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realtalk636
Tactical Strikeforce
1
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Posted - 2014.03.16 00:57:00 -
[1] - Quote
We all know how much of a pain it is to take out those flying fortresses and the tanks that just seem to not blow up, so i'm proposing that a special set of weapons and grenades be added to help take care of those problems faster
1. A special type of grenade that short circuits the vehicles cpu and powergrid long enough to allow a chance to destroy said vehicle 2. Special types of firearms that have the capability to penetrate any type of vehicular armour 3. Grenades that have a D.O.T system(damage over time) that does X amount of damage over a certain amount of time 4. Launchers that have the same capabilties as the grenades stated in idea number one and three 5. A magnetic specialist device that allows you to track the vehicle and have the ability to cause said vehicle to malfunction with a remote switch attached to the launch device |
bamboo x
Eternal Beings Proficiency V.
248
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Posted - 2014.03.16 01:23:00 -
[2] - Quote
I just had an idea. If CCP would take a few more cues from Star Wars than they have been since the initial concept of the game copied it in the first place... People are probably going to call me a *** for this and I could really give a **** what you think.
- Small tanks and walkers take out infantry easily, but are also swift and lightly armored enough to be countered by rocket launchers. - Small fighter ships are generally too fast to bother with infantry, or for infantry to bother them. But they can go up against larger vehicles and ships. - Medium ships and vehicles are used for infantry transport, not much else. They are harder to kill than small vehicles and ships, but both infantry and medium ships can kill each other with some effort. - Large walkers are too slow to kill many infantry at a time, as long as they are in cover and out of its sight. Infantry can't deal with them so they rely on small fighters to take them out. - Large ships aren't typically involved in planetary warfare except when taking down large enemy bases.
There was never a sense of imbalance in Star Wars Battlefront. Everything had its place and was never overpowered. Except the sequel with the movie characters in it, but still.
But to be fair, this many vehicles in dust would be broken as ****...
hackable ladders ftw
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jeremy HATFIELD1
DETHDEALERS Galactic Skyfleet Empire
3
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Posted - 2014.03.25 20:33:00 -
[3] - Quote
realtalk636 wrote:We all know how much of a pain it is to take out those flying fortresses and the tanks that just seem to not blow up, so i'm proposing that a special set of weapons and grenades be added to help take care of those problems faster
1. A special type of grenade that short circuits the vehicles cpu and powergrid long enough to allow a chance to destroy said vehicle 2. Special types of firearms that have the capability to penetrate any type of vehicular armour 3. Grenades that have a D.O.T system(damage over time) that does X amount of damage over a certain amount of time 4. Launchers that have the same capabilties as the grenades stated in idea number one and three 5. A magnetic specialist device that allows you to track the vehicle and have the ability to cause said vehicle to malfunction with a remote switch attached to the launch device
1. love this idea that way they could not use all 3 of there hardeners. 2.or just a buff for swarms, but a side arm of some type would be great, or will the flaylock be it? 3.Great idea, but know that we can hold less grenades we may need a damage buff on av grenades. 4.i just want them to be able to take a tank down after a nano hive, if a tank can 1 hit me, why do i have to reload so many times to kill 5. The attack order does not last; great idea could be the same as line item 1.
Great ideas to kill tanks down side that's even more sp to just kill tanks. Personally my proto av suit proto swarms, and grenades can't kill a militia tank 1v1. unless its a worthless tanker.
Anit-vehicle teams(16) vs tanker squad(6)= 1 tanker kill due to a orbital strike thanks to the drop uplinks
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
561
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Posted - 2014.03.25 21:11:00 -
[4] - Quote
bamboo x wrote:I just had an idea. If CCP would take a few more cues from Star Wars than they have been since the initial concept of the game copied it in the first place... People are probably going to call me a *** for this and I could really give a **** what you think.
- Small tanks and walkers take out infantry easily, but are also swift and lightly armored enough to be countered by rocket launchers. - Small fighter ships are generally too fast to bother with infantry, or for infantry to bother them. But they can go up against larger vehicles and ships. - Medium ships and vehicles are used for infantry transport, not much else. They are harder to kill than small vehicles and ships, but both infantry and medium ships can kill each other with some effort. - Large walkers are too slow to kill many infantry at a time, as long as they are in cover and out of its sight. Infantry can't deal with them so they rely on small fighters to take them out. - Large ships aren't typically involved in planetary warfare except when taking down large enemy bases.
There was never a sense of imbalance in Star Wars Battlefront. Everything had its place and was never overpowered. Except the sequel with the movie characters in it, but still.
But to be fair, this many vehicles in dust would be broken as ****...
Stopped reading at walkers.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8884
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Posted - 2014.03.25 21:53:00 -
[5] - Quote
bamboo x wrote:I just had an idea. If CCP would take a few more cues from Star Wars than they have been since the initial concept of the game copied it in the first place... People are probably going to call me a *** for this and I could really give a **** what you think.
- Small tanks and walkers take out infantry easily, but are also swift and lightly armored enough to be countered by rocket launchers. - Small fighter ships are generally too fast to bother with infantry, or for infantry to bother them. But they can go up against larger vehicles and ships. - Medium ships and vehicles are used for infantry transport, not much else. They are harder to kill than small vehicles and ships, but both infantry and medium ships can kill each other with some effort. - Large walkers are too slow to kill many infantry at a time, as long as they are in cover and out of its sight. Infantry can't deal with them so they rely on small fighters to take them out. - Large ships aren't typically involved in planetary warfare except when taking down large enemy bases.
There was never a sense of imbalance in Star Wars Battlefront. Everything had its place and was never overpowered. Except the sequel with the movie characters in it, but still.
But to be fair, this many vehicles in dust would be broken as ****...
Pffff you obviously don't remember the Hoth Mission. Those Heavy Walkers were an infantryman's nightmare.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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