooters.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
811
|
Posted - 2014.03.16 15:11:00 -
[27] - Quote
Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns.
I've used thermals and some microwave radar for the same purpose.
Pretty much anything that isn't inert can be tracked in numerous ways via modern ISR.
"Endless money forms the sinews of War." - Cicero
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Mr Retsof VI
Swiss Bank of New Eden
7
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Posted - 2014.03.16 15:14:00 -
[28] - Quote
Ansiiis The Trustworthy wrote:because we can't see trough walls in real life.
Cpl Foster, USMC told me U.S. Marines can not only see thru walls, but they can also fly, breath underwater, and have been known to make girls cry...
I've also been told that Eskimo Pu$$y is mighty cold.....
"War is money...if you have it, you win."
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Ansiiis The Trustworthy
Mocking Bird Inc.
843
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Posted - 2014.03.16 15:25:00 -
[29] - Quote
You can't deny the fact that PC before scanners was so much more enjoyable.
There are many like it but this one is mine.
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Mr Retsof VI
Swiss Bank of New Eden
7
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Posted - 2014.03.16 15:31:00 -
[30] - Quote
Ansiiis The Trustworthy wrote:You can't deny the fact that everything before scanners was so much more enjoyable.
fixed that for ya
"War is money...if you have it, you win."
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TechMechMeds
SWAMPERIUM
2846
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Posted - 2014.03.16 15:36:00 -
[31] - Quote
Chuck some spam at some spam or counter spam if the enemy tries to spam and don't forget to spam spam at spam when they be spamming.
You also need spam in places to quickly spam as well but too much spam can be bad, you might spam yourself out.
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 16:11:00 -
[32] - Quote
TechMechMeds wrote:Chuck some spam at some spam or counter spam if the enemy tries to spam and don't forget to spam spam at spam when they be spamming.
You also need spam in places to quickly spam as well but too much spam can be bad, you might spam yourself out.
Frick...
I thought your corp was called "Spamerium" after reading all of that lol.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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501st Headstrong
G0DS AM0NG MEN D.E.F.I.A.N.C.E
155
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Posted - 2014.03.16 16:30:00 -
[33] - Quote
Tactics:
I am a Proto Minmatar Assault. Total hitpoints: 362 Shields, 169 Armor. I am a big flanker. I carry an advanced scanner and two enhanced Profile Dampeners. I constantly listening to my squad mates swearing because they are dying to heavies at point blank range, and rolling my eyes. It's a Heavy with a Boundless. If he loses to you, there is a PROBLEM. I came to this game from Ghost Recon: Future Soldier, a tactical Third-Person Shooter if there ever was one. If you don't know the game, try it, it's very good. I am always looking for tactics and new players. Thinking of making a Google group website or something. If anyone is interested, my email is [email protected]
Let's be those people who push Dust forward. And remember guys to always Flank.
IDGAF who you are. You shot at my Corp, now I WILL kill you. Only question is: Will you fight back?
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
196
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Posted - 2014.03.16 16:36:00 -
[34] - Quote
probably not a good idea to reveal your corps tactics in public for all to see. But yes there is a lot of tactics involved in a battle plan and it really depends on what map and structure you are playing on and what weapons and fits you are useing for what situation.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Roy Ventus
Axis of Chaos
1391
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Posted - 2014.03.16 22:03:00 -
[35] - Quote
CUSE TOWN333 wrote:probably not a good idea to reveal your corps tactics in public for all to see. But yes there is a lot of tactics involved in a battle plan and it really depends on what map and structure you are playing on and what weapons and fits you are useing for what situation.
Well to be honest, I do believe most corps in PC use the same tactics. Most of the time it gets translated over to public contracts and FWs.
Like setting up spawn points on the rooftop of a communications building or towers.
Most tactics are pretty easy to analyze and understand. It's the strategy, the bigger plan, that takes time to understand and would be guarded with secrecy.
Like, compare the tactic of using logistics to support a mass of heavies to... the strategy of using logistics to support heavies in drawing attention to an objective while a scout squad goes around and capture an enemy objective so that you effectively surround them.
Even that strategy isn't hard to understand but it's obviously more complicated than one of the tactics that make it up.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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The Robot Devil
Molon Labe. General Tso's Alliance
1978
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Posted - 2014.03.16 22:08:00 -
[36] - Quote
TechMechMeds wrote:Chuck some spam at some spam or counter spam if the enemy tries to spam and don't forget to spam spam at spam when they be spamming.
You also need spam in places to quickly spam as well but too much spam can be bad, you might spam yourself out.
Pan fired Spam is good for breakfast.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Onesimus Tarsus
Bragian Order Amarr Empire
1602
|
Posted - 2014.03.16 22:17:00 -
[37] - Quote
I turned on comms the other day, and I learned something interesting: Refrigerators can slam pretty loudly.
Unless you're just addicted to wetsuit paperdolls...
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
197
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Posted - 2014.03.16 23:02:00 -
[38] - Quote
Roy Ventus wrote:CUSE TOWN333 wrote:probably not a good idea to reveal your corps tactics in public for all to see. But yes there is a lot of tactics involved in a battle plan and it really depends on what map and structure you are playing on and what weapons and fits you are useing for what situation. Well to be honest, I do believe most corps in PC use the same tactics. Most of the time it gets translated over to public contracts and FWs. Like setting up spawn points on the rooftop of a communications building or towers. Most tactics are pretty easy to analyze and understand. It's the strategy, the bigger plan, that takes time to understand and would be guarded with secrecy. Like, compare the tactic of using logistics to support a mass of heavies to... the strategy of using logistics to support heavies in drawing attention to an objective while a scout squad goes around and capture an enemy objective so that you effectively surround them. Even that strategy isn't hard to understand but it's obviously more complicated than one of the tactics that make it up. Yes most tactics are well known to people that have played dust for a long time and you have to have a counter to every tactic its all about keeping the other team on there toes and forcing them to react to what you do . you can force the other team to do something and that plays right into your plan and before they know its to late. one thing ill say that i just started doing is half way thru the match and you want to take the other teams home point i will get in a dropship fly as high as you can then jump and free fall right behind the guy in charge of watching the home point it scares the crap out of that poor dude
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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