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Roy Ventus
Axis of Chaos
1370
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Posted - 2014.03.16 00:58:00 -
[1] - Quote
I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1370
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Posted - 2014.03.16 01:08:00 -
[2] - Quote
Ansiiis The Trustworthy wrote:because we can't see trough walls in real life.
I don't follow?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1370
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Posted - 2014.03.16 01:11:00 -
[3] - Quote
Michael Arck wrote:We do. But the raining of tears washes all the threads away that contains those type of discussions
Lately there's been so much QQ I can't even find the threads I want to post on :<.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1373
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Posted - 2014.03.16 01:24:00 -
[4] - Quote
ratamaq doc wrote:Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much? Send me an email in game. It sounds like you and I have similar Dust scars.
D: I wish I could. Having personal-server issues and then some so I can't even log on.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1373
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Posted - 2014.03.16 01:25:00 -
[5] - Quote
Joel II X wrote:I prefer Gorilla Tactics, myself. My homie Tarzan always has my back.
+1 For some reason I didn't see what you did there at first.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 14:54:00 -
[6] - Quote
ratamaq doc wrote:Roy Ventus wrote:ratamaq doc wrote:Roy Ventus wrote:I had a thread last week about Guerilla Warfare and the applying of some of the tactics used IRL to the game. Got into a few interesting discussions about strategies and tactics and whether or not they were viable.
Honestly, this was one of the biggest reasons I came into Dust. I believe you could search for one of my very first posts/threads and you can read how I talked about what we kind of strategies and tactics we could be running on the field. I knew that if EVE had grand scale battles and highly strategic and tactical planning and maneuvers, we could do the same. I might not be running PC(or be able to game right now, for that matter) but I at least like discussing FCing and SLing as well as overall strategic concepts. I mean, I even made a playbook for Foxhound Corporation back when I first took the cold metal seat.
So my question is, why don't we talk about Tactics and Strategies much? Send me an email in game. It sounds like you and I have similar Dust scars. D: I wish I could. Having personal-server issues and then some so I can't even log on. I'll give you my thoughts then. In a word, a Consoles, plus the fact that this is still a lobby shooter. I've been a console player for a few years, but my first 'tour of duty' in online gaming was in RTS. C&C, Starcraft, then Homeworld. It seems like half of the internet was Clan Websites back then, and most of the game took place there in the form of tactics and strategy. I was hoping to get some of that back with Dust, because it doesn't exist in the FPS I came from and I didn't want to invest in a rig to get back into Starcraft when 2 came out. Most of the console players I've come across in Dust don't spend much time on the actual internet. Most are only able to process what is going on right in front of them and have little to no awareness of the bigger picture and no interest in seeing it. Trying to get them to read, understand, and contribute to any form of over arching tactic or strategy is mind numbingly impossible. I spent a year with the same corp until frustration got the better of me and decided to move on to see if there was a group elsewhere that liked to play this game the way I hope it's meant to be played. Like you I spent time laying to text tactics, editing map images with way/rally point names, opening moves on maps, flow concepts for each map etc,etc,etc. I even got frustrated with the **** usability of my old corps enjin website and built my own "training" site that was more mobile friendly to try and lay down things I mentioned above along with com discipline, group training evolution, and what not. No traffic, no interest. I have faith that this game will get there, and that I'll find more players who think like I do. If you're truly one of them, get in touch with me and we can share notes. Even though I'm no longer in the Corp I built that training site for, I still own it and designed it for this type of co ordination. If you and any others want to talk tactics, maybe we can do it there outside of our respective corporation websites or here.
I'd like that. I'll probably make more threads about strategies and tactics since I was actually thinking about organizing another document/play book. You could always message me on my Gmail for video games and stuff, [email protected]. Maybe in the future we could actually get a circle of like-minded folks like you hope for.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 14:55:00 -
[7] - Quote
The Robot Devil wrote:Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:because we can't see trough walls in real life. You sure about that? I know a radar gun able to get returns on humans through most dirt walls. Even higher returns for most metals commonly found in guns. Infrared technology allows us to see through things and I wouldn't be surprised if there were some military tech that does much more than FLIR. Tactics aren't discussed because they are corporate doctrine, OPsec stuff. Tactics aren't used because lots of players just do pubs and don't even squad up and when they do they aren't on coms and if they are they don't talk much (I know because I don't talk much in squads). Many FPS players are solo or don't plan on playing long enough because "this game sux,lol" or they get protostomped by seasoned professionals whom have put the time into the game or have superior gear and knowledge of the game. Players want to win out of the box and many gamers, especially FPSers can't handle not being the best on day one. Traditional FPS games allow players to create game modes that only allow certain things in the game, private servers that allows them to cheat easier and matchmaking that places them in matches against similar KDR because there isn't much more to judge them by because all there really is to do is run, shoot, die and repeat. DUST isn't traditional and it doesn't cater well to the gimme now crowd or the lone wolf. This isn't the game for solo players, I am not saying that they can't do well or don't have a place but when placed against a well organized team that know each other they don't sand much of a chance in most situations. Other FPS games have trained us to be "pick-up-and-play" gamers when DUST says "pick me up and stay with me for a while and get in a squad because it is going to be a very tough road if you go it alone" and that isn't easy for some gamers to understand.
That bolded part is one of the best explanations about the difference between Dust and other shooters.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1383
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Posted - 2014.03.16 16:11:00 -
[8] - Quote
TechMechMeds wrote:Chuck some spam at some spam or counter spam if the enemy tries to spam and don't forget to spam spam at spam when they be spamming.
You also need spam in places to quickly spam as well but too much spam can be bad, you might spam yourself out.
Frick...
I thought your corp was called "Spamerium" after reading all of that lol.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1391
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Posted - 2014.03.16 22:03:00 -
[9] - Quote
CUSE TOWN333 wrote:probably not a good idea to reveal your corps tactics in public for all to see. But yes there is a lot of tactics involved in a battle plan and it really depends on what map and structure you are playing on and what weapons and fits you are useing for what situation.
Well to be honest, I do believe most corps in PC use the same tactics. Most of the time it gets translated over to public contracts and FWs.
Like setting up spawn points on the rooftop of a communications building or towers.
Most tactics are pretty easy to analyze and understand. It's the strategy, the bigger plan, that takes time to understand and would be guarded with secrecy.
Like, compare the tactic of using logistics to support a mass of heavies to... the strategy of using logistics to support heavies in drawing attention to an objective while a scout squad goes around and capture an enemy objective so that you effectively surround them.
Even that strategy isn't hard to understand but it's obviously more complicated than one of the tactics that make it up.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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